Rocket Coaster
#1
Posted 08 September 2003 - 05:13 PM
name of the ride is unknown and the layout is still in the planning phases.
I am
using my RR boosters to launch the RR car but I am using the SS track for the
colors. If the ride is long enough, I may use the RR track too! The tower for
the top hat is built and is over 7feet. The problem I have is that the booster is shooting
the car over the top too fast so I am trying to figure out how to slow it down. I
can't make the top hat taller because it is almost ot the ceiling! I could
move it to another room in my house but I don't know if my parents would like
it.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#2
Posted 08 September 2003 - 05:43 PM
said move it to anothier room.
P.S. go ahead and move it... its not like the
will move it back because its "fragile." thats why my parents dont touch
my models.
#3
Posted 08 September 2003 - 06:26 PM
I have made a long
runway leading up to the tower. The first booster is at the start of the runway and the
second is 1/4 the way up the tower. The car barely makes it to the second booster but
it doesn't go so fast over the top hat anymore. I will try to see if putting both
boosters on the runway will work. I am thinking about naming the ride Voltage but it
is not official.
Edit: Pics will come hopefully this weekend.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
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#4
Posted 08 September 2003 - 06:44 PM
that is not Top Thrill Dragster or Xcelerator!
#5
Posted 08 September 2003 - 08:38 PM
After messing around
with the boosters for quite some time I have decided to just let the coaster fly over the
top hat. It isn't extremely fast but it is faster than a rocket coaster in real life.
My dad suggested taking out the ceiling tiles and building up but I found out that there
is barely any space between the tiles and the next floor!
Here is a sketch
of the ride so far:
l8-----------------------------------------------------------------8
l
l
l--------
The boosters are the '8's. The car goes through
booster 1 and than races down the runway. Then it start up the tower and once it is
vertical, the car hits booster 2 which accelerates the car up the tower and through a
90degree twist and over the top hat. Then the car goes through another 90degree
twist and drops down to the bottom and flattens out. I have no clue what will come
next so suggestions are welcome.
Should I add a cobra roll or vertical loop? A
second top hat? What should come next?
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#6
Posted 08 September 2003 - 09:08 PM
agreedOriginally posted by sixflagsfreak56@Sep 8 2003, 11:44
PM
YES! Someone
is finally making a rocket coaster that is not Top Thrill Dragster or Xcelerator!
#7
Posted 09 September 2003 - 02:35 PM
idea:
Launch
top hat (like one xcellerator, 2 90degree twists)
large vertical loop
large cobra roll
angled loop
overbanked turn
bunny hops to station OR barrel rolls to station.
What do you think about
the layout?
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
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#8
Posted 09 September 2003 - 03:07 PM
cobra roll over the the launch area then a left or right (depends) banked turn going
around into a flying snake dive into a loop and into the station.
#9
Posted 09 September 2003 - 04:56 PM
#10
Posted 09 September 2003 - 05:13 PM
So far, the ride is
following my layout as planned. I have the vertical loop built and it is about 3 feet
high. I still need to work on the supports so it doesn't wobble.
CoasterCrazy, that is a good layout but I don't really car for the flying snake
dive. After watching the POV video of Hershey's new rocket, it looks
painful.
Edit: I will stil have a cobra roll but it will be after the vertical loop.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
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#11
Posted 09 September 2003 - 06:19 PM
course
#12
Posted 09 September 2003 - 08:23 PM
under 3feet. The top hat is about 7.5feet. I don't know if I will be able to fit an
angled loop in because I don't know how much speed will be lost after the cobra
roll.
Bad news, there is not enough speed after the loop to make it through
the cobra roll. After the loop, I will probably just build a large banked turn and then
another turn with some bunny hops back to the station. I wish the k'nex coasters
didn't loose speed so quickly.
OR, as an alternative, I can rig up a
some magnets on the SS chain and and put a magnet on the RR car and have a
magnetic lift (the RR car doesn't have a chain dog). This would be a rocket
coaster with a lift. What do you think?
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#13
Posted 10 September 2003 - 02:19 AM
#1. Make the vertical loop taller. Maybe the car will climb a 4 ft vertical loop
after a 7.5 foot drop? Maybe the car will have enough energy dropping from a 4ft
loop to complete the cobra roll?
#2. Raise the base of the vertical loop.
I.E., Maybe make the car drop 5ft after the 7.5ft top hat into a 3ft vertical loop which
would be based about 2 ft off the ground. That would give you a 5 ft drop into the
cobra roll.
#3. Probably, before you try anything, add some WD-40 to the
car's wheels. Maybe that will make a differance?
You might even
try a combination of all the above suggestions.
Now viewable in the Screamin' Serpent gallery:
Race Thru The Clouds!(defunct)
Crazy Comet(defunct)
#14
Posted 10 September 2003 - 03:19 PM
though.
#15
Posted 10 September 2003 - 03:30 PM
hmm a cobra roll should be goodOriginally posted by Westside7th@Sep 9 2003, 07:35
PM
I have been thinking about
the layout and I had an idea:
Launch
top hat (like one xcellerator, 2
90degree twists)
large vertical loop
large cobra roll
angled
loop
overbanked turn
bunny hops to station OR barrel rolls to
station.
What do you think about the layout?
or[FONT=Impact] a sea serpent thingy
#16
Posted 10 September 2003 - 05:40 PM
the loop so I don't think I could make it taller. Also, I am amking a large
overbanked helix after the loop but if the WD-40 helps, I might add a large corkscrew
in or angled loop.
I don't want to shorten the 7.5foot drop because it
wouldn't look very realistic. It would look too much like the Rippin Rocket.
Thanks for the suggestions.
Edit: I don't have WD-40, will Target
Brand glass cleaner work?
Ok, Target Brand glass cleaner does
work. Now, the ride goes WAY TOO FAST over the top hat and the loop and barely
makes it through the first half of the cobra roll. I don't know what I should do. I
could turn the vertical loop into a cobra roll and then have a whole new layout or I
could have a vertical climb up a tower and then ahve a 100 degree drop and then an
inversion or something. What do you guys think I should do because I have no clue
what to do.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#17
Posted 10 September 2003 - 07:20 PM
#18
Posted 10 September 2003 - 09:40 PM
helix after the loop and then maybe a corkscrew or bunny hop and station. The
WD-40 is great but the ride is way too fast.
One the ride is complete, I will have
to find a way to put brakes on the launch track because sometimes the car fails to
reach the second booster and rolls back. That isn't a problem except that the
car will roll back and hit the 1st booster while it spins and that will gouge the spinning
wheels that accelerate the car.
Does anyone have ideas on how I should go
about installing brakes. The brakes must raise up out of the track like the ones on
TTD so the car wont be slowed during the launch.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#19
Posted 10 September 2003 - 09:49 PM
guess I can get a picture for you of how it worked. But i can explain and if you
don't get it, then I'll have to get pics. Ok, well you have a rotating
k'nex rod at the bottom, and you have a gap so that a peice can go through the
rod and go up and down. Make a platform and put the brakes on it, and then afther
the train starts going up the hill, turn a crank, switch on a motor, or something, so that
they go up in the on position.
#20
Posted 10 September 2003 - 10:09 PM