RollerCoaster Tycoon World Discussion Thread
#1
Posted 04 September 2014 - 07:11 PM
#2
Posted 04 September 2014 - 07:19 PM
And a video to kick things off. The video points out some other interesting speculations about the game and how it may work based off observations of the released screenshots, and talks with the game reps.
Personally, I'm glad to see coaster creation finally use the node-placement system. As well as confirmation that there will, in fact, be queue lines.
The mascot-branding idea is intriguing, but makes me wonder if mascots are customizable, or more-so, how customizable they will be.
The four seperate park section possibly for multiplayer is also interesting. It seems like Atari took some good ideas from the latest Sim City game. I hope they can pull off a better launch, though.
One more thing I'd like to add to the video's ideas is above-ground tunnels. I'd like to see a sort of above-ground tunnel option for coasters as well.
#3
Posted 04 September 2014 - 08:47 PM
TOP 10
1. I305 2. Fury325 3. Skyrush 4. Manta 5. Thunderhead 6. Stormrunner 7. Wildcat 8. Fahrenheit 9. Intimidator 10. Wild Eagle
I305 Count: 11
#4
Posted 04 September 2014 - 09:02 PM
#5
Posted 04 September 2014 - 09:16 PM
Was Chris Sawyer involved in this one at least?
#6
Posted 20 January 2015 - 01:08 PM
RollerCoaster Tycoon World Production Blog Post #1 | RollerCoaster Tycoon
Stig says: I like how they talk about all the new wonderful terrain and scenery features, and an exciting new collection of flat rides.... And then post a picture of a Ferris Wheel in a flat area.
Edited by The Stig, 20 January 2015 - 01:13 PM.
#7
Posted 01 February 2015 - 07:30 PM
The 2nd blog post skims over the variety of shops, stalls, and flat rides and how it'll be easier than ever to build, move, and edit them into your park.
Stig says: Once again, all of these ideas sound wonderful as you read them. Then, at the bottom of the page, they leave you with a heavily photoshopped picture featuring some real-world graphics of what looks like Gemini and I305 with some in-game graphics mixed in.
Edited by The Stig, 01 February 2015 - 07:36 PM.
#9
Posted 01 February 2015 - 07:56 PM
It looks a LOT like it, I noticed that too before I read your comment. I am really looking forward to this game, I just hope it's all I can imagine. Although I do miss RCT2, it was a really good game. I just hope my desktop can handle all this... I do have an old "Staples" brand desktop...Is that EL TORO in the background?
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#10
Posted 01 February 2015 - 09:04 PM
That wording worries me...
TOP 10
1. I305 2. Fury325 3. Skyrush 4. Manta 5. Thunderhead 6. Stormrunner 7. Wildcat 8. Fahrenheit 9. Intimidator 10. Wild Eagle
I305 Count: 11
#11
Posted 02 February 2015 - 05:51 PM
Post #1: Wow! Is that from the game?
Atari: That's Key Artwork. It's for inspiration.
Post #2: Will those types of coasters be in the game?
Atari: That's Key Artwork. It's for inspiration.
Post #3: Will the game include custom supports so we can at least have it look similar to this?
Atari: That's Key Artwork. It's for inspiration.
So basically, you Photoshopped some real coaster pictures together and slapped your logo on it?
And this is supposed to inspire me?
Edited by The Stig, 02 February 2015 - 05:55 PM.
#12
Posted 07 February 2015 - 10:05 PM
Blog #3 gets into the good stuff: Coaster building! We learn a little about the spline-based system, which sounds a lot like No Limits 1. We even learn that there are only three types of coasters in RCTW - Steel, Wooden, and "Hanging".
Now here's where things get a little iffy. But from what we know (and what we don't) I think I have a good theory on what Mattlab may be hinting at, so hear me out:... Now, at the game's launch, while it's completely possible to recreate Fury 325's layout, the finished coaster won't have that "B&M-looking" track or cars..... HOWEVER! And this is just me speculating.... However, with the mention of custom scenery support, and an online community to share this custom content on... Perhaps it's totally possible for a fan to model up some B&M track and cars? Maybe supports too? And BOOM! You've got your Fury 325.
#13
Posted 05 March 2015 - 01:20 PM
After months of anticipation! After all the hype and promises of the NEW Rollercoaster Tycoon World, the discussions and blog posts about all NEW scenery, brand NEW coasters, NEW rides, revolutionary NEW buildings and shops, NEW, NEW, NEW!!!!!!!!!
Developed from scratch! Built from the ground up!
Did I mention it was NEW?
We've got our first look at the NEW gameplay video!!!
Are you ready? IT'S NEW!!!!!!!!
#14
Posted 05 March 2015 - 02:52 PM
#15
Posted 05 March 2015 - 03:08 PM
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#16
Posted 05 March 2015 - 03:15 PM
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SVengeance|Voyage|LightningRod|Goliath(SFGAm)|OutlawRun|Fury325|RF2|Taron|StormChaser|Orion|
Coaster Count: 300
#17
Posted 05 March 2015 - 03:50 PM
Coaster Count: 84
Check out My new Eurofighter
1- Colossos 2- Tatsu 3- Formula Rossa 4- Kraken 5- BlueFire 6- Hulk 7- Dragon Challenge 8- X2 9- Scream(SFMM) 10- Krake
#18
Posted 05 March 2015 - 04:05 PM
Take a look at the chaos happening on the Atari forums.
https://forum.roller...eral-Discussion
I don't think it'll be long until RCTW shows up on FailBlog.
#19
Posted 05 March 2015 - 04:36 PM
#20
Posted 05 March 2015 - 04:59 PM
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