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Should Coasterdynamix come out with a ...


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Poll: What do you think Coasterdynamix should come out with next?

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What do you think Coasterdynamix should come out with next?

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#41 Ace o Spades

Ace o Spades

    Lead Engineer

  • 2885 posts

Posted 29 January 2005 - 12:35 AM

Ok, here is my design for a coaserdynamix 4-d, in

crudly drawn picture.

Basically what it shows is a single rail rotation

control method. Instead of 4 rails in all, this disign incorporates 1 variable rail, and 2

unchangeable rails. This design streamlines setting the rotation angle so you only have

to set 1 rail instead of 2.

The picture of the rails is pretty self-explanatory,

except that there are some unseen parts. The rail and the post that holds the rail move

within the track itself. Basically it moves up and down, snapping in at 45 degree

incriments. Halfway in is 0 degrees.

The picture of the train is pretty

vague and needs some explaination. The slot and rod in the center of the car attatches

to the center rail. It follows the center rail movement, and drives a gearbox that makes

the seats rotate in the X/Arrow fashion.

The only issue I can think of is the

gradual wear and tear of the gears inside of the cars, due to slipping due to the cars

undergoing higher g forces. Also, the cars would be heaiver and you would have to

adjust each rail to fit the degrees.


#42 Adam_Deux

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    Bi-Yearly Visits

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Posted 29 January 2005 - 09:09 AM

Whoa, whoa, whoa! I got that!

That's a damned good idea! Nice job.

Penn State University - Civil Engineering '11

#43 Toastermaface333

Toastermaface333

    Lead Engineer

  • 1278 posts

Posted 29 January 2005 - 11:45 AM

wow! thats really simple, but totally

ingenious! id sure like to see that done! what a great idea, and nice

job!

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#44 Ace o Spades

Ace o Spades

    Lead Engineer

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Posted 29 January 2005 - 12:20 PM

It would be fun to build, but it would be more

expensive.


#45 coastergeekrtc

coastergeekrtc

    A God Among Users

  • 2653 posts

Posted 29 January 2005 - 06:10 PM

The only thing is the lift hill. How would you make

that work. You would probably have to make a new type of lift for this but I would get

it if it was made.

^ well if

the ''full'' inverted model costs $400 imagine the price of

the flying cars and the coaster track plus the station that u described.... that would be

too much. so yes, it isnt worth it... i agree.


You would buy the Dragon or

Scorpion and then buy the optional flying car convertion. It would include a station

with brakes and a flying car. It probably would be $150 -$200.

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#46 Swimming24-7

Swimming24-7

    Go Apaches!

  • 952 posts

Posted 02 February 2005 - 09:47 PM

are there any pics of the new model/ station?


#47 Toastermaface333

Toastermaface333

    Lead Engineer

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Posted 02 February 2005 - 10:53 PM

Originally posted by coastergeekrtc@Jan 29 2005, 06:10

PM
The only thing is the lift hill.

How would you make that work. You would probably have to make a new type of lift

for this but I would get it if it was made.

^ well if

the ''full'' inverted model costs $400 imagine the price of

the flying cars and the coaster track plus the station that u described.... that would be

too much. so yes, it isnt worth it... i agree.


You would buy the Dragon or

Scorpion and then buy the optional flying car convertion. It would include a station

with brakes and a flying car. It probably would be $150

-$200.

View Post

^good point. but thats still kinda pricey, but id buy one as

soon as i got some $$. ;)

and

cpfan101... i have no idea about it. maybe the website may have it.

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#48 White Knuckles

White Knuckles

    Demon-under construction.

  • 138 posts

Posted 07 February 2005 - 03:07 PM

I'd like to see them come up with a Vekoma or

Arrow style coaster because they have the guide wheels on the inside of the track. It

might be a bit hard, and maybe a bit of a nuisance at times, but it might just be worth

it...


#49 Swimming24-7

Swimming24-7

    Go Apaches!

  • 952 posts

Posted 09 February 2005 - 09:49 PM

Ya inside track wheels are hard. And if they want to

make a true Vekoma, they have to make the trains so they aren't perfectly

conformed to the track like B&M. I hate viewing gaps between wheels and

track. Like on out Boomerang at SFFT, man there is like at least a 1-2 mm gap. Its

scary. But I know its safe but that gap just makes it so incredibly rough. So for a

vekoma make very bad trains lol.


#50 Jogumpie

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    Living through the great Gump hiatus...

  • 13586 posts

Posted 10 February 2005 - 02:57 AM

Gaps between wheels and track...reminds me of SS

trains <_<


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