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Skyrush (final)

This is a discussion on Skyrush (final) within the K'NEX Coaster Construction forums, part of the K'NEX Construction Area category; That is absolutely amazing, Isn't the coaster in real life only about 3,700 feet? I have no doubt you won't ...


  1. #51
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    Re: Skyrush (short update)

    That is absolutely amazing, Isn't the coaster in real life only about 3,700 feet? I have no doubt you won't need a booster to finish this with the ay it s turning out now, you should really have a purple name tag!

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  2. #52
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    Re: Skyrush (short update)

    awesome!, the coaster looks perfect right know. hope you can finish



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  3. #53
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    Re: Skyrush (short update)

    Looks pretty awesome, can't wait to see more.

  4. #54

    Re: Skyrush (short update)

    Thanks everyone, I'm back with a little more (sorry for the 1st blurry pic, and I know there are some bumps in the 2nd pic, I'm gonna fix those right away)










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  5. #55

    Re: Skyrush (8-2)

    Looks like Skyrush to me. I hope you can smooth out wherever you need to.
    The speed looks good too. Pretty accurate.
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  6. #56
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    Re: Skyrush (8-2)

    Only problem I see is what you already mentioned. Keep on keepin' on.

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  7. #57

    Re: Skyrush (8-2)

    You've got oodles of speed there.

    I feel like this is going to be, just, awesome when it's finished.

    Fix those bumps and you're golden.
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  8. #58

    Re: Skyrush (8-2)

    Quote Originally Posted by Maxwell58 View Post
    You've got oodles of speed there.
    i love that word
    This is really good your shaping is impecable and the only flaw that i have ever seen from this entire thing is the bumps mentioned.
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  9. #59
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    Re: Skyrush (8-2)

    That looks great!

    You should try to make custom trains for this that look like Skyrush's if you can.
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  10. #60
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    Re: Skyrush (8-2)

    My computer is really slow right now but i was able to hear the video and it sounds like your really keeping speed. Superb job!
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  11. #61

    Re: Skyrush (8-2)

    This really looks like you're going to make it ! I like the sound when the train flies over the hills, suddenly the sound of the rolling wheels disappears for a second.

  12. #62

    Re: Skyrush (8-2)

    Wow! I'm really amazed on how well you are pulling of this coaster.

  13. #63

    Re: Skyrush (8-2)

    Isn't this beautiful?









    I know the part before the hill in this pic is a little sketchy, I'll fix it up but it's partly because of the splice in the track

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  14. #64
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    Re: Skyrush (8-3)

    Wow! It look just like the real thing! No complaints from me!

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  15. #65
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    Re: Skyrush (8-3)

    Wow it great! The car has perfect speed towards the end. Make a good station please!
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  16. #66
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    Re: Skyrush (8-3)

    Looking good. Looks like you got some decent speed still too.

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  17. #67
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    Re: Skyrush (8-3)

    Can you post a full overview (facing the lift hill)? That new turn looks a little too far turned from the twist. I would also suggest squishing your new air hill in a bit so you can fit in the overbank/turn with rough space. Other than that, not bad so far. I dont think speed is an issue if your lift hill will be faster than a normal lift. If you're not, I would suggest doing so so the reduction brake can have some purpose
    Last edited by LaMbChOpZ; 08-03-2012 at 11:11 PM.

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  18. #68

    Re: Skyrush (8-3)

    The speed is realistic. Although 2 of the pics didn't load it still looks fantastic. Great job on this.
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  19. #69

    Re: Skyrush (8-3)

    Thanks guys, and Lambchopz, I sent you some new angles. Anyway, what do you think of the final turns?


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  20. #70

    Re: Skyrush (NO BOOSTER!)

    This is probably going to be my favorite K'NEX coaster when it's finished.

    In the first pic the last turn/hill thing looks bumpy.

    Does the train make it?

    EDIT: It makes it!!!!!
    Last edited by Maxwell58; 08-04-2012 at 04:55 PM.
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  21. #71

    Re: Skyrush (NO BOOSTER!)

    ^that might just be because a piece of middle tubing is disconnected.
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  22. #72
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    Re: Skyrush (NO BOOSTER!)

    Sweet, I want to ride this coaster sometime, the speed is great! Are your trains weighted, and are there going to be two trains running like the real ride does?
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  23. #73
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    Re: Skyrush (NO BOOSTER!)

    The final turn looks undersupported and also it should be banked ninety degrees for full realism.

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  24. #74

    Re: Skyrush (NO BOOSTER!)

    AMAZING! a bit more on that last hill and this is another golden coaster from old hag!
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  25. #75
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    Re: Skyrush (NO BOOSTER!)

    Like Marc said, it just need banked a little more on that final turn and it's golden.

    http://www.coastercounter.com/#Turtle Man 24
    92% of teens have turned to pop, hip-hop, and rap. If you are part of the 8% that still listen to real music copy and paste this into your sig!

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