Comet Recreation (Almost complete 4/1/17)
#61
Posted 03 April 2012 - 09:16 PM
New plan is to give up trying to drive everything with one group of motors. I should maybe 2 will be enough for the main lift I think single motors will be sufficient for the brake run and the station.
I also ordered some 4 channel power sources and am going to get some connectors. I am fairly certain they are DCP-2155 connectors, which are very common and only a few dollars each.
This and other demands of my time has really put this project at a standstill.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#62
Posted 21 January 2013 - 06:48 PM
This is the pre-lift turn. One of the biggest adjustments I had to make was to move this off to one side like it is now. I had it in the middle of the bigger turn and that made it impossible to fit the station. I went through some of the old photos I found of the real coaster and realized this is how the real one was too. (My original layout was based on a NoLimits recreation someone had done and posted on the web.) I only had to move it about 4 " to the left but that involved moving the entire lift hill structure, which in turn affected the final run that crosses underneath the lift, the first big hill and brake run, which are all part of a single large structure. That small move, took me a good part of a day and a lot of planning.
This is shows the hole in the structure where the station and entrance/exit ramp will go.
This is the modified (shortened) brake run. (the brake run was one of the last things I built before stopping last year)
This is a storage/transfer track that will be next to the station, similar to the real coaster. I am going to have a manual track switch because it will only be used for train maintenance and I have enough to do with the Arduino controls I am already planning. Note the 4 motors for the main lift are buried under the transfer track. I am using CCTV power supplies to test things now but these motors will be driven by mosfets hooked up to a computer PSU and controlled by the Ardunio, both of which will be buried somewhere under the lift. All the wires are labeled for final hook up. Fitting everything into this coaster is a challenge.
Here is the opposite view of those motors, you can see the drive gears for the main lift .
Here is the chain tensioning mechanism. I built about half of the lift hill to test everything. It runs very smoothly and is very strong. I won't build the rest of the lift until I have the coaster almost finished and know exactly how tall it needs to be.
Here is a current overview from the lift end.
I've also built the station platform and roof. I tried a bunch of different styles and am happy with this one. It has to be built so that it can sit over the track independently of the track structure. I need to have a chain drive, motor and am still trying to get some servo-controlled brakes designed that will fit in here. I think the simple building matches the real station as much as possible.
I haven't seen this technique used before (although I am sure someone has done it) I like the way the roof is supported. It is pretty strong. I was able to build the entire station without any 3D connectors, which allowed me to get a consistent color scheme, mostly yellow white and red. This will make the station stand out from the rest of the structure.
Here is the interior view. The track and car fit perfectly between the platforms and I will be able to fit the brakes under here (either static or servo controlled)
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#63
Posted 21 January 2013 - 09:04 PM
#64
Posted 22 January 2013 - 01:58 PM
#65
Posted 22 January 2013 - 03:31 PM
#66
Posted 22 January 2013 - 04:27 PM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#67
Posted 22 January 2013 - 05:59 PM
Screen Shot 2013-01-08 at 7.33.20 PM by tennispro95, on Flickr
#68
Posted 22 January 2013 - 10:19 PM
MF | Toro | TTD | Maverick | Ka | Griffon | Nitro | Storm Runner | Skyrush | Phoenix
#69
Posted 19 February 2013 - 07:59 AM
#70
Posted 19 February 2013 - 08:15 AM
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#71
Posted 19 February 2013 - 08:25 AM
Rest assured this WILL NEVER BE CANCELLED. I am too into this particular coaster and have too much time invested. I am still hoping to finish by summer and find a place to display it. (going to have to remove a doorway to get it out!)
Verbal update, nothing worth taking picutres of at this point. I've got the guts of the station built, but am still trying to find a way to fit servo-actuated brakes into the small space I haveto work with. Once I get the station and all the mechnicals completed the rest of the coaster build should go pretty quickly. I still have to write a lot of Arduino code too.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#72
Posted 19 February 2013 - 06:10 PM
#73
Posted 24 February 2013 - 11:05 PM
A few small changes to what I had mostly to firm up the decks. You can see in the last picture of my previous post I only had a crude brace holding up the deck. It started to sag after a few days. I shored that up with a row of half moons under the deck attached to the white rids holding the railings. These are in turn attached to the halfmoons below the deck, making up the top of the yellow box of the structure. I did this on both decks and it is a lot stronger. No more sag.
Here is the working part of the station. I had to build it with blue boxes to fit inside the structure. The orange rods with the spacers and red 3ways are the only connections between this part and the structure. The orange rods with spacers position the station correctly on the track and this arrangement makes it easy to install the mechanical portion of the station seperately from the structure. And makes it possible to go in and fix something mechanical should it break.
The temporary yellow rods are there to show how it attaches to the structure. ( in the end I did away with the middle orange rod)
Close up of orange postiioning rod
Small chain tensioner and rubber idler wheels make it run smooth
Modified the side friction brakes I have used in the past to fit this tight space.
Top view of brakes. These fit under the deck. I spent a lot of time working on servo adjustable brakes. Had something close to working but could never get it to fit the tight space so went with static brakes. Tested them on a full weighted train and should be enough braking power. (only coming into station from the longer brake run) (hmm just notice a missing yellow rod...have fix that!)
tight fit with motor and brakes.
Here is how it all fits together. You can also see more of the bracing for the deck.
Don't Knex people all look drunk?
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#74
Posted 24 February 2013 - 11:18 PM
#75
Posted 25 February 2013 - 12:44 AM
The Jungle Beast Luminous Infernal Hurricane Forbidden Mine Expedition Sleigh Ride Volcanic Doomfire Rorschach Terminator: Clash of the Machines Rock'n'Rolla
#76
Posted 25 February 2013 - 06:28 AM
#77
Posted 25 February 2013 - 06:52 AM
The people are all glued in. I used this train on my last coaster. They don't rattle and the train runs great
Don't Knex people all look drunk?
Duhh, you glued them in, I would look like that too if I had to ride it all day and night because my butt was glued to the seat.
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#78
Posted 25 February 2013 - 10:47 AM
#79
Posted 25 February 2013 - 11:17 AM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#80
Posted 25 February 2013 - 07:23 PM
1- Time Traveler 2- Magnum XL-200 3- The Voyage 4- Velocicoaster 5-Iron Gwazi 6- Phantom's Revenge 7- The Beast 8- The Legend 9- Tiested Timbers 10- Steel Vengeance
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