How much does it shake when the train hits the apex? I see you haven't supported the top. If it doesn't shake then the element looks good. (besides the pull out) Keep it up!
All of this has now been fixed kind sir! Thank you. It shakes quite a bit without a support.
A perfectly identical one would make a pretzel knot. Making a batwing out of this, though would be cool because it would be at an angle. Also, if you're not going to add supports to it because you're going to have track meet up too close for supports, then you could at least add some backbone, especially since you want to have the second part of the element to be the same size. As for the shaping itself, I think it looks nice and smooth, apart from the entry pullout being too tight.
I'm not quite sure anymore about what I'm going to build for the next element... it's a work in progress
Ummmm this is kind of FREAKING BEAUTIFUL! I guess the pullout could use a little work, but I mean it's really not too bad. Anyways, I can't wait to see what you have planed next; keep up this fantastic work!
Thanks man. I have worked hard getting the shaping to a point I think is passable.
Could you make a tutorial for making that launch? it looks amazing and easier than other launches
I will not be making a tutorial on this launch anytime soon, it takes quite a bit of effort to explain. But your in luck, search up the "Jesper Launch" and you shall find detailed instructions of how to build it.
Congrats on getting the launch to work so well! The dive loop / immelmann should be an interesting start to the layout. I think the twist ought to start a little later (higher up), but the shaping looks pretty good otherwise. Wait, is that from DDRman's dive loop tutorial?
Vekoma just released a new launched coaster model (which looks like a fantastic layout), so maybe you can take some inspiration from that? https://youtu.be/U6F2hsYs1v8
Thanks Steel! The dive loop/Immelmann was actually not from that tutorial although the it looks scarily alike. It looks much different anyhow now though.
That launch coaster looks like a ton of fun, I might have to take up some inspiration like you suggested.
^They had to use that music? That top hat looks sick though, so strange!
I feel like the pullin is a little small, but maybe that's just me considering that I make my pullins and pullouts overly yuge... Overall, it looks good so far other than the issues with the pullout that you were going to fix anyways!
Looks beautifully shaped but youre going to need some more supports because after the launch there will be tons of force on the track ans its flexi rods too lol. We need to see a test video or something for proof.
Yeah, the pullin is quite small and even after redoing the element it still is. But it shall look much better in this update!
Tutorial for the launch please?
Answer above^ or I might have messed up on multiqouting lol
mmmmmmmmmmmmmm. That entrance is fucking sexy. But the pullout sucks.
Seriously though. The pullout of the element doesn't follow a consistent contour. Do this:
http://imgur.com/a/xcEgK
And it'll look great.
If you're running weighted trains your gonna need a lot more supports. it looks all pretty with that huge span of track free standing but your pretty shaping won;t last long unless you have supports to hold your track's shape. That means probably add some more supports and diffidently add a lot of track to support connections.
Thanks Commando, everyone needs a little harsh criticism every once in a while
Everything you've said was very detailed and made perfect sense. I do not think I'll be running weighted trains because the extra weight puts stress on the launch. I might revise the launc a little but I haven't decided.
Thank you all for the kind words and criticism!
As for the update...