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Monsoon K'nex Screamin' Swing Construction Progress


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#1 KKid99

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Posted 25 August 2015 - 01:04 PM

Hey you guys. After my wildly successful Goliath recreation, I thought it would be cool if I could use the same level of attention to detail on something smaller, such as a flat ride. When I went to Cedar Point last year, I absolutely loved SkyHawk, the S&S Screamin' Swing at the park. After a lot of time of thinking how to propel this pendulum-style ride, I thought I might have come up with something genius, that has never before been done on SSCoasters or on YouTube that I could find. I will start off with my first idea, and then work to my second. Both ended up having issues as I will explain below.

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Awhile back, I received a K'nex set that utilized a pump and a motor in order to propel a car for a short period of time. I thought that this was the perfect fit for this project because we need short, fast spurts in order to propel the swings back and forth.

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Here's another view of it. After you pump it to full capacity, the energy can be released by way of nudging the grey wheel. After that, the more you pump it, the faster it will go. The pump's motor also allows the swing to swing backwards, and that was vital to the swing's functionality.

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The pump's motor drove the pulley system as seen above. The conveyor itself is a highly tensioned rubber band, which causes extreme energy loss on the swing back. :|

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The pulley system was then attached to these two gears. This would increase the torque output of the pump's motor so that it could lift the swing all the way up. Or, at least, that was the theory. The pump motor could barely spin the pulley, and would not have been powerful to utilize in the full swing configuration. I then decided to scrap this idea, and go to a more powerful "Plan B."

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The base, however, was really the only thing that worked in my first attempt, primarily because it remains static. I added queue gates that work via the knob shown towards the bottom of the photo. And if you look closely, you can see K'nex rubber tires that help keep the base from moving back and forth (by increasing the coefficient of friction ;)) due to the swinging nature of this flat ride. This portion of the ride works exceptionally well, but then I had to try to redesign the drive system of the swings, which turned out to be a headache of its own.

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The new drive system that I proposed seemed like a simple solution to the power problem of my last attempt. The theory was that the motor was connected to a tire / wheel. The tire-motor system was on a lever so that when the lever was pushed down at the right end, the tire would make contact with the grey wheel, therefore driving the entire system. and when the lever was not pushed, the system would allow it to swing back naturally.

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In the end, I decided to go with both of the wheels being tires, that way I had the most grip with less slip.

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Now flash-forward to the completion of my first attempt. I ended up changing the gear system at the top (with doing a smaller red gear instead of a larger yellow gear) to make it faster and therefore seem more natural in its swinging. It also includes a double pulley system that allows for less slip pushing the car up, but seriously hinders the sing's ability to swing back. For instance, if the swing starts at the full height possible (120* of arc), it may swing back to only 30* of arc, which is pretty serious energy loss.

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This picture showcases how I got the separate swings to swing equal, but opposite directions. The central yellow gear changes the direction of motion that the left swing has.

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Here is a good look at the seats for the left swing. It is relatively heavy, which hinders the amount that the swing can arc (it can only go 80* of rotation). However, if the swing were any lighter, the swing would lose so much energy on the way back that it would stop its swing back at the bottom, once again due to the tensioned pulley system.

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Here's one last look at VERSION 1 of this project. The main issues with this version include the energy losses on the swing back, and the motor's inability to propel the swing to a full arc of 120* like the full ride. If I can somehow fix these issues, then I think I'd be in good shape.

Just incase I didn't explain the issues I've encountered for your understanding, here is a video of me explaining and showing you where the trouble spots are:

https://www.youtube.com/watch?v=_ytfMI6dimo

I am not afraid to redo the entire thing and start over, so any suggestions you can make about how to make this swing fully functional would be appreciated. Since I am not completely happy with the first result, I will most likely redo it anyways haha.

Thank you so much and your feedback will be taken into account in the next Version.

