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New Hyper (finally done!!)

fraggie hyper

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116 replies to this topic

#101 griffon14

griffon14

    Drum line captain

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Posted 25 April 2010 - 12:54 PM

yah... i know how it feels to just want to finish something.

i'm glad you did'nt cancel though!

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#102 maarten12

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    Medium-Gump

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Posted 25 April 2010 - 02:41 PM

the shaping looks fine to me. It's nice to see you didn't cancel it, because it want to see it finished. And the station isn't that necesarry as you said.

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#103 coasterfanatic11

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    Who said that?!?

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Posted 26 April 2010 - 07:01 PM

Looks nice Fraggie! I like! And I'm glad you didn't cancel!

-cf11 :cool:

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#104 Fraggie

Fraggie

    Lead Engineer

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Posted 29 April 2010 - 03:50 PM

Ok, I finished but cant upload any pictures right now. I will try to get them tomorrow. Thank god I am done!!!!


#105 ~stεεlspectrum~

~stεεlspectrum~

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Posted 29 April 2010 - 08:39 PM

Yay! Good thing you didn't cancel.


#106 Fraggie

Fraggie

    Lead Engineer

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Posted 02 May 2010 - 09:01 AM

Ok, here is the final run to the lift. I just threw it together quickly but i dont really care about it. Next weekend I am taking it down and gonna work on my new coaster. Comment if you would like to.
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#107 JPCoaster

JPCoaster

    Lead Engineer

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Posted 02 May 2010 - 09:04 AM

This coaster is sooo awesome, one of the best hyper on this site but you should do a station.

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#108 Jonny

Jonny

    Lead Engineer

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Posted 02 May 2010 - 09:07 AM

It looks good! A little station before the final turn would be nice, it could be emty...


#109 rsteele06711

rsteele06711

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Posted 02 May 2010 - 09:21 AM

This is one of the best hypers ever.

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#110 pkiknex25

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    Ello!!!

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Posted 02 May 2010 - 09:52 AM

Honestly, I wouldn't go as far as saying it's one of the best hypers ever, on the site, or whatever. It's good, but not that good.

To me, it dies where you had to make the first turn in the return run. But sometimes you get in a position where an obstical gets in the way and there's not much you can do. You're track work and supporting is great (as it should be), but just the flow at the end killed it for me.

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#111 kne` builder

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    Architect

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Posted 03 May 2010 - 08:51 AM

^I think it is not that bad.
I cant see any sharp spots, it has a nice lenghth and the layout is also not very bad.
I cant wait for the final video!!!

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#112 Kevyn230

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    Aight

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Posted 03 May 2010 - 09:15 AM

Nice a very long twisty hyper. Can't wait till the final video!


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Under construction:
Non in Progress


#113 ~stεεlspectrum~

~stεεlspectrum~

    You ready to ride the Fist O' Pain?

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Posted 03 May 2010 - 09:20 AM

^ Ummm...it is finished.

Looks great Fraggie! The layout could have been better, but you had a bunch of obstacles to build around. Great coaster.


#114 Fraggie

Fraggie

    Lead Engineer

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Posted 03 May 2010 - 02:54 PM

Well, this is as close to a final video as I'm getting. I just want to take it down NOW!!! Yes I had a chain hooked up but there wasnt room to git my drill. I used the SS motor but it didnt have enough power to pull the train filled with coins up the lift. But I tried to push the train at the same speed the chain went. Here you go, enjoy.
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#115 maarten12

maarten12

    Medium-Gump

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Posted 03 May 2010 - 03:12 PM

It just makes it with a great speed, even though you'd lost your interest in this coaster, I think it's a good hyper!

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#116 KHrulez

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Posted 07 May 2010 - 01:25 PM

as soon as you start your looper pm me the link, if you can keep this much speed it could turn out very nicely.

i think your supports and saving speed are absolutely perfect you just need to be more creative

will it be a floorless? i love floorlesses. they usually have some nice twisty layouts and you can do alot with them.

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#117 Kevyn230

Kevyn230

    Aight

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Posted 07 May 2010 - 02:52 PM

^ What the hell are you talking about?

That didn't make any sense to me at all.
Well anyway back on topic. That's a very nice coaster. Too bad that's pretty much the final video but i know that your working on a new coaster (which looks awesome by the way). That coaster looks good!


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Under construction:
Non in Progress