2 Station fully working Transfer
#1
Posted 11 September 2003 - 02:24 PM
I was reading through
some of the posts here last night and noticed that a few people were talking about
getting a transfer track to work properly, all the time. I thought I'd give it a go,
and have succeeded in making a fully working model, that will move to place every
time.
The premise is simple, the main track splits into two seperate tracks,
one straight and one curved. These tracks are mounted onto a moving segment that
will slide from side to side. You could have a station for each one that they will slide
into to load the passengers (I just haven't built them), and the whole thing can be
mechanised with some easy gearing to move it (which I haven't done, either -
my gears are tied up in another model at the moment).
Pictures can say
this a lot better than I can, so here are a few.
Firstly, an overview:
#2
Posted 11 September 2003 - 02:27 PM
(the 2 track
pieces)
<span style='color:blue'><span style='font-size:8pt;line-height:100%'><span style='font-family:Optima'>Sky Line coming soon...
A Ash Production..</span></span></span>
#3
Posted 11 September 2003 - 02:27 PM
other and move along using grey rods through the small grey loops. They are set up
so that when it moves from one side to the other it lines up perfectly with the
stationary main track.
#4
Posted 11 September 2003 - 02:29 PM
problems.
(haven't built the motors yet Ash)
#5
Posted 11 September 2003 - 02:31 PM
#6
Posted 11 September 2003 - 02:31 PM
![B)](http://www.sscoasters.net/forum/public/style_emoticons/default/cool.png)
<span style='color:blue'><span style='font-size:8pt;line-height:100%'><span style='font-family:Optima'>Sky Line coming soon...
A Ash Production..</span></span></span>
#7
Posted 11 September 2003 - 02:33 PM
#8
Posted 11 September 2003 - 02:34 PM
<span style='color:blue'><span style='font-size:8pt;line-height:100%'><span style='font-family:Optima'>Sky Line coming soon...
A Ash Production..</span></span></span>
#9
Posted 11 September 2003 - 02:35 PM
problems or catches)...
#10
Posted 11 September 2003 - 02:38 PM
![B)](http://www.sscoasters.net/forum/public/style_emoticons/default/cool.png)
on a model in the near future I hope.
#11
Posted 11 September 2003 - 02:39 PM
to the chain (like a dog). That will then catch onto a piece connected underneath the
track to pull it along. When it reaches the end the dog will either simply stop (needing
the motor to be turned off), or will slip under the track (as it is stuck) and carry on
around.
Until I build the motor section I'm not entirely sure how it
will go, but it should be one of these two.
#12
Posted 11 September 2003 - 02:39 PM
<span style='color:blue'><span style='font-size:8pt;line-height:100%'><span style='font-family:Optima'>Sky Line coming soon...
A Ash Production..</span></span></span>
#13
Posted 11 September 2003 - 03:20 PM
#14
Posted 11 September 2003 - 06:13 PM
Your Idea with the dog chain... It willOriginally posted by JWhittaker@Sep 11 2003, 03:39
PM
I'll place a motor
underneath it with rods attached to the chain (like a dog). That will then catch
onto a piece connected underneath the track to pull it along. When it reaches
the end the dog will either simply stop (needing the motor to be turned off), or will slip
under the track (as it is stuck) and carry on around.
Until I build the motor
section I'm not entirely sure how it will go, but it should be one of these two.
100% work. It wont work for me because my transfer track is to small. But it will for
you cuz you have just the right height.
![^_^](http://www.sscoasters.net/forum/public/style_emoticons/default/happy.png)
![B)](http://www.sscoasters.net/forum/public/style_emoticons/default/cool.png)
it with the motor on
![:)](http://www.sscoasters.net/forum/public/style_emoticons/default/smile.png)
<span style='font-size:7pt;line-height:100%'>Stupidity.... another sideaffect of hungerness. Grab a Snickers CRUNCH.</span>
#15
Posted 11 September 2003 - 06:48 PM
piece...I dont really understand how you are going to make this work with a motor.
![:D](http://www.sscoasters.net/forum/public/style_emoticons/default/biggrin.png)
#16
Posted 11 September 2003 - 10:12 PM
i think this is what hes going to do:Originally posted by coasterfreak11@Sep 11 2003, 07:48
PM
How are you going to put a
chain on the curved piece...I dont really understand how you are going to make this
work with a motor.![]()
| | +=+=+=+=+=+=+= | |
The +=+= is chain
and the | is the connector that he will conect to the track and the moter will move the
chain therfore is will move the connectors wich goto the tracks....
<span style='font-size:7pt;line-height:100%'>Stupidity.... another sideaffect of hungerness. Grab a Snickers CRUNCH.</span>
#17
Posted 12 September 2003 - 01:36 PM
tracks to move with a chain. It is light enough to get pulled across by a chain no
problems. As soon as I've done it I'll post pics.
If you mean
about getting a chain along the curved part for the train to move Coaster, I'm not
entirely sure. It would be possible to make both peices of track straight, enabling a
chain to go on both of them easily enough, but I thought about that one after I had
made the tracks (D'oh!). I'll have to think about it this way
though.
A possibility would be to have a chain going along the outside of
the track in a straight line, with an L shaped dog attached to it to push the train along,
rather than pull it with the dog on the train. That way the dog could then go back
under the track and back around again to get ready for the next train.
Jeremy
![B)](http://www.sscoasters.net/forum/public/style_emoticons/default/cool.png)
#18
Posted 13 September 2003 - 01:05 AM
Cant wait for pics.Originally posted by JWhittaker@Sep 12 2003, 02:36
PM
That is right Jester, that is
how I will be linking the two tracks to move with a chain. It is light enough to
get pulled across by a chain no problems. As soon as I've done it
I'll post pics.
If you mean about getting a chain along the curved part
for the train to move Coaster, I'm not entirely sure. It would be possible
to make both peices of track straight, enabling a chain to go on both of them easily
enough, but I thought about that one after I had made the tracks
(D'oh!). I'll have to think about it this way though.
A
possibility would be to have a chain going along the outside of the track in a straight
line, with an L shaped dog attached to it to push the train along, rather than pull it with
the dog on the train. That way the dog could then go back under the track and
back around again to get ready for the next train.
Jeremy![]()
<span style='font-size:7pt;line-height:100%'>Stupidity.... another sideaffect of hungerness. Grab a Snickers CRUNCH.</span>
#19
Posted 13 October 2003 - 11:05 AM
pics.