New custom dive coaster cars that work.
#1
Posted 17 October 2011 - 10:55 PM
http://www.youtube.c...h?v=PWZslW1iD74
#2
Posted 18 October 2011 - 02:29 AM
#3
Posted 18 October 2011 - 03:41 AM
#4
Posted 18 October 2011 - 04:18 AM
-=Tk=-
#5
Posted 18 October 2011 - 09:52 AM
#6
Posted 18 October 2011 - 02:53 PM
#7
Posted 18 October 2011 - 03:04 PM
#8
Posted 18 October 2011 - 03:20 PM
#9
Posted 18 October 2011 - 04:02 PM
#10
Posted 18 October 2011 - 04:20 PM
Automation is my specialty
If only I had more space/pieces/time.
#12
Posted 18 October 2011 - 04:25 PM
It looks really good and it seems to keep speed well. Keep up the good building!
From the video, it doesn't seem that way. He's loosing almost 40% of his speed from the first drop/element. You'd want to loose no more than 10-15% to keep it realistic, and even that's high.
I love you cars! Hopefully your layout will be custom too, because I it would really add to the whole custom-ness of the entire ride. Like I said to Josh monster, your speed loss is a bit of a concern. You shouldn't be loosing that much speed that quickly. If possible, try to really work on that first element you have (the Immelmann) seems to be too circular, possibly causing gravity to take control and slowing the cars down quicker (has to do with the track length and reaching the top of the element, ect). If you could post pictures of different views and close ups of your elements, that will really help us help you make them better in shaping.
How heavy would you say your cars are (comparing to a normal SS car)?
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#13
Posted 18 October 2011 - 05:10 PM
#14
Posted 18 October 2011 - 05:22 PM
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#15
Posted 18 October 2011 - 06:57 PM
From the video, it doesn't seem that way. He's loosing almost 40% of his speed from the first drop/element. You'd want to loose no more than 10-15% to keep it realistic, and even that's high.
You don't have much experience with divecoasters, do you?
All dive coasters suffer from huge speedloss, and I think these cars are pretty much as good as they can get when you are using custom designs.
#16
Posted 19 October 2011 - 01:51 AM
but somehow my cars began to shake after a few test runs. i made them a bit stronger again but that didnt work either. it seemed that the wheels where shaking very frequently up and down so the cars tilt right then left then right then left, very fast and that killed a lot of speed, it couldnt reach the top at all, so i cant promise you can have a very long lay out. but it CAN work perfectly if you weight them!
Good luck!
#17
Posted 19 October 2011 - 03:30 AM
-=Tk=-