Pulley launch
#1
Posted 03 November 2004 - 05:02 PM
new launch on a recreation to a shuttle looper, which is similiar to the one used on
shuttle loops of the 70's.
I will use the RR car attatched to a string that
goes through 5 pulleys on a tal tower. I will use either weight or I will simply use my
own force as a ripcord. The RR car will push the SS car very quickly through the
launch run, through the loop, and up a spike, and it will come back and the RR car will
slow and stop it. I hope that this is an original Idea.
-matt-
#2
Posted 03 November 2004 - 05:22 PM
know why you got that shuttle looping coaster on your sig.
Pacific vs Atlantic - A looping racing coaster. Completed!
#3
Posted 03 November 2004 - 05:29 PM
That's why, it is the name for it as well, Reversi.......
As for CC10's
comments in RCT the trains will be themed to look like a twinkie. I might even change
it to the Twinkie Deep Fry Oreo, instead of Reversi.
-matt-
#4
Posted 03 November 2004 - 05:42 PM
that would work cause the rr car would be in the way
#5
Posted 03 November 2004 - 07:20 PM
twinkie! thats funny...i hope it works BBDak...nah...i like dak better...
crazy
SSCoasters Staff | The SSCoasters Forum Rules
University of Illinois at Urbana Champaign | Computer Science & Mathematics
Fireball | Kingda Ka | Inclination | Diamondback
#6
Posted 04 November 2004 - 02:11 AM
even though I was waiting for this tutorial by coastergeekrct, shame but it was fun
launching it
Good luck, and there are some excellent videos of the launch here- http://www.atguide.p...ueyonder.co.uk/ and information on
Schwartzkoph Weightdrop launches here- http://schwarzkopf.c...elooptyp1GF.htm
The video and information is based on the Thunderlooper at Alton Towers,
which now resides in Brazil.
#7
Posted 04 November 2004 - 12:49 PM
let the rr car just be pushed by the ss train for the whole ride? I'm not sure how
you're plan works, but it sounds great so good luck.
#8
Posted 05 November 2004 - 02:47 PM
the last pulley and the SS train will continue thru the loop up the spike, back, and if the
string is long enough attatched to the RR it will have a back spike. This will go
adjacent to Fanblade to save picture space and it will have some cool together
pics........
-matt-
#9
Posted 06 November 2004 - 05:48 AM
stop the SS train dead in it's tracks. Perhaps consider not using the RR car, but
instead a couple of chainlengths to haul the SS car, then these can go below the
track.
#10
Posted 06 November 2004 - 10:02 AM
car's BEHIND the SS car, then the rr will stop at the end of the last pulley, but
momentum puts SS thru the loop, up the spike , and back until the string on the RR is
taught.
-matt-
#11
Posted 06 November 2004 - 12:09 PM
collision between it and the RR car will stop it before it has a chance to reach the end
spike.
#12
Posted 06 November 2004 - 12:31 PM
launch it will have a lot of slack, so it will come back anyway and come up it a bit.
-matt-
#13
Posted 07 November 2004 - 11:47 AM
carefully! I am saying that once the SS train hits the RR car on it's way
BACK, the collision will take all the momentum out of the SS car and it will stop
dead! Therefore it won't get back up the rear spike!
#14
Posted 07 November 2004 - 11:49 AM
it will keep going, it has slack on the string, its not like its wound to the tightest strength
it can handle.since it will be at the end of the string, when it goes backwards it will
automatically rewind it to save time. it will work, and if you dont understand that, i will
have pics up later.
-matt-
#15
Posted 07 November 2004 - 11:52 AM
type with you sometimes......
I know EXACTLY what you are wanting to
do, but I AM GIVING YOU A WARNING. As soon as the SS car hits the RR car
on it's way BACK from being launched, the collision will take the momentum
away even if there IS slack. That means that both cars won't get up the back
spike.
#16
Posted 07 November 2004 - 11:53 AM
it once i give you pics.
-matt-
#17
Posted 07 November 2004 - 02:02 PM
TIME-
I KNOW WHAT YOU MEAN. I know EXACTLY what you are
on about doing Dak! Now please LISTEN to what I am trying to say!
When the SS car comes back after being launched, it will collide with the
RR car which is on the launchtrack. This collision will remove the vast majority of the
energy that the SS car has- it will slow it down very much. This means that no matter
how much slack you have got, the two cars will NOT make it up the rear spike, heck
they may not even make it to the station!
#18
Posted 07 November 2004 - 02:04 PM
panties in a bunch, i am working on it right now, i will have pics up when i get a
Goddam camera!
-matt-
#19
Posted 07 November 2004 - 02:07 PM
READ for once! You know what? I can't wait to get these pictures and
SETTLE this.
#20
Posted 07 November 2004 - 02:09 PM
beeeothch!!
you'll get it
when the camera comes in!
-matt-