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Stealth Recreation

thorpepark recreation

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#1 CrayCray for coasters

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Posted 12 March 2020 - 03:56 AM

IMG_1043.jpgAttached File  IMG_1050.jpg   196.79KB   1 downloadsAttached File  IMG_1043.jpg   174.59KB   0 downloadsAttached File  IMG_1048.jpg   107.75KB   0 downloadsAttached File  IMG_1052.jpg   148.97KB   0 downloads . this is where i am at right now:

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Edited by CrayCray for coasters, 13 March 2020 - 12:53 PM.


hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A


#2 CrayCray for coasters

CrayCray for coasters

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Posted 12 March 2020 - 03:58 AM

this is where i'm at right now


Edited by CrayCray for coasters, 12 March 2020 - 12:02 PM.


hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A


#3 CrayCray for coasters

CrayCray for coasters

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Posted 12 March 2020 - 04:03 AM

this is where i am now https://photos.app.g...tDf3y8FTMjWFrv7 this is going pretty fast



hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A


#4 CrayCray for coasters

CrayCray for coasters

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Posted 12 March 2020 - 04:06 AM

i followed the support work from this photo and from real experience https://photos.app.g...c7AnyRKg2enpHM8



hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A


#5 SCM

SCM

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Posted 12 March 2020 - 11:50 AM

Just so you know there is an "edit" button you can use to edit your posts rather than post 3 more of them in a row for really no reason. ;) As for the recreation itself, well, there's a few things that can be improved. Right after the launch, the pull-in of the tophat becomes a little awkward. Your launch is at an incline, yet it goes flat at the start of the pull-in... only to slope up to become vertical. If you were to just go straight from the launch to the part where it becomes vertical, it would look and run much better. 

 

I can't imagine that a 4 car train has an easy time clearing the tophat given the sharp pull-in. I strongly recommend you make the pull-in (and pull-out) wider. Right now a lot of energy from the launch is being lost from the train essentially slamming into a wall. 



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I'm not done building yet. 

Glimpses

Speed Coaster Master


#6 CrayCray for coasters

CrayCray for coasters

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Posted 12 March 2020 - 12:00 PM

I've made the pull-in a bit smoother and less hard on the trains, I've finished the pullout of the top hat, should have the track work done by tomorrow evening, just depends on whether i can get the airtime hill/brake run to be shaped correctly


Edited by CrayCray for coasters, 13 March 2020 - 06:59 AM.


hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A


#7 thegamingninja

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Posted 15 March 2020 - 03:58 PM

useing 5-6 cross ties for eatch flexi rox and filling the middle place for flexies to go is essential for creating sturdiness and for stopping the track from strait line ''wobble'' or side to side flexes in the track on straits use stiff grey insted but there a bit difficult to work with. i like how you stuck to  the original support placement though, that looks real nice. should have tried to do the same with mine. 




#8 thegamingninja

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Posted 15 March 2020 - 03:58 PM

also the  way the lanch  isnt level is realistic thats one other thing i wish i would have done 




#9 SCM

SCM

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Posted 16 March 2020 - 05:17 PM

^^ & ^ (@ thegamingninja) Speaking from experience, grey rods do more harm than good on a smaller scale. I agree with you about the accurate support placement, though. (looks real nice, CrayCray for Coasters)  Inclined launches also help the train fall right on the catch car. :) 



I'm not done building yet. 

Glimpses

Speed Coaster Master


#10 CrayCray for coasters

CrayCray for coasters

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  • 292 posts

Posted 18 March 2020 - 06:01 PM

useing 5-6 cross ties for eatch flexi rox and filling the middle place for flexies to go is essential for creating sturdiness and for stopping the track from strait line ''wobble'' or side to side flexes in the track on straits use stiff grey insted but there a bit difficult to work with. i like how you stuck to  the original support placement though, that looks real nice. should have tried to do the same with mine.

 
 

also the  way the lanch  isnt level is realistic thats one other thing i wish i would have done

 
 

^^ & ^ (@ thegamingninja) Speaking from experience, grey rods do more harm than good on a smaller scale. I agree with you about the accurate support placement, though. (looks real nice, CrayCray for Coasters)  Inclined launches also help the train fall right on the catch car. :)

thankyou very much for your feedback, i can now confirm trackwork is complete!  :D  and i have everything apart from the launch, the final video shall be out in two weeks but ill give you guys a sneek peek today.i also finished the braking system too and just for those of you wondering where todays construction photos are, here they're just one scroll down away. Bye for now!  :P

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Edited by CrayCray for coasters, 29 March 2020 - 03:47 AM.


hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A


#11 CrayCray for coasters

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Posted 18 March 2020 - 06:06 PM

sorry for the double post but deconstruction has started  :o and is almost finished. New coaster has been started http://www.sscoaster...ation-detailed/


Edited by CrayCray for coasters, 29 March 2020 - 03:48 AM.


hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A


#12 CrayCray for coasters

CrayCray for coasters

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Posted 03 April 2020 - 03:30 PM



hello there.   I'm CrayCray for Coasters and i truly am

YT: https://www.youtube....TtN7habMCySGc0A






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