No Limits 2 Progression - Greenlit on Steam! ~ [General Thread]
#1
Posted 06 June 2012 - 09:53 AM
The latest update shows the new support system.
All progress can be found here:
http://www.nolimitsc...x.php?page=news
The latest update featured progress on the support system and showed some of the terrain:
Full entry: http://www.nolimitsc...s20120606002050
Pictures from the latest entry:
#2
Posted 06 June 2012 - 01:35 PM
I saw this and was like:
"WHAT?!! SINCE WHEN WAS IT OUT?!!"
but, credit where credit's due, it looks fantastic..
#3
Posted 06 June 2012 - 05:33 PM
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#4
Posted 06 June 2012 - 05:55 PM
They even have flanges for the free nodes!
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#5
Posted 07 June 2012 - 03:42 PM
sorry for the misunderstandings!
#6
Posted 07 June 2012 - 03:46 PM
sorry for the misunderstandings!
There were none Just figured this is a bit more easy
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#7
Posted 24 December 2012 - 09:21 PM
NoLimits - Rollercoaster Simulation
Seems like the editor is becoming much better and probably as advanced yet simpler to use than Newton2.
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#8
Posted 24 December 2012 - 10:59 PM
Formally RK500
#9
Posted 24 December 2012 - 11:21 PM
The fact that NL2 will have something similar to Newton 2 programed in it got me so psyched. I also love the transfer tracks that will also be installed in it.
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#10
Posted 24 December 2012 - 11:43 PM
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#11
Posted 01 April 2013 - 11:46 AM
There was a longer debate within the team about what to show this year. We had the idea to turn NL into a fun fair simulator with a strong focus on flat rides. We were actually thinking about getting rid of all the coasters, but decided to leave them in. We all got quite distracted with flat ride programming, lately, and our idea is very close to reality by now. I am sorry to disappoint you, if you came to this page expecting any fooling jokes. You can leave this page now, because this time everything shown is meant for real. Enjoy and Happy Easter!
Here is a short list of what you see on the screenshots above.
- Scripted and fully animated Tango flat ride
- Dynamic spot lights
- Volumetric fog effects
- Animated textures on loops
- Dynamic sky at night
- Rain effect
The Tango flat ride is not fully finished. It needs more work in light pattern programming, darn this is time consuming, but otherwise it is fully working already. It is scripted using the built-in scripting language and it can be ridden using external ride view. The ride program is pretty close to the real thing. It is a user-land scene-object, which means that everything can be created by users. You only need some talent. The animated light textures used on the loops were generated automatically by a built-in tool. The total animation is about 15 seconds long and contains typical pattern effects. Happy Easter! [ol]
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#12
Posted 01 April 2013 - 12:04 PM
#13
Posted 01 April 2013 - 12:17 PM
#14
Posted 01 April 2013 - 12:22 PM
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#15
Posted 01 April 2013 - 12:30 PM
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#16
Posted 01 April 2013 - 12:42 PM
NoLimitsFairground
That doesn't let you create rides, Silly Goose.
#17
Posted 03 April 2013 - 06:52 AM
This is going to be awesome! Can't wait till it comes out. Will it be an update if you already have NL or do you have to buy it?
Complete re-write of everything and much more advanced. Better start putting some money aside!
I hope it's not a prank. I've always wanted to mess around with a flat-ride creator.
Part of it is a prank.
Although this is a prank, it would be nice to see some working flat rides available in NL2.
Yep, but dynamic lighting and such are most likely real.
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#18
Posted 17 June 2013 - 05:09 AM
NoLimits - Rollercoaster Simulation
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#19
Posted 17 June 2013 - 11:40 AM
Still looks amazing in comparison..
Edited by Britfag, 17 June 2013 - 11:47 AM.
#20
Posted 17 June 2013 - 12:43 PM
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