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Sakura 7/26/16 COMPLETE


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#21 BGTKing

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Posted 28 June 2016 - 09:05 PM

Looks like it would be an intense ride! Keep it up!




#22 CW5X

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Posted 29 June 2016 - 03:55 AM

Over the path!?! Shock!! Horror!!

A second lift hill!?!?! Ahhhhh!!!!!!!!

You might just want to fix the wonkiness of the first lift though. Everything else is looking great.

Edited by CW5X, 29 June 2016 - 11:52 AM.


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#23 SCM

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Posted 06 July 2016 - 10:03 AM

3/14... 3.14... pi=3.14 now I want some pie...

 

great shaping all round. Can't remember the last time a mine train coaster was constructed. Go for it SCM!

 

Thanks. Lol, I didn't even realize the pi thing. The only other time I can remember a mine train was years ago from the member Treeko890coastr. Don't worry, I'm going for it. 

Looks like it would be an intense ride! Keep it up!

Thanks. Funny how I chose a peaceful name because I wanted to have a more peaceful ride - yet this is getting intense. 

 

Over the path!?! Shock!! Horror!!

A second lift hill!?!?! Ahhhhh!!!!!!!!

You might just want to fix the wonkiness of the first lift though. Everything else is looking great.

Thanks. That's better acting than my school's drama team. (kidding really, but only because I've never seen them in action.) I think I fixed the wonkiness of the lift. 

Forum, this is a BIG update. Long story short, I have created the queue line and the exit line, and created a turnaround and hill after the 2nd lift. I'm not quite sure what to think about the turnaround. It looks hideous from some angles, like a deformed triangle. For the exit, you can tell I didn't try to get fancy with the length.  :rolleyes: Finally, there's no test video. You'll see why soon enough... there is a method to my madness. 

 

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Comment, of course, and have a splendid day. :) 


I'm not done building yet. 

Glimpses

Speed Coaster Master


#24 CW5X

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Posted 06 July 2016 - 10:35 AM

I approve of this ride so much.
I think you can probably just make the exit of the turnaround a bit wider because you have the structure to just push it out a bit. I think that will give you more space for the pull-in of the next hill too.

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#25 ~stεεlspectrum~

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Posted 06 July 2016 - 11:35 AM

That hill would have so much ejector airtime it's not even funny.

Yeah, if you lengthen the pullout after the turn, that would help it look better and would generally smooth the element out. I like how the queue adds even more twisty craziness to the layout!




#26 CCI

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Posted 06 July 2016 - 11:06 PM

I'm really quite impressed with the amount of track you were able to fit in that space. It looks very nice. 



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#27 IonZer0

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Posted 08 July 2016 - 05:44 PM

I love the twisty, messy, compact-ness of it.  Looking great, but don't get too caught up in the scenery before you finish the circuit. ;)


Edited by IonZer0, 08 July 2016 - 05:44 PM.



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#28 SCM

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Posted 24 July 2016 - 08:55 AM

I approve of this ride so much.
I think you can probably just make the exit of the turnaround a bit wider because you have the structure to just push it out a bit. I think that will give you more space for the pull-in of the next hill too.

That hill would have so much ejector airtime it's not even funny.

Yeah, if you lengthen the pullout after the turn, that would help it look better and would generally smooth the element out. I like how the queue adds even more twisty craziness to the layout!

 

This just in: Sakura receives CW5X's official mark of approval... +10 awesomeness points to you, Sir. :) 

I did what you two said with the turnaround and now it looks good. Thanks guys. Though I had to take out some of the queue because the train kept hitting it. 

 

I'm really quite impressed with the amount of track you were able to fit in that space. It looks very nice. 

Yeah same. Thanks. 

 

I love the twisty, messy, compact-ness of it.  Looking great, but don't get too caught up in the scenery before you finish the circuit. ;)

Thanks. Ha ha, if I had some pink knex pieces - those exist btw - I would make a few sakura trees. 

 

Forum, here's the final update to Sakura. The trackwork is final, so I hope you like it. The hill after the turnaround has a sharp pullout, but it's nothing I'm worried about because the tubing ends at a bad spot around that part. I've also taken away some of the queue so the train wouldn't keep hitting it. In this update, I have added another hill and another turnaround and a little s-bend thingy that leads into the station. Before I show you the pictures, I thought I'd share something I've noticed with this ride: "Sakura" is Japanese for "cherry blossom", hence the Japanese themeing. Furthermore, this coaster started out as a woodie, and then evolved to a mine train, and then evolved to a one track dueling mine  train coaster. It's like a Pokemon. Okay, now you may look at the update - And for those of you who started reading here... *turns on flashlight* may Neptune have mercy on your souls. :P

 

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Here is a test video. Sorry about the bad quality, my iPod was dead so I had to use the toaster. 
I will see you guys again when I make the final video! Now have a good day. :D


I'm not done building yet. 

Glimpses

Speed Coaster Master


#29 Mister Piglette

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Posted 24 July 2016 - 12:06 PM

Wow, it definitely looks great! I love what you have, sir, and this turned out better than I thought it would. The turn after the second drop looks a little funky but that's about it. It's not too bad. I can't wait for the final video. It's crazy to see all the differences in people's building, too.

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#30 Muzz135

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Posted 25 July 2016 - 07:19 PM

It's just amazing how much track there is in such a small space! :P


#31 SCM

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Posted 26 July 2016 - 08:44 AM

Wow, it definitely looks great! I love what you have, sir, and this turned out better than I thought it would. The turn after the second drop looks a little funky but that's about it. It's not too bad. I can't wait for the final video. It's crazy to see all the differences in people's building, too.

Thanks. I'm surprised the final video is coming this early. 

 

It's just amazing how much track there is in such a small space! :P

Haha yeah, maybe I should've called this Headchopper Spaghetti. 

 

Edit: Silly me, I forgot the video: 

 

Thanks everyone for all of your help and motivational posts. :D - Speed Coaster Master

 

Models Database: http://www.sscoaster...rs/sakura-r1600


Edited by SCM, 26 July 2016 - 09:03 AM.


I'm not done building yet. 

Glimpses

Speed Coaster Master


#32 CW5X

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Posted 26 July 2016 - 11:40 AM

That period when the trains seem to duel looks awesome. You really did a great job on this.

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See No Limits and K'nex here


If only I had more space/pieces. Delete as appropriate

Tyndrum