Slim Track Launch Concept
#1
Posted 26 June 2013 - 12:16 AM
This is what i came up with
So i wanted to go with something as simple as possible because i would have to make all the parts by hand, sadly i dont have access to a CNC machine
This design i believe i can complete with the tools and materials available to me. So now, more pictures!
Top
Left (I think xD)
Right
Here you can see the cable car and the trigger thing that releases the cable car.
A better look at the trigger
The trigger will be activated by a servo at the base if the launch
Rubber bands or surgical tubing will be to the front of the cable car towards the front of the launch. I dont even know why im telling you guys this, all of you know how a cable launch works. xD
The mock hydraulic box thing
The blue spindle will be the thing that pulls the cable car into launch position so in theory you could make this fully automated
Now for a better look at the cable car
So there you have it my slim track launch idea.
This design is not set in stone, when i build this stuff might and probably will change. This could also be built to launch SS style coasters, and to be honest it would probably be much easier to build. xD anyway hope you guys like it, i will update when i buy the materials required to build this. please comment, it would make me a very happy yognog
#2
Posted 26 June 2013 - 12:31 AM
#3
Posted 26 June 2013 - 04:25 AM
You should definitely keep going with the idea - although I'm not really one for understanding the advanced stuff, it seems like it'll work and I think you can get it to
#4
Posted 26 June 2013 - 06:07 AM
Another tip, I think a solenoid may have better potential into holding the catchcar. It has a linear action and is very fast. Saves a couple of wires because it has an on or off state and basically a button press is all you need for it to work.
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#5
Posted 26 June 2013 - 08:21 PM
Can I ask what dimensions you used for the track?
#6
Posted 28 June 2013 - 04:22 PM
I was able to go to the hobby shop today and pick up almost if not all the parts needed to complete this. For the track i am using Styrene, and the spine i am using balsa wood.
Here is the Styrene i found for the rails, its even in half tubes so i dont have to do as much work cutting it. lol
More flat Styrene for the rails and to hold the cable car down.
The wood for the spine
The spindle that pulls the cable car back needs to spine really well at high speeds. I got some ball bearings to solve that problem
-Stig, i will get the dimensions for you next update
#7
Posted 30 June 2013 - 02:42 PM
~Update~
So i have gotten LOTS of work done on this and to be honest this is a really easy project, so easy i will make a tutorial so people can make on of their own! Oh yeah just for future reference if i edit a post will it show up on the Recent Form Posts? Any way, i have gotten the spine thing done as well as all of the track! the cars actually work better on this track then the regular K'nex track. xD well i will explain more with pictures
To start, here is a super sexy view down the track
For people who want measurements (Stig) here is the width of the spine (15mm)
Full width of the track (29mm)
Width of track with out rails (23mm)
width of the parts that hold the cable car into place (16mm)
The actual width of the slot for the cable car is 10mm but i dont have a picture of that.
Here you can see the cars sit very well onto the track.
As you could probably tell i used the rails from the K'nex track as the rails for this, that made it very easy for me to create connection points for other track.
The rails glued on very easily. I used some of the old style track so it was easy to make smooth connections.
Every thing just came together so well, that made me a very happy guy
This is the cable car, very simple. I had to layer the parts to make this as strong as possible.
The car sits very well in the slot made for it
And Maxlaam i was thinking about using the solenoid if my system did not work well, but mine did so that saves me the extra money for something else.
Thats it for this update. please comment so i dont have to triple post xD
#8
Posted 30 June 2013 - 02:54 PM
#9
Posted 30 June 2013 - 04:26 PM
#10
Posted 30 June 2013 - 06:28 PM
Also, I just thought of this when reading through what you had written in the update: What is the difference between the new and the old VV tracking and when did they change it?
#11
Posted 30 June 2013 - 08:06 PM
Btw, nice little launch you got there!
http://www.coasterco.../#Turtle Man 24
[Turtle Man 24] 1:34 am: Thou shall know not of meaness of Mean Streak, so thou must talk not of it
#13
Posted 28 December 2013 - 03:28 PM
Hope you make a very nice coaster after the launch.
Greets Rushfiend
#14
Posted 09 May 2014 - 08:57 PM