Expedition Everest
#1
Posted 30 December 2016 - 10:24 AM
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#2
Posted 30 December 2016 - 01:35 PM
This is going to be a fun recreation. I can't wait to see you use your black magic to make the reverse section happen... Good luck.
Edited by Spaghetti, 30 December 2016 - 01:35 PM.
#3
Posted 30 December 2016 - 01:37 PM
If this IS a recreation, then I'm stoked on how the terrain and scenery will look. No doubt this is going to come with some insane automation of some sort, and micro chain. I should look into using micro chain.
Edit: (video below) Shaky hands? This is why I never let Evil Wells film.
Edited by SCM, 30 December 2016 - 08:25 PM.
#4
Posted 30 December 2016 - 06:37 PM
#5
Posted 01 January 2017 - 03:57 PM
What are you gonna use as your control system? Does the NXT have enough I/O or will you need an arduino or pi?
#6
Posted 01 January 2017 - 07:28 PM
What are you gonna use as your control system? Does the NXT have enough I/O or will you need an arduino or pi?
The NXT doesn't have nearly enough I/O, so I'll be using an Arduino Uno. I think I'll need 4 inputs and 7 outputs for the entire ride.
Don't forget bird on a stick!
https://youtu.be/KgNAbq1nmYc?t=1m43s
wat the heck
If this IS a recreation, then I'm stoked on how the terrain and scenery will look. No doubt this is going to come with some insane automation of some sort, and micro chain. I should look into using micro chain.
Edit: (video below) Shaky hands? This is why I never let Evil Wells film.
Of course it's a recreation! I met a guy who does model trains, and he showed me how to do realistic rockwork. Plus, my friend in Art & Design is gonna help with the theming.
. . .
I made a SolidWorks model of the mountain using photogrammetry from Google Earth. You go into Google Earth, take a bunch of screenshots from different angles around the object, and use Autodesk ReMake to compile a 3D model from the screenshots. This way I can design the supports, check that the ride is built to scale, and make sure the mountain is the right shape.
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I also built the indoor helix and the chain drive for switchtrack A. It's hard to judge the speed until I get the chain drive working, so I'm guessing for now.
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~Steel
#7
Posted 01 January 2017 - 09:11 PM
#9
Posted 01 January 2017 - 11:18 PM
This is going to be a really interesting and unique build, especially since you're going to use an Arduino board for it (I'm using one with Knex for a school project this year). Good luck with this, I can't wait to see the finished coaster!
Edited by Muzz135, 01 January 2017 - 11:19 PM.
#10
Posted 02 January 2017 - 05:14 PM
Youtube Channel: https://www.youtube....KLIWwTEb5HuYMOw Instagram: https://www.instagram.com/kirbycoast/
#11
Posted 02 January 2017 - 06:36 PM
wat the heck
'Bird on a stick' is the animatronic bird at the top of the ride. I thought it would be amusing if you made one and put it on the ride, "for realism purposes." Seriously though, I'm a huge fan of how you've gone above and beyond in making the 3D model as a reference. The only concern I have here is that the ride doesn't look like it's tall enough to get the necessary speed to complete the full circuit.
#12
Posted 02 January 2017 - 07:40 PM
Edited by CW5X, 02 January 2017 - 07:40 PM.
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#13
Posted 04 January 2017 - 12:32 AM
Loos awesome so far, I love this ride a lot! I would just say support the track a little bit more and youre good! Cant wait for the theming and terrain to be added soon!
Edited by IOAgeek, 04 January 2017 - 12:33 AM.
#14
Posted 06 January 2017 - 03:37 PM
This looks so awesome! One thing i'm wondering about though is how will you be able to see the track? Most of the coaster is inside the mountain, I guess you could always open up one part of the mountain to be able to see it. I'm super excited to see how this goes though!
I'll keep the backside of the mountain open so you can see inside. I might even put some lighting inside if I get around to it.
'Bird on a stick' is the animatronic bird at the top of the ride. I thought it would be amusing if you made one and put it on the ride, "for realism purposes." Seriously though, I'm a huge fan of how you've gone above and beyond in making the 3D model as a reference. The only concern I have here is that the ride doesn't look like it's tall enough to get the necessary speed to complete the full circuit.
Haha, I'll consider adding bird-on-a-stick! I'm not sure that I'll have enough speed for the double helix toward the end of the ride, but we'll see once I get to that part of the layout.
Loos awesome so far, I love this ride a lot! I would just say support the track a little bit more and youre good! Cant wait for the theming and terrain to be added soon!
Ok, I'll be adding more track-to-support connections next time I work on this.
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Sorry if this update video is a bit corny
#15
Posted 06 January 2017 - 05:03 PM
Nice work on the track switch. Will you be motorizing it and programming the whole thing to work on its own? That would make this build fantastic!
How do you build a coaster?
#16
Posted 06 January 2017 - 09:23 PM
The amount of effort you're putting into making this, especially going to the extreme by using 3D software, is quite admirable. This is looking fantastic, and it's only the beginning. Why does the train sound so weird?
#17
Posted 06 January 2017 - 10:14 PM
Edited by WSWAoasters, 08 January 2017 - 03:02 PM.
#18
Posted 07 January 2017 - 10:53 AM
My only suggestion is for the turning part of the switch track - rather than using a regular loose cross tie I would use the ones you had on clockwork (where you had cut off the bottom to allow enough space for the train to pass under). That way you could use two or three of them in the middle of the turn which would smooth it out and strengthen it.
Otherwise amazing! Looking forward to the next update
Edited by Muzz135, 07 January 2017 - 10:56 AM.
#19
Posted 07 January 2017 - 01:02 PM
I like it so far I, cant wait for the automation dont know if your trains are weighted or not but I think you need to or add an extra car so you can clear the backwards part. Why does the first a white snowflake on the switch track not use the top part of the connector, does it have a purpose or something? How does the train release from the chain for the backwards part btw? Make sure the broken track area is realistic too, but I am sure youll fix it when you add more to the mountain. You may have to make the coaster a gray rod or so taller so you can clear that upwards helix which will take some speed coming up soon.
Edited by IOAgeek, 07 January 2017 - 01:05 PM.
#20
Posted 09 January 2017 - 04:03 PM
Great work on the switch, you must be looking forward to automating this ride. The theming can be a pitfall (as said before, the theming could hide the track too much) and an enormous opportunity at the same time, but I am sure that you know what you are doing, especially since you are using 3D software and such.