Scarab - a B&M inverted returns (5/5/17)
#41
Posted 08 February 2016 - 04:08 PM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#42
Posted 28 February 2016 - 01:55 AM
To my surprise the inverted trains began to look good earlier than the flourless did:D
flourless
Gluten-free roller coasters? Genius! I'll take two!
Comedy aside, this seems to be coming along smoothly. You should keep an eye out for speed loss, though - the positioning for the proposed zero-g roll seems a bit high.
#43
Posted 28 February 2016 - 09:58 PM
There's something about that POV that really makes it feel and look like going up a B&M Invert Lift.
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#44
Posted 05 May 2017 - 07:09 AM
After more than one year the massive scarab bug found its way home. On his flight through tons of deserts the huge pyramid at the horizon indicated that he's no longer far away from home!
And yes he made it! he made it with his whole energy, his entire passion and with the love in his heart.
The return of my Egypt themed B&M inverted coaster is now: Both going on building and changing some layout aspects !
-> The lifthill is still what it was like before but with some changes and improvements on the catwalk and chain system.
-> The drop is going to be more B&M-ish: you will see a pre drop as we know it from so many inverted coasters throughout the whole planet.
-> Diveloop will be the first element as already planned. Zero G roll above the lift hill as well.
-> Then the Scarab bug flies through a helix we only know from Phaethon - Gyeongju World in South Korea. It'll go right into a cobra roll. Followed by a small tear shaped loop and into a hidden subterranean MCBR.
-> But there is no long time to catch a breath. The bug flies through a helix coming back to daylight but disappearing into a small subterranean tunnel and into a corkscrew that appears above the terrain.
-> Back to the Egypt underground and into another helix that ends above the terrain into the engine breaks run. A last small turn and were back at the station.
I'm proud to present to you the new beginning of this massive project <3 :
IMG_0285.JPG 113.13KB 2 downloads
IMG_0292.JPG 169.23KB 0 downloads
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Some terrain height might change.
IMG_0288.JPG 181.53KB 1 downloads
As you can see the coaster its way too big for our apartment so I'll build the coaster in my girlfriends basement. Because I don't know how to transport everything the next update might come not as soon as we all wish it to come.
As always: your comments, suggestions and opinions are important!
- GermanKnexCoasters
#46
Posted 05 May 2017 - 08:57 AM
Looks really good, and the layout seems very unique. Good luck pulling off all those helices though, they really seem to kill speed. I'll definitely be watching this.
4 Windseekers and counting...
#47
Posted 05 May 2017 - 10:29 AM
Nice lift! You might want to put an NSFW tag on that close up of the crest...
- SCM likes this
#48
Posted 05 May 2017 - 03:01 PM
The layout looks like it flows very nicely and what you have built so far looks very nice. I also like the chain guide you have built and admire you for it as it is not easy! I built one myself using micro chain, however due to the small size the chain dog slipped at the crest and I had to use a rear chain dog.
Will certainly be keeping an eye on this! Good luck
#49
Posted 09 May 2017 - 07:01 PM
omg it's back!
and looking pretty decent may i just say. cant wait to see more!
#50
Posted 23 May 2017 - 03:09 PM
Hey coaster enthusiasts!
This will be a small update about DIVELOOP and STATION.
I did some work today on the Diveloop as you can see in the following pictures:
IMG_0426.JPG 175.77KB 2 downloads
To have the structure more sturdy the Crossties connect to the normal Flexis at the top and pull in due to the flexibility I need there. An other "layer" of green Flexis is connected with the first one.
The Pullout's Crossties are connected to grey rods to give the very speedy part more stability. The Supports are connected with the Track on a third layer of rods as you can see here:
IMG_0427.JPG 105.26KB 1 downloads
The station has been build since last week.
Additionally to my Pyramid I designed the station as an egypt temple to have it fit more into the theme.
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I build a motorized tire mechanism to roll the train from the final break run into the station.
The third tire rolls the train out of station.
IMG_0442.JPG 155.63KB 1 downloads
IMG_0436.JPG 181.19KB 0 downloads
The final station will have no automatic station gates but a queue organization as you can see in the following picture.
The loading section's floor will be motorized as well. (hopefully)
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IMG_0433.JPG 132.94KB 0 downloads
Here is a little Test of the tire mechanism^^
Unfortunately I not about to move my knee into my Girlfriends basement as soon as I would like to because we have to clear it up a bit.
I hope you are not too mad that I'm not quoting today but I'll do next Update!!!
Stay loco - GKC
Edited by GER Seano, 23 May 2017 - 03:11 PM.
#51
Posted 23 May 2017 - 03:14 PM
4 Windseekers and counting...
#53
Posted 23 May 2017 - 05:41 PM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate