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Purple Potato '13 (9/29/17) Finale


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#1 SCM

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Posted 07 July 2017 - 10:11 AM

Well, here we go. This is going to be my entry for this year's Summer Heat. More specifically, I am doing the 'A New Way to the Top' (2013). It's been a while since I've used purple track - I actually kinda miss it. I love the color purple and potatoes... and I just think purple potatoes are really badass. :P I like them better than normal potatoes. Now that the starch racism is done, onto the thread! 

What I've done is a trebuchet lift. The counterweight end gets lifted up and the train is lighter and then the swinging motion launches the train a bit (insert more physics here). The track starts upside down, so I decided to just go ahead and make this a futuristic flying type coaster. The track on the trebuchet part has a few VV gray rods on it. The chain dog catches onto these rods and keeps the car from rolling off of the track, but not enough to eat away all of the potential energy when it is ready to transform into kinetic energy. 

IMG 1823
IMG 1822
IMG 1820
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IMG 1818

What's been done: overall lift concept built + station area started = test video for next update. Comment... if you want. 

Edit: Also, I have a question I've been saving for this thread: What exactly is considered an inversion for a flying/lay down coaster? Obviously, normal coasters have inversions whenever they go upside-down, but what about flying ones? Is the lay-down position an inversion... but then wouldn't that make lift hills and stations an inversion? Sorry for my pesky questions. This has been a lifetime mystery to me. 


Edited by SCM, 29 September 2017 - 09:27 AM.


I'm not done building yet. 

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#2 sean9782

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Posted 07 July 2017 - 10:16 AM

Looks great! Have you tested the amount of speed you'll get out of the "launch"?

4 Windseekers and counting...


#3 frank

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Posted 08 July 2017 - 04:25 PM

cool, can't wait to see how this turns out.




#4 YolosweggLord

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Posted 09 July 2017 - 09:42 PM

I love the concept and look of the trebuchet lift.


#5 CW5X

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Posted 10 July 2017 - 03:59 PM

I was seriously thinking about doing a lift hill like this but with the track the other way up so you exit upside down. You'll never guess what it was going to be called. Either way, nice job. (physics) ;)

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#6 SCM

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Posted 23 July 2017 - 10:30 AM

Looks great! Have you tested the amount of speed you'll get out of the "launch"?

Thanks, and yep. It seems that there is a little extra push thanks to the momentum of the swing. 

cool, can't wait to see how this turns out.

I love the concept and look of the trebuchet lift.

Thanks, and me too. 

I was seriously thinking about doing a lift hill like this but with the track the other way up so you exit upside down. You'll never guess what it was going to be called. Either way, nice job. (physics) ;)

Great minds think alike I suppose. Thanks btw. 

 

Forum, it's about time for an update. It could've been here a day earlier. *Slaps PB* 

Quoth the Raven Turn
I have two Raven turns (badass element name btw, 10 points to Ravenclaw)... 
Lie to Flying MCBR
...into this lie to fly... 
Flying MCBR

... into this MCBR. I plan to have stairs coming off of the MCBR, hopefully similar to how I did so with SheiKra. *slaps PB* 

Test video: I'm definitely going to raise the MCBR. 

 

 


Edited by SCM, 23 July 2017 - 10:30 AM.


I'm not done building yet. 

Glimpses

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#7 Muzz135

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Posted 24 July 2017 - 04:16 AM

This is one of the most strange concepts but I love it! This looks really good and I love the twisty layout. Can't wait to see what's next :D


#8 FrIeDeGgS

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Posted 24 July 2017 - 09:31 PM

This is a really unique concept! Maybe that mid course break run is more of a 1/8th course break run though :P. The only thing I don't like is that the train is only one car long, which feels a bit weird, but it would probably be hard to change the trebuchet lift to be able to have more cars.



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#9 CW5X

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Posted 25 July 2017 - 12:48 AM

I seriously love what you've done here. Gives it a decent bunch of speed for a longer layout as well :D

Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan


See No Limits and K'nex here


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#10 SCM

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Posted 18 August 2017 - 02:39 PM

Thanks, guys. :) I'll keep it at 1-car. The train. Or else it will be too long. Okay, so here's an update. No decent progress for the track, but I have made a new station. I go: 

20170818 141713
20170818 141650
20170818 141627

Comment... if you want. 



I'm not done building yet. 

Glimpses

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#11 FrIeDeGgS

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Posted 18 August 2017 - 09:47 PM

Not really understanding what's going on here, is the octagonal part a queue? Still looks nice, you always make your stations different shapes than others I feel like, and that's cool!


Edited by FrIeDeGgS, 18 August 2017 - 09:47 PM.


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#12 SCM

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Posted 27 August 2017 - 11:40 AM

^Yep. That's the queue. I know it's a little small, so I might add some more queue. Oh and thanks. :) 

 

Forum, it's time for a good sized update before I go to college. Here, I have a test video, too. 

Overview
Sorta Overview
Fly Curve
Lie To Fly Thingy
Lie to Fly Curve
This will have a purpose
Lifesaver
trebuchetliftconcept
That last picture shows a plan I have to make the lift automated or semi-automated. At least, that will be the last thing (if) I do. Comment... if you want. 


I'm not done building yet. 

Glimpses

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#13 IOAgeek

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Posted 27 August 2017 - 03:09 PM

Looks pretty cool and all, but how are you going to reset the lift for the next cycle, because I think this coaster would be much better if the lift resets it self after each run imo? How are you getting the train to the lift mechanism as well?




#14 SCM

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Posted 23 September 2017 - 12:55 PM

^Hmm. If I was better at automation, I could make it reset itself. I'm just going to do that by hand. The chain dog will catch on to a micro rod in the track. 

 

Forum, this is basically the last update. I just want my room back and I've kinda lost interest in this. More than likely I'll skip the test video and go straight to the final video. Since I'm kinda in a rush; I finished the track, added some purple tubing around for a chaotic vibe, and that's about it. Comment... if you want. 

20170923 090653
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20170923 090856
20170923 091001
20170923 091024


I'm not done building yet. 

Glimpses

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#15 FrIeDeGgS

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Posted 23 September 2017 - 09:29 PM

Looks really nice! The way you supported the whole thing makes it look pretty cool too.



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#16 SCM

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Posted 29 September 2017 - 09:27 AM

^Thank you, Sweetie Belle. Although your image is no longer accurate... if you know what I mean. ;) 

Forum, welcome to the Purple Potato finale for the 2013 Summer He- "Just get on with it, SCM." Okay, sheesh. 

Database entry: http://www.sscoaster...e-potato-r1657 

It's been interesting... this thing. Anyway, good luck to those who entered. Yes, I did film this with a potato. A purple potato. 



I'm not done building yet. 

Glimpses

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#17 MB_COLO_Coaster

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Posted 02 October 2017 - 02:37 AM

Building my first coaster and need to find way to get images in some of the older tutorials. any advice?




#18 X7123M3-256

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Posted 03 October 2017 - 05:13 AM

Why are you asking that in this thread?

 

I would check the Internet Archive, if they're not in there (as many threads aren't) then you're probably out of luck  If they're images that were hosted on Photobucket, you can get the thumbnails (which are 200x200 by default, but you can make it give you 400x400) if you go to the uploader's account page, but there appears to be no way to recover the full resolution.


Edited by X7123M3-256, 03 October 2017 - 05:19 AM.


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