Comment
Edited by Bassboost93, 08 December 2013 - 02:33 PM.
Posted 08 December 2013 - 02:24 PM
Edited by Bassboost93, 08 December 2013 - 02:33 PM.
Posted 08 December 2013 - 05:46 PM
[SIGPIC][/SIGPIC]
[18-07, 09:16] SCM: I only see 14 inversions. There's supposed to be 14 inversions.
STEEL VENOM - DRAGON - JAWHARP - ARMAGEDDON - ICE - CEREBUS - DIABLO - STEEL VENOM - THE REVENGE - CLIFFHANGER - FALCON - SMILER - ALTON TOWERS
Construction zone:
None
Posted 08 December 2013 - 07:51 PM
Posted 08 December 2013 - 10:15 PM
1- Time Traveler 2- Magnum XL-200 3- The Voyage 4- Velocicoaster 5-Iron Gwazi 6- Phantom's Revenge 7- The Beast 8- The Legend 9- Tiested Timbers 10- Steel Vengeance
Follow me on Instagram @coastergeek987
Credit Count: 305
Posted 09 December 2013 - 11:48 AM
I don't want to burst your bubble, but I would try to smoothen out the track a little more, and on he speed turn, try to use grey rods! Also, no offense to Tom, but he only had one outstanding coaster, (air strike) and would not be a very good role model. I'm not judging, but I would suggest to smoothen it up, and use box supports because this is your second coaster! To be honest, I used tubes on my first coaster, Power Of The Beast, and it was Alright, but I would have done better with box supports, and I had 8 screaming serpents, and 3 RR. So,'just make it smoother, wait for more parts, and build it YOUR way! Good luck on this project!
-G12
Needs way more supports, sharp spots at the end of the drop and immelman.
People focus too much on shaping (especially when it's one of your first coasters)
I actually really like it. I do think its a bit too ambitious as far as height but it looks really cool!
Posted 09 December 2013 - 12:35 PM
Posted 09 December 2013 - 01:37 PM
To smooth out your track, you need to go through the entire coaster and wiggle the X-ties back and forth until the track gets smoother. Sometimes they will even "pop" into place when you adjust them - you'll figure it out.
You also need to look for parts of the track that are really sharp, or un-smooth. I've circled two of them:
Smoothing your track is one of the most important skills in building Knex coasters. Once you get the hang of it, you'll be doing it on every ride you build!
Posted 09 December 2013 - 01:46 PM
Maverick|MF|Diamondback|Hulk|Banshee|Raptor|The Bat|Mean Streak|The Beast|DD Ice
Diamondback count: 586 Banshee count: 197
[23:45:59] Im gonna take a selfie with you tomorrow and show my mom that you are not a rapist
Posted 09 December 2013 - 02:29 PM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
Posted 10 December 2013 - 10:27 AM
the pull out at the bottom of the drop is WAY to abrupt. It's going to kill your speed, if it were a real ride it would kill people. I'm not one to nit-pick shaping, especially for one of your first builds but this is one of the most important things you have to learn. That is the fastest your train will be goin on the entire circuit and the transitions should be gradual. The track is going from near vertical to up hill in the span of 2 grey rods / 5 crossties. It should be more like 6 - 8 grey rods and 30 cross ties. Start the pull out about 1/2 down the drop and make the bottom of it as long as you can.
Also, looks like the chain is going to have alot of drag on the red rods. it is passing over. That is going to tax your motor and make the chain jerk. You would be better off letting it droop. If you want to support it, put wheels or at least spacers on the rods so it does not create as much friction.
Posted 17 December 2013 - 07:34 AM
Edited by Bassboost93, 17 December 2013 - 07:37 AM.
Posted 17 December 2013 - 01:25 PM
Posted 17 December 2013 - 01:55 PM
Nice work! Adding more crossties has really made a noticeable improvement to your shaping, which now looks great. I'm liking your layout too!
The most significant problem I noticed was the shaking...which isn't necessarily your fault! Can you build your next coaster on carpet so there's more friction? If not, remember to connect track supports to the main support body (basically, connect your turn support to the lift )...what are you planning on next?