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The Stig's Loop Shaping Guide


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#1 The Stig

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Posted 26 February 2013 - 08:23 PM

This is my own formula and technique for getting that oh so sought after B&M loop shape.
No it isn't perfect. But it's very, very close. And it looks something like this:

Posted Image

Oh yeah. The support is 2/3 the height of the loop at 70°.

Posted Image

Do it again on the other side to get a full loop.
It's very important to support it properly.
Then simply add your favorite VV track spine, and you're done.

Edited by The Stig, 18 October 2013 - 12:59 PM.



#2 Micro Mike 21

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Posted 26 February 2013 - 08:25 PM

Very nice addition Stiggy!!! I think I might use this once! :)

Edited by The Stig, 26 February 2013 - 11:09 PM.



#3 rollercoasterfanatic919

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Posted 26 February 2013 - 09:31 PM

That looks incredible! I'm imagining the other half of the loop, and the shape seems to be just right. Very nice technique.

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#4 ForgotToGrowUp

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Posted 27 February 2013 - 09:02 AM

Funny, when I planned the loops for Vortex I did virtually the same thing but on graph paper. Then I planned the boxes around the shape and recreated hte track work after I built the boxes. This is way batter!

Comet Recreation still underway.

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#5 The Stig

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Posted 18 October 2013 - 12:56 PM

Posted Image


#6 Witting

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Posted 18 October 2013 - 02:11 PM

This is just amazing I've been comparing it to the real-life loops and it looks good!
But 1 question do you also have the radius to drop-size relations? For the arrow 1 you could use the center of the pull-in radius as the drop height but I'm not sure.

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^ thank you CCI

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#7 The Stig

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Posted 18 October 2013 - 02:31 PM

Pulling to drop ratios would vary. Loops aren't always after the first drop.
Arrow loops are a little funny because they don't grow larger than a certain size.
That's why big Arrows like Viper and Shockwave had medium sized loops really high in the air.

Edited by The Stig, 18 October 2013 - 02:34 PM.



#8 Witting

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Posted 19 October 2013 - 01:35 PM

I would also need to know where the other center of the circles need to be because otherwise this awesome guide is pretty useless, at least to me.

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^ thank you CCI

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#9 Jogumpie

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Posted 21 October 2013 - 05:32 AM

I would also need to know where the other center of the circles need to be because otherwise this awesome guide is pretty useless, at least to me.

Everything is geometrically determined. It is up to you to determine the locations of the different circles the track segments are part of.


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