Possible Cancellation
#41
Posted 16 June 2014 - 10:29 AM
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#42
Posted 17 June 2014 - 07:59 PM
#43
Posted 22 June 2014 - 01:40 PM
So I decide to go with my gut and this is the result so far. Many of the supports are not final, I know the drop needs to be reshaped, as well as the Immelmann, but is the loop alight? I know the exit has a giant straight spot, I'll be fixing that later. Some parts of the boxes for the Immelmann weren't adde when I took the pics. The trains aren't weighted yet, and I need to clean out the cars of any pollen before I do another test. (As well as the tubing on the track)
![Posted Image](http://i1328.photobucket.com/albums/w528/coasterman345/Coaster/07B75B4D-4C0C-41D3-A130-8AA3DEB7E6D4_zpsuztsgvis.jpg)
![Posted Image](http://i1328.photobucket.com/albums/w528/coasterman345/Coaster/E7028FFD-EFBF-4A27-9501-CCED1567947C_zpsjnxsc4q8.jpg)
![Posted Image](http://i1328.photobucket.com/albums/w528/coasterman345/Coaster/9347B9D7-8B40-4B58-8416-3A8951DF2B6C_zpsokgxlznc.jpg)
![Posted Image](http://i1328.photobucket.com/albums/w528/coasterman345/Coaster/A8C668F7-9CC7-4D7F-8D91-50D885B6C100_zpsc3m5fkym.jpg)
![Posted Image](http://i1328.photobucket.com/albums/w528/coasterman345/Coaster/B0C7A3D9-58B1-461A-81EF-5663DD75029F_zpsrmrs20md.jpg)
![Posted Image](http://i1328.photobucket.com/albums/w528/coasterman345/Coaster/6903FCA0-BBD5-4A9B-9272-2A7D3940D321_zpsaqw7hl4j.jpg)
![Posted Image](http://i1328.photobucket.com/albums/w528/coasterman345/Coaster/9B20E401-017A-45D3-B103-BA5E993853AA_zpsl9shxylm.jpg)
Edited by Coasterman345, 22 June 2014 - 01:43 PM.
Video added.
#44
Posted 22 June 2014 - 01:54 PM
It is a very good example for an immelmann, but you have to redo some connectors so it fits in your coaster better.
The pull in has a sharp spot that is caused by a crosstie which is too low to the ground. Try to replace the green rod with a white.
Click > Spirit Bomb/Blue Fire!/Double O/Kirnu < Click
SSC award 2014: Best SlimTrack Coaster
Eruption
#45
Posted 22 June 2014 - 02:01 PM
Coaster Count: 84
Check out My new Eurofighter
1- Colossos 2- Tatsu 3- Formula Rossa 4- Kraken 5- BlueFire 6- Hulk 7- Dragon Challenge 8- X2 9- Scream(SFMM) 10- Krake
#47
Posted 25 June 2014 - 06:52 PM
Just try weighting other cars with different amounts of weight, and im sure you can make it work
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#48
Posted 25 June 2014 - 08:26 PM
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#49
Posted 25 June 2014 - 09:03 PM
Actually, if you want more speed, you should weight the back cars. The way it works is if a cart is being pulled, the extra carts just add more and more drag. If you weight the back, it will push the front of the train, and minimize the drag as if it was not in the front. (Sorry for the bad grammar.
) I learned that in pinewood derby, I have tried it with coasters, and it truly works!
I really like this coaster so far, it is much better than what you had before. I love it!
I'm sorry to say that I demolished the whole thing except the lift, with school out, I should be able to create the hyper very fast, then I take it all apart again, except for the lift, and go back to this looper. I promise.
#50
Posted 25 June 2014 - 09:29 PM
How do you build a coaster?
Also tagged with one or more of these keywords: coming soon, joost12, new coaster
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