"Less pieces = more fun . . ." (H)

- KKid99

#2 Rollerfreak987

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Posted 25 August 2015 - 03:33 PM

The combination of the tension on the pulley plus the gear ratio you have at the top is going to cause a lot of tension. I would probably try doing a chain that connects the two gears, instead of the pulley system. Changing the gearing at the top where there's a red and a blue on top of one another would help too. Also, if you have another 12v mount that so you have more power. Those specific motors are pretty weak.

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#3 KKid99

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Posted 25 August 2015 - 06:24 PM

The combination of the tension on the pulley plus the gear ratio you have at the top is going to cause a lot of tension. I would probably try doing a chain that connects the two gears, instead of the pulley system. Changing the gearing at the top where there's a red and a blue on top of one another would help too. Also, if you have another 12v mount that so you have more power. Those specific motors are pretty weak.


Yeah I got rid of the pulley. I tried utilizing the chain as a troubleshoot before I made the video, and that didn't work all that well. I do have some more gears; however, so I might just utilize that instead. Sadly I don't have another motor like the one that I used. I did some experimentation today, and I geared up the tire so that the tire would move much faster, and it seemed to work better, but we'll see how much it works when I add more gears. Thanks for the feedback!

"Less pieces = more fun . . ." (H)

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#4 GravitySnake

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Posted 25 August 2015 - 08:01 PM

What about some sort of crankshaft mechanism for the rocking movement?

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#5 pkiknex25

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Posted 25 August 2015 - 10:03 PM

^ That's what I was thinking. He'd have to come up with a rack and pinion system though, to transfer that linear motion back to rotational motion. Too bad K'NEX doesn't have a rack made for their gears.

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#6 KKid99

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Posted 25 August 2015 - 10:45 PM

What about some sort of crankshaft mechanism for the rocking movement?

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I've considered that option before, but what I think may happen is an unnatural movement. Unless I get the speed just right for the swinging action, it may appear jerky and unnatural. The large yellow gear that I have does have a rack already on it, as it's from the Starburst Spinner set. I'll try it out, and report back to you guys. Thanks for the suggestion!

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#7 pkiknex25

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Posted 26 August 2015 - 12:53 AM

The large yellow gear that I have does have a rack already on it, as it's from the Starburst Spinner set.


Not what I'm talking about.

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#8 MrRemcoStyle

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Posted 26 August 2015 - 03:35 PM

This looks pretty interesting, i hope you get it worked, it really looks realistic now.

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#9 KKid99

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Posted 26 August 2015 - 09:31 PM

Not what I'm talking about.

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Ah. I think that I may be able to do it with my large yellow gear that I have though. I am also going to completely redo everything that isn't the base. I'm going to try to make it like the Screamin' Swing at Glenwood Cavern Amusement park. I think I can get a realistic swinging motion using the theory I have in my head...


#10 KKid99

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Posted 31 August 2015 - 11:31 AM

Hey you guys. Since my last update I decided to scrap everything besides the base, and make a single swing instead of a double swing. This is because the scale that I had initially wanted this swing to be was not properly met with my past version, and I was a lot more inspired by the single S&S Screamin' Swing at Glenwood Adventure Park, where it's on the edge of a freaking canyon.:P So, I decided to make a K'nex model of basically that swing ride. Here are some updates:

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I started by making the two primary support towers much taller. This would allow myself to make the swing larger in scale as opposed to my first version. As you can see by my big yellow gear, I tried the crankshaft approach that GravitySnake suggested.

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To allow for more tension in the axle and for less torsional deflection when motoring back and forth, I used this wheel-and-axle configuration. I was inspired by Steel Spectrum's coaster "Clockwork," of all things. This system works very well.

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The two towers being completed. On the top, there is an extra supporting element to keep everything stable.

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This is with the swing added. Because the swing was too much weight for the crankshaft-style drive system, I substituted it for another drive system. More on that later though. ;) I also added two 'helper' tubular supports to the towers. Now it is super strong and ready for the back-and-forth swinging motion. :D

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Here's a shot of the new seats for the swing. It is composed of 4 seats, 2 on each side.

