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This is a discussion on [F&F Industries] 6x6x6 build off within the K'NEX Sponsored Model Construction forums, part of the K'NEX Model Roller Coasters and Rides Construction category; here is my entry for the 6x6x6 build off. im just throwing it together as i go, so dont ask ...
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#1
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here is my entry for the 6x6x6 build off. im just throwing it together as i go, so dont ask what is next because i will make it up as i go. i dont even know what will be after the drop. anyways, heres the pictures. please comment
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![]() ![]() ![]() Last edited by Fraggie; 01-29-2010 at 04:58 PM. |
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#2
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Re: un-named looper (6x6x6 buildoff)
I don't like the lift supports. Either convert it to tubes or do the normal "triangular support" lift. Other than that it looks pretty sweet (but it doesn't look like you have enough room for the lift pullin)
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#3
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Re: un-named looper (6x6x6 buildoff)
^ Yeah I don't like the supports either. I like the shaping alot!
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#4
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Re: un-named looper (6x6x6 buildoff)
I like it!! It just probably needs some more elements in the coaster eggo and Old Hag then you MIGHT like it better. I say move on!!
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#5
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Re: un-named looper (6x6x6 buildoff)
I have no idea what you are gonna do with that pre-lift. A grey rod is not much room at all.
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#6
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Re: un-named looper (6x6x6 buildoff)
^ I had a few granites on my newer coaster, about the same room as him. But my coaster is 4 granites tall so.
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#7
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Re: un-named looper (6x6x6 buildoff)
well im keeping the lift supports as they are unless something else comes up. here is the new pre drop and drop. i made it a little bigger. please comment.
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#8
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Re: un-named looper (6x6x6 buildoff)
Okay, I think you need to straighten out what kind of coaster your making. Right now, to me, it looks like a hybrid woodie with a vertical lift and tube supports on the drop. I think you should first make the lift supports look better, then decide whether your using tubes or boxes. Also, I'm not a big fan of the drop. I think you should try make the lift go diagonal in the box so it can be longer. Then make a 135 degree turning drop that runs along the outside of the box. Then you can do like, an immelman or something.
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#9
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Re: un-named looper (6x6x6 buildoff)
Why doesn't anyone comment anymore? What did I do that nobody follows my coasters anymore?
Anyway, another update because I'm home from school, sick :P. I fixed the lift supports, I hope that who ever is actually looking at my coaster will like them better (not that many people are looking). I also finished the first drop and started the pull-in to the first element (still undecided what it will be). Please, please, please, comment!!!! ![]() ![]() ![]() ![]() ![]() ![]()
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#11
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Re: un-named looper (6x6x6 buildoff)
The tubes look really messy. I would make some better bases for them, then you won't need so many tubes and you won't have to connect between them as much.
The shaping on the drop seems pretty good to me, it just needs some more banking. Edit: If I counted correctly, the lift would be too tall with the cars on it.
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#12
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Re: un-named looper (6x6x6 buildoff)
I like it a lot. I actually kind of like the way the tubes look coming off the lift and from the center of the base. Does it shake much?
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#13
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Re: un-named looper (6x6x6 buildoff)
Btw, is this under F&F?
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#14
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Re: un-named looper (6x6x6 buildoff)
You have way more tubes than you actually need. I also vote you do a sea serpent next.
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#15
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Re: un-named looper (6x6x6 buildoff)
here is the view of looking at the drop, for KCK.
![]() ok, so RWT, these are messy? ![]() ![]() i still sthink i should keep them like this because as it is right now, there is absolutley no shaking on the drop. its very solid and it makes it through the immelmman no problem. and sorry guys, i had no idea what a sea serpent dive was and i already started the immelman. please tell me how the shaping and banking/unbanking id for the immelman, but ignore the part after the last supprted part, thats not done yet. please comment!! ![]() ![]() ![]() Please, please comment!!!
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#16
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Re: un-named looper (6x6x6 buildoff)
Me thinks the last part is quite misshapen, as y'all see in this here photograph:
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#17
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Re: un-named looper (6x6x6 buildoff)
It's like you're turning and not twisting. It looks like you're doing a very awkward cobra roll.
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#18
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Re: [F&F Industries] 6x6x6 build off
update!!! i fixed the immelman-ish thingy. im not sure what i am gonna do after this. i might try for the sea serpent dive thing, but i have no idea. so here are the pictures:
![]() ![]() ![]() ![]() ![]() Please comment!!!
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#19
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Re: [F&F Industries] 6x6x6 build off
I think that it looks cool. the speed is good. And that cars are very quiet.. I need some Silicone spray...
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#21
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Re: [F&F Industries] 6x6x6 build off
I think you've got a winner in the brewing, Frag! That looks really nice. The flow is really nice, the cars seem to glide over the track. I also like the frenzy of tube supports. I also think the shaping is much better now.
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#22
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Re: [F&F Industries] 6x6x6 build off
Celsius has some competition...
![]() The immelman/sidewinder/half cobra roll looks awesome. The multitude of tube supports will look awesome at the end with all the track going through it. |
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#23
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Re: [F&F Industries] 6x6x6 build off
I guess the tubes are fine. To me there seemed to be more tubes than necessary and they looked very random.
Your tubes are just... ...different. Some people like different. (not me though I guess )Shaping looks very good on the drop. I think you should do a sea serpent dive next, but you'll probably have to redo the last part if you do. Here's a reference pic: Medusa (Six Flags Discovery Kingdom)
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#24
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Re: [F&F Industries] 6x6x6 build off
well it isnt exactly a sea serpent dive, but i didnt want to have the pullout parallel to the first one, so i made this instead. please comment, and be harsh.
and just so you know, where it looks like it will hit the support, i am going to be moving that support, so ignore that very last part. ![]() ![]() ![]()
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#25
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Re: [F&F Industries] 6x6x6 build off
I think that that looks cool. It is very differnt....I say move on!!
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