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CA's NL dev topic


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#1 Coasteradict

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Posted 23 September 2012 - 04:37 PM

Something I've been working on for the past couple of days since I've got NL again.
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It's 150ft tall and has 8 inversions. One thing I haven't missed from NL is doing the supports T.T

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#2 CW5X

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Posted 23 September 2012 - 05:51 PM

Supports are always long and for me frustrating to complete. This looks interesting though. Any more pictures or are you saving them for later?

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#3 Zem

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Posted 23 September 2012 - 06:35 PM

Those supports going over the top of the corkscrew seem to stick out a bit too far.


#4 Antinos

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Posted 23 September 2012 - 09:32 PM

I love how there's more and more NLers coming out of the woodwork.

Your ride looks promising. The supports seem a bit thin, but the corkscrew looks good.

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#5 Britfag

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Posted 24 September 2012 - 10:11 AM

Hey Ellis!
One thing you should consider is the horizontal beams on the top of the supports try putting a larger section of tube nearer the vertical support .. i cant put a picture up now, I'm on my phone.. take a look at Operation: aearth and see if you can see what I mean..
trackwork looks fantastic though!


#6 Coasteradict

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Posted 24 September 2012 - 10:28 AM

Hey Ellis!
One thing you should consider is the horizontal beams on the top of the supports try putting a larger section of tube nearer the vertical support .. i cant put a picture up now, I'm on my phone.. take a look at Operation: aearth and see if you can see what I mean..
trackwork looks fantastic though!


Are you on about the little beams that stick out? And that's brilliant that you remember my name after like 2 years of being absent from the site. Anyway new pics:
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The reason that support is like that is for clearance issues, though I might but a diagonal support between the verticle and horizontal beams.
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Too tight or not?

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#7 CW5X

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Posted 24 September 2012 - 10:44 AM

I don't think the loop is too tight. Looking at the sharpest point and where the riders' heads would be there appears to be plenty of space. I would agree that it would probably be good to add the diagonal support above the corkscrew though. Otherwise it does look a bit flimsy. The rest of the supports look pretty substantial.

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#8 Britfag

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Posted 24 September 2012 - 12:12 PM

the NLtrack file is in this thread http://www.sscoaster...500/index2.html
on the last page, look at some of the supports near the track-end.
something about that chunky bit looks attractive to me :)


#9 Coasteradict

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Posted 24 September 2012 - 01:53 PM

Do you mean things like this:
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And onto the part I was dreading :/
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Cheers for all the replies so far :)

EDIT: I have just gotten rid of one of the two tall supports closest to the picture and moved the other one more central

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#10 Britfag

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Posted 24 September 2012 - 03:04 PM

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I mean like this :P

Something about the thin tube being the entire horizontal length just looks a little skew-wiff


#11 Coasteradict

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Posted 24 September 2012 - 03:15 PM

Having it go from smaller to large like that looks skew whiff too though :/

Rest of the layout
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Cobra roll
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First drop
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Will probably finish supporting tomorrow, then some small terraforming (making a lake) and tree plantation and perhaps putting some rocks in and it'll be done :)

EDIT: Supports are done :)
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Fun.....
Posted Image But it's all done and Flanged :)

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#12 Coasteradict

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Posted 25 September 2012 - 12:37 PM

It's finished and I represent to you Cataclysm:
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Dl link:Cataclysm.nltrack

Feed back is much appreciated :)

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#13 CW5X

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Posted 25 September 2012 - 04:28 PM

Looks very nice. Can't download it just now because I'm not on a computer but the layout looks interesting. I'll edit this post when I download the track tomorrow. Well, I'll try and remember to.

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#14 A.S.C.

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Posted 25 September 2012 - 08:09 PM

I feel like that name is really overused, but it doesn't look bad. I may check it out later when I have the time.


#15 Antinos

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Posted 25 September 2012 - 09:55 PM

The layout, colors, and scenery were awesome. I wasn't a fan of the use of AHG though. Yeah, it made the ride smooth, but that large corkscrew was still pretty pumpy and some of the transitions were a bit wonky. By no means was the ride bad - it's actually one of the better rides one can download from the internet. It just needs a bit of refinement to make it mint.

7/10

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#16 lazor 22

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Posted 26 September 2012 - 12:32 AM

Cool !

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#17 Coasteradict

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Posted 26 September 2012 - 03:59 PM

Cheers for all the comments guys :)

A teaser of my next ride:
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#18 CW5X

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Posted 26 September 2012 - 04:18 PM

I've tried for ages to make a zero-g roll like that. Did you use Newton or was it freehand?

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#19 Coasteradict

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Posted 26 September 2012 - 04:26 PM

I've tried for ages to make a zero-g roll like that. Did you use Newton or was it freehand?


Newton but I can do them free hand, want me to make you one?

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#20 CW5X

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Posted 26 September 2012 - 04:54 PM

Newton but I can do them free hand, want me to make you one?


Thanks for the offer but I generally prefer to try new things myself because I won't get any better by using other people's stuff. But thanks anyway. I got close to making one once but I think I tried to over-complicate things by adding a corner which ruined it when I should have just left it simple and straightforward. I have Newton so I'll probably have a go sometime soon. Might start my own thread too.

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See No Limits and K'nex here


If only I had more space/pieces. Delete as appropriate

Tyndrum