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Here is a look at what drives the swinging motion -- a pedal. This pedal is attached to a shaft that connects to a similar crankshaft system as I had before. This allows the entire system to be properly (albeit manually) controlled by your foot. It works quite well, I must add. (H)

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A good look at the top of the drive system. Also added is a strip of duct tape on the purple tubing to make sure that the connection between the tubing doesn't come apart (I had been having issues of that during testing).

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Other changes I made include making a queue and stairs leading up to the queue gates...

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And a motor-driven retractable wall for the rider's "safety." It opens when the swing is in operation, and closes when it is not. (H)

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Here is it while testing on top of my ping-pong table. For my final video, I plan on taking it outside to a hill in my backyard to mimic the "canyon" just like the real swing at GAP.

After several tests, I realized that I needed to add more structural integrity to the central supporting element that bridges the two towers:

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I also had to strengthen one side of one tower due to the shaft supports not allowing any diagonal rods:

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And finally, here is an update as seen on my YouTube channel for you to see first-hand how it works: (Please note that this was shot before the extra final supporting elements, so it is quite shaky at the top lol)(And also, I found out that sitting down in a chair while doing the pumping of the pedal is much easier, so please excuse my pumping skills in this video haha :P)

https://www.youtube.com/watch?v=1ZVtKnVWbaU

Please give your feedback as to how you like it. I like this version a lot better than my first attempt, but that's just me. Any suggestions as to how to improve this version are welcome.

Thank you guys so much!

"Less pieces = more fun . . ." (H)

- KKid99

#11 Jogumpie

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Posted 31 August 2015 - 01:22 PM

Very innovative! :) Great job.


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#12 Jumpge

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Posted 31 August 2015 - 02:27 PM

Wonderful version 2! Sometimes manually is the best way to go!
I am really anticipating this final video, especially with the mention of the amazing music in the update video. :)

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#13 KKid99

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Posted 31 August 2015 - 09:35 PM

Thank you so much! It means more than you know. :)

"Less pieces = more fun . . ." (H)

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#14 KKid99

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Posted 31 August 2015 - 09:37 PM

Wonderful version 2! Sometimes manually is the best way to go!
I am really anticipating this final video, especially with the mention of the amazing music in the update video. :)


Thank you! I plan on having some very epic and fitting trailer music for the final video. It should be pretty dang cool to watch. :)

"Less pieces = more fun . . ." (H)

- KKid99

#15 Batwing

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Posted 01 September 2015 - 11:35 AM

Simply outsanding! It would probably be possible to hook it up to a strong motor, but it's probably more interesting operating it manually. Could you make a frisbee with this kind of system?

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#16 KKid99

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Posted 01 September 2015 - 09:17 PM

Simply outsanding! It would probably be possible to hook it up to a strong motor, but it's probably more interesting operating it manually. Could you make a frisbee with this kind of system?


I'm not sure if it would work simply because of the weight issue of the frisbee itself, but I'm sure I could maybe try it out after I am done with this project! And thank you for the compliment! I appreciate it!

"Less pieces = more fun . . ." (H)

- KKid99

#17 KKid99

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Posted 07 September 2015 - 03:30 PM

Well, here is my final video. Thanks again to all of your advice and inspiration. Without it, I don't know if I would have created such an accurate S&S Screamin' Swing. Enjoy the terrific video editing and 100 FPS slo-mo montages! :D

https://www.youtube....h?v=T2gW2eTYE3o

Thank you guys once again!

"Less pieces = more fun . . ." (H)

- KKid99

#18 Batwing

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Posted 07 September 2015 - 04:24 PM

Wow! Fantastic video of a fantastic little flat ride. You wren't wrong about the terrific editing ;)
The retracting sides and the opening gates are a really nice touch.

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#19 Muzz135

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Posted 07 September 2015 - 05:21 PM

Tis is fantastic! Very inovative drive system, I love it! :D