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Vekoma Boomerang (full automatic)


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#1 RobinRide

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Posted 05 November 2013 - 04:49 PM

Hello everybody,

I'm Robin. I live in the netherlands and i've read for 5 years on this forum, i really enjoyed al the beautiful coasters you all make! But now i want to show you someting i maked last year.
I built a lot with knex in my early years, now I'm mainly concerned with building fairground rides in scale 1:25, i've got a kmg inversion, booster and huss take off ( Click here to see a picture of this models. ). But last year i like to make something from knex again.

I'm third-year student mechatronics, and i want to combine the things i learn at school with the knex coaster, i came out on a vekoma boomerang because it got a lot of technics to control.

Ow yeah.. My English is not very good, i hope you can understand it. I think sscoasters is a good way to increase my English level.



This is the first picture i maked of it, i shot this picture on 4 Juni 2012, the start of the building was a few days ago. I used the tube supports for the first time on this rollercoaster.
12-04-06-2012-BorderMaker.jpg

The highest point is 1,7 meter (5,57 feet). But later i increased the top to 1,8 meter (5,91 feet), the train hasn't enough speed to complete the track.
13-04-06-2012-BorderMaker.jpg

The base for the looping.
3-BorderMaker.jpg

Looping himself.
4-BorderMaker.jpg

Then i didn't work on the coaster for a few months, but in the and of 2012 i start building again. This was a try out of the cobra roll.
5-BorderMaker.jpg

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That looks better.
9-BorderMaker.jpg

I didn't had enough middle cars to make an 7 cars train, so i bought an new screamin serpent.
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7 cars!
12-BorderMaker.jpg

Because my camera broke down i didn't take pictures for a while, the following pictures are from a later stadium. The supports are finished and i placed an frame under the track. This was needed because i had to move the rollercoaster to an exhibition of rides in an small park in the Netherlands (called Drouwenerzand, i've organized this exhibition with two friends.).
21-BorderMaker.jpg

The track and supports are complete, now comes the technical side of building this rollercoaster. I tried to make a brake system who brakes from the side, but it didn't works good enough. Then i designed an real rollercoaster brake system.
13-BorderMaker.jpg

I didn't want to modify the cars (drilling, gluing, cutting and things like that), so i make a system whats mounted under the original screws. If i want i can remove this fins very easy.
14-BorderMaker.jpg

This is the brake system who i placed in the station.
15-BorderMaker.jpg

3 of them must be enough.
161-BorderMaker.jpg

This is the system to open and close the brakes.
You can see a small motor left in the box, this motor opened the brakes. Rubber bands supply the power to press the brakes against each other.
162-BorderMaker.jpg

Then i started with the system of the first lifthill, i maked an catch car from wheelsets of an screamin serpent car. I placed 3 little magnets on it, the last car of the train also got 3 magnets. The magnets connect when they are close to each other. On the bottom of the lift is an pulley who lift the catch car up (the pulley is placed at the point of the hydrolic motor on the real vekoma boomerang).
On the top of the lifthill is an small construction, the catch car fits under it, but the train not. So the magnets disconnect from each other.

The second lift was a lot more complicated, the real boomerang used an chain lift. When the train is on the top of te lift, the chain drops down and the hook under the train has nothing more to hold.
(You can see it in this movie at 0:32 Speed of Sound testrun (testrit) Walibi Holland - YouTube )

18-BorderMaker.jpg

This wasn't possible with knex, so i had to make an another system. This one is inspired at the catch car from an giant inverted boomerang. This system catches the brake fins under the train (the real one catches the second brake fin I thought, but my rollercoaster catches the first one).
19-BorderMaker.jpg

Here you see the catch car under the second car, the front coach didn't has an brake fin.
5-BorderMaker.jpg

This was the first system i maked to lift the catch car, but it didn't works really good. The wheels (aandrijfsysteem) worn very fast and hasn't enough power to lift the train.
liftsysteem.jpg

Then i designed this system with two pulleys. They are powered by the same motor. The rope on the pulley rolls over each other and hereby the rope is no longer tight. To prevent that i placed a rope tensioner.
liftsysteem2.jpg

As last i must create a control system, i used the siemens logo plc (programmable logic controller) with an additional module. I needed 6 sensors to detect the position of the train and the position of the catch cars.
The sensors are 'inputs' for the plc, the buttons to control the ride are also inputs. In total i needed 8 inputs.

Inputs plc
Sensor 1: Train is in the good station position.
Sensor 2: Catch car lift one is down.
Sensor 3: Catch car lift een is up.
Sensor 4: Catch car lift twee is down.
Sensor 5: Catch car lift twee is up.
Sensor 6: Train approaches lift 2.
Knop 1: Start button.
Knop 2: Reset button.

Here you see sensor 6, train approaches lift 2. This sensor is called an reed contact, he makes the circuit when a magnet is near. On the train you see the little magnet.
20-BorderMaker.jpg


I had 5 thing to control.

Motor lift 1
Motor lift 2
Motor for brakes
Lamp on the start button
Fault lamp

These were controlled with 8 outputs.

Ouputs plc
1: Lift 1 up
2: Lift 2 down
3: Lift 2 up
4: Lift 2 down
5: Brakes open
6: Brakes closed
7: Lamp startbutton
8: Fault lamp

Then i programmed the plc, it takes me 2 days to make and test the program.

