Comet Recreation (Almost complete 4/1/17)
#21
Posted 05 March 2012 - 09:36 PM
#22
Posted 05 March 2012 - 10:11 PM
Here's a shot looking straight down the run.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#23
Posted 05 March 2012 - 10:42 PM
[SIGPIC][/SIGPIC]
#24
Posted 06 March 2012 - 01:00 PM
Automation is my specialty
If only I had more space/pieces/time.
#25
Posted 06 March 2012 - 07:39 PM
#26
Posted 06 March 2012 - 09:31 PM
Thanks for the picture, and you're right, it was definitely the angle. Looks great!^^ I think that is just the camera angle. The track work is not final, but I think it is pretty close. I've spent most of my time on the structures.
Here's a shot looking straight down the run.
MF | Toro | TTD | Maverick | Ka | Griffon | Nitro | Storm Runner | Skyrush | Phoenix
#27
Posted 07 March 2012 - 02:27 AM
#28
Posted 09 March 2012 - 04:50 PM
I built the last air time hill and the third turn above the fifth I also did a lot of tweaking on the structures all around to make everything even stiffer and did a little track smoothing but will probably go over it all again once I get close to finishing.
Here is the hill.
POV of entrance to 4th turn after that hill
3rd turn before that hill
Entrance to the 5th turn under the 3rd
Overview of what I have so far.
Really glad I started this over and to build this backwards. I would have been in trouble if I tried to follow my original plans. The third turn is a full granite higher than I planned it originally. I am testing with the train I used on Whirlwind, it hasn't been re-lubed but was stored in a sealed bin. I added a 5th car to the train. Might eventually run 6. Here are few tests, it just makes it over the last turn. I actually had to lower the track in that turn about a 2 cm to make it work. With a little speed entering turn 3 I should be in good shape.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#29
Posted 09 March 2012 - 04:56 PM
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#30
Posted 09 March 2012 - 05:38 PM
[SIGPIC][/SIGPIC]
#31
Posted 09 March 2012 - 06:40 PM
SSCoasters Administrator
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#32
Posted 09 March 2012 - 07:18 PM
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#33
Posted 09 March 2012 - 08:27 PM
#34
Posted 11 March 2012 - 12:53 PM
MF | Toro | TTD | Maverick | Ka | Griffon | Nitro | Storm Runner | Skyrush | Phoenix
#35
Posted 11 March 2012 - 05:56 PM
I had all the furniture in my living room out to put a new rug in yesterday so I turned my coaster table around while I had the room. Like Jumge X wing the coaster looses a little more speed this way. I know the floor is not perfectly level, Whirlwind worked much better with the table one way than the other. I turned it around for lighting when I shot the videos.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#36
Posted 26 March 2012 - 04:44 PM
Realize it's been a number of weeks since my last update. I haven't had a ton of time to work on my coaster but have been doing a little bit here and there when I can. As I said, I need to complete the infield portions of the coaster before building the next 2 hills (remember working backwards) because it is going to be very hard to get in here once those are built. This is the most complicated part of it all because it involves the mechanicals of the ride and everything is so packed in. Here is what I have, excuse the messy construction site.
This is the pre-lift turn around between the station and the lift hill. In this picture the station will be inside the big turn on the right and the lift on the left.
Here you can see the base of the lift hill (cener) and the hill after the first turn (right) as well as the "brake" run (left).
Because the brake run has to go over the final run of bunny hops and this is such a long circuit I am going to need chain in the brake run to get the train back to the station. I made the rise and fall of that run as gradual as possible so it does not look too much like a hill. I am pretty sure that once the rest of the coaster is built around the brake run it will be barely noticeable. The straight run of green cross ties in the background is where the station will be. They are just prototyped for now, the final station track will use black cross ties and dark grey rods to match the brake run.
This is where the track dives under the brake run lift and big hill.
From inside the "tunnel"
From above
Overview of the 3 passes the circuit will make over that final run.
I don't want the motors to be a focal point of the ride because they are so out of scale with the rest of it. I want to put them inside the base of the lift hill. I used my 2 backwards running motors to create this compact set of 4 electric motors. Because the motors are designed for blue boxes and i am building in granites I had to built a box around the box. Once i am sure about how I want to arrange all the gears I will plant this in the base. This set of motors will drive the lift hill and the brake run. I will use a separate motor for the station. Still trying to figure out the simplest way to turn that motor on to move one train out of the station when the other enters the brake run.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#37
Posted 26 March 2012 - 05:53 PM
Jester1960
#38
Posted 27 March 2012 - 12:33 AM
#39
Posted 27 March 2012 - 05:48 AM
It did come in handy for this though!
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#40
Posted 27 March 2012 - 09:59 AM