#21
Posted 10 October 2010 - 04:55 PM
#22
Posted 10 October 2010 - 05:59 PM
About the cork screw like steel said it could be a matter of jsut twisting all the crossties in th correct dirrection, If that doesn't help. Take off all the flexies then take off the side tubing leve only the mid tubing on the crossties shape it just right as you put the tubing back on. Then carefully put on your flexies.
#23
Posted 11 October 2010 - 12:33 PM
#24
Posted 11 October 2010 - 03:05 PM
This coaster is looking epic. My only concern is if you'll have enough speed to make it back to the station. In the pictures, it looks really far away.
Yeah what the stig said. Looks like its about 3-4 feet away from your station.
Hope you can make it
#25
Posted 12 October 2010 - 06:12 AM
secret project!
on a serious note, i dont think you'll ever make it bac to the station/lift. I would sugest having the immelman's pullout exit the other way and then put in the corks.
#26
Posted 12 October 2010 - 07:16 AM
#27
Posted 12 October 2010 - 09:23 AM
-=TK=-
#28
Posted 12 October 2010 - 06:05 PM
^ or maybe, he will use it for after the corkscrew and make a bigger layout. I really like that shaping on the coaster. You are doing really well with tubes.
Well, blackkitty called me out, and Jonny has it correct. Stig, The actual distance right now from end of cork to lift is about 12 ft, in a straight line!
I will be using 1 maybe 2 boosters in this layout which, btw, is only about half way done. I was planning on using boosters from the beginning, i bought 2 RR sets (mostly for the track) and really want to put these boosters to some use, even if it ruines this ride for some who i know do not like RR boosters, to them I am sorry.
I was just testing 3 cars thru a 2-booster launch on my "secret project" and it launches the damn train over 9 greens straight up! That's a little too tall for tubes and it would look funny in my layout, but one booster only shoots the train about 3 greens up. So i will most likely use 2 boosters and slow the train down a bit (7 greens?), then my plan is:
Large hill or large zero-g, overbank, cobra roll, something else, and back to the station. Why do you think I said it won't be done until late November? LOL, i'll probably need more parts before this one is over. I do feel that for my second coaster, and my 1st to have any inversions, and my first time building with tubes, it's coming along well, but i think i went overboard and should have just done something a little smaller. But hell?? I got tons of "C" batteries lying around just dying to be used! Thanks for the comments guys, I appreciate it.
#30
Posted 12 October 2010 - 07:51 PM
wow thats sick
Hey, this is off topic for this thread, but I notice that you are an MCC employee (or the owner). Is that a company? Is it a division of SSC or like a group of people on here who make custom knex coasters? I don't understand how these companies work..//edited// ya i just read the Company forum stuff so i get it now.
#31
Posted 13 October 2010 - 07:07 AM
Hey, this is off topic for this thread, but I notice that you are an MCC employee (or the owner). Is that a company? Is it a division of SSC or like a group of people on here who make custom knex coasters? I don't understand how these companies work...like dutch details or steelway inventions or the suck crew. Do you guys work together in person on models or just by communicating over the forums? How does one get hired into a company? How does one start a company? Probably a topic for a noob forum or general discussion, sorry. oh ya, and did MCC make models of all these:?
Nitro~Fahrenheit~Millenium Force~Bizzaro~Storm Runner~Kingda Ka~TTD~Maverick
I'm the owner and no, we did not make those coasters. If you have questions Joqumpie is your man for that.
#32
Posted 13 October 2010 - 02:20 PM
Well, blackkitty called me out, and Jonny has it correct. Stig, The actual distance right now from end of cork to lift is about 12 ft, in a straight line!
I will be using 1 maybe 2 boosters in this layout which, btw, is only about half way done. I was planning on using boosters from the beginning, i bought 2 RR sets (mostly for the track) and really want to put these boosters to some use, even if it ruines this ride for some who i know do not like RR boosters, to them I am sorry.
I was just testing 3 cars thru a 2-booster launch on my "secret project" and it launches the damn train over 9 greens straight up! That's a little too tall for tubes and it would look funny in my layout, but one booster only shoots the train about 3 greens up. So i will most likely use 2 boosters and slow the train down a bit (7 greens?), then my plan is:
Large hill or large zero-g, overbank, cobra roll, something else, and back to the station. Why do you think I said it won't be done until late November? LOL, i'll probably need more parts before this one is over. I do feel that for my second coaster, and my 1st to have any inversions, and my first time building with tubes, it's coming along well, but i think i went overboard and should have just done something a little smaller. But hell?? I got tons of "C" batteries lying around just dying to be used! Thanks for the comments guys, I appreciate it.
easy fix: turn this into a blitz coaster, with boosters on the lift and launch track, this way you can use all of your boosters and still have a longer layout
#33
Posted 13 October 2010 - 05:37 PM
#34
Posted 14 October 2010 - 09:34 AM
#35
Posted 17 October 2010 - 03:23 PM
#36
Posted 11 November 2010 - 06:08 PM
But anyway...LATEST UPDATE ON LDD:
Since last post I have finished the cork, then an overbank into the launch. The launch took a long time to get right, and currently i am using brakes after the launch that were designed i believe by Steelspectrum or Jogumpie, so I am now asking permission to use those (flexi-rod brakes).
Then I completed a large zero-g roll, and a huge overbank thru the loop. Next to come is a drop into a cobra roll tucked under the zero-g.
Pics:
cork into overbank and launch:
the power behind the second half of the ride:
The zero-G:
The third overbank:
Thru the loop:
Thats all for now. Comments are welcomed on how to properly bank and drop this "thru the loop" curve down and under the zero-g in prep for a cobra roll.
#37
Posted 11 November 2010 - 06:24 PM
Edit: Yes, quote me on that!
Formally RK500
#38
Posted 11 November 2010 - 06:38 PM
#39
Posted 11 November 2010 - 06:52 PM
#40
Posted 11 November 2010 - 07:25 PM
Man, you're better than most members that have been here for years. I cant believe how good this is, how many sets do you have cause you seem to have a lot more knex than I do.
I really thank you for the comment but I still feel i have alot of improving to do...mostly in the technical aspects (innovation) like launches, invert designs, brakes, auto-gates, etc. (Invertigo blew my mind -the innovation of it). But i think i have tubes down pretty good! Can i ask what you like most about LDD?
Bout the sets...I have 7 SS and 2 RR. But I bought a ton of lots off ebay, rods, connectors, track, so many of my parts came from those. It's hard to say exactly how many parts or sets I actually have.