This are the relays to switching the motors.
24-BorderMaker.jpg

This is the plc. The wires on the top are the inputs, the wires on the bottom are the outputs.
23-BorderMaker.jpg


There are only 2 days left for the exhibition at Drouwenerzand, i built this simple station.
22-BorderMaker.jpg


And after a long way, the boomerang is placed at the exhibition! Some parts of the track are not 100% smooth after moving the rollercoaster (Pictures are made by Mirella Salvetti)

ExpoDrouwenerzand20136_zps646241e3.jpg

ExpoDrouwenerzand201345_zps71e8fbd4.jpg

ExpoDrouwenerzand201382_zps5295b62f.jpg

ExpoDrouwenerzand2013159_zpsd23e737b.jpg

ExpoDrouwenerzand2013208_zps785ea90e.jpg


(Pictures made by me)

4-BorderMaker.jpg

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This is how the ride looks now (picture is 7 months old, but it's still in the same position :P )
IMG_0003-BorderMaker.jpg

And an video of the ride in work.



I maked some video's of the boomerang at Drouwenerzand, i still had to upload these.


Thanks for reading! I hope you enjoyed it (and understand it... :) )


Edited by RobinRide, 05 October 2022 - 01:18 PM.



#2 Unendingride

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Posted 05 November 2013 - 05:01 PM

First of all, Welcome to SSC!

I am amazed by this coaster. The automation, brakes, lift, everything. Just, wow! I can't wait to see more coasters from you in the future.

P.S. Your English was really good!


#3 Gvus

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Posted 05 November 2013 - 06:08 PM

O wow, that's amazing. The system that you used for the lifts and brakes is crazy, I could never make something like that. I'm excited to see what you make next! How long have you been building?


#4 ForgotToGrowUp

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Posted 05 November 2013 - 06:30 PM

Brilliant!!!!!

Comet Recreation still underway.

Proof you never grow up if you keep playing with toys!


#5 TheCodeMaster

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Posted 05 November 2013 - 06:58 PM

You are more than welcome on these forums. =) This is incredible!

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#6 TheRandomGuy

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Posted 05 November 2013 - 07:32 PM

Welcome to SSC! That's one hell of a first post!
That's really an incredible system for the boomerang! Really innovative too!

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#7 Josh Monster

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Posted 05 November 2013 - 09:13 PM

Damn, that's impressive. How did you make the brakes/fins?

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#8 RightWayTrey

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Posted 05 November 2013 - 10:26 PM

Awesome! Very well executed. This is the future of automating k'nex roller coasters. It makes me so happy that someone is figuring out how to automate more difficult rides so that they work seamlessly.

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................Steel Venom................Automatic Station Gates.......

..........Corkscrew...................Automatic Drill Launch....

...Round About................Auto on/off switch..


#9 pkiknex25

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Posted 05 November 2013 - 11:19 PM

Best first post I've ever seen...

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#10 DDRman732865

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Posted 06 November 2013 - 12:11 AM

Yeah, this is awesome. Great job on everything.


#11 Jogumpie

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Posted 06 November 2013 - 01:17 AM

It has been quite some time since I saw you post that on Themepark.nl. Welcome on the forums.


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#12 Helmut

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Posted 06 November 2013 - 02:23 PM

This is brilliant, great job on this ride!

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#13 RobinRide

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Posted 06 November 2013 - 02:42 PM

Thanks you all for the great comments, Feels like a warm welcome for me :)

First of all, Welcome to SSC!

I am amazed by this coaster. The automation, brakes, lift, everything. Just, wow! I can't wait to see more coasters from you in the future.

P.S. Your English was really good!


Thank you, i only need the dictionary a lot :P


O wow, that's amazing. The system that you used for the lifts and brakes is crazy, I could never make something like that. I'm excited to see what you make next! How long have you been building?


I started in June 2012 and the ride was complete in April 2013, i didn't built this whole period, i think it was 6 months of work.


Damn, that's impressive. How did you make the brakes/fins?


I cut them out of an 1mm thick sheet plastic, after that i drill the holes in it. I assembled it with superglue.


#14 alpal

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Posted 06 November 2013 - 09:00 PM

So cool. Bravo, bravo. Impressive mesh of electronics and knex.

Automation is my specialty
 

If only I had more space/pieces/time.


#15 Gromit15

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Posted 07 November 2013 - 12:23 AM

Shut da front door!! This guy deserves an inovative builder tag!!! You are absolutely amazing!! Just, wow. Please continue to build with your AWSOME brakes!! (Which I love they design of) you could even be a staff member!! Just keep working hard!! All in all, perfection!

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#16 Maxlaam

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Posted 10 November 2013 - 08:36 AM

I was so close to going to that expo, but sadly I couldn't D:


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#17 RobinRide

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Posted 24 November 2013 - 05:37 AM

I was so close to going to that expo, but sadly I couldn't D:


Next year there will be an exhibition in Drouwenerzand again Max, so if you have nothing to do on 12 or 13 April 2014.. :)

The final video is complete, don't forget to click on full hd and full screen :)



#18 Maxlaam

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Posted 24 November 2013 - 10:48 AM

Next year there will be an exhibition in Drouwenerzand again Max, so if you have nothing to do on 12 or 13 April 2014.. :)

The final video is complete, don't forget to click on full hd and full screen :)


I can try to visit, but I don't have the money to bring a model with me.


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#19 lewfowler1

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Posted 29 January 2018 - 04:07 AM

Can you re-upload the pictures from your original post? I think your model is fantastic and i want to see more of the mechanisms you used in your breaking system etc.  but Photo Bucket is blocking all your photos.

Thank you so much.

Lewlew x