What RCT3 needs to have
#1
Posted 04 December 2004 - 10:38 AM
<a
href='http://www.ina-commu...threadid=426673'
target='_blank'>http://www.ina-commu...eadid=426673</a
>
For those who are serious about it getting in the game...
BTW, if you guys are serious about getting these in, you might want to join the
forums there. Since it's monitored, there shouild be a better chance of this
getting into the game. But be prepared, it can be quite annoying there sometimes.
If you aren't a true enthusiast, don't go there. (there are plenty of
those people there already.)
BTW, this mainly deals with implementing an
NL CAD system. Generally, it's asking for more realistic coasters, which many
of the members there are against. (after all, the NL style is the only way to get the
coasters realistic)
Well, thanks for those who take part. Of course, you
aren't joining there just to post topics saying "more realistic
coasters", are you?
#2
Posted 04 December 2004 - 11:09 AM
-Ryan
.:Zoom.Zoom.Forever:.
#3
Posted 04 December 2004 - 11:10 AM
its a GAME, designed to make money, not to please an incredibly small fraction of the
people who are coaster-freaks.....
-Tyrant
#4
Posted 04 December 2004 - 11:11 AM
with the fact that the main feature of these parks are the coasters themselves.
Ok, for NL, it would take years to add a park atmosphere to it, for RCT3, it
would only take a month or 2.
Seriously, it would really revolutionize the
game, to have a detailed amusement park sim.
Ok, we may not need an
NL style system, but they can at least make the strata coasters look half-descent
though.
#5
Posted 04 December 2004 - 11:17 AM
comes with Dragster cars...............................................................
-Ryan
.:Zoom.Zoom.Forever:.
#6
Posted 04 December 2004 - 11:47 AM
the custom supports being removed. Now I have to use the latticework for every
surface I want to have steel supports. And also, the 5 cars per train limit on the
standup and floorless coaster makes me so mad, It ruins my Hydra rec, and the time it
takes for the tilt coaster to let the train go off of a tilt is ridiculus, you wouldnt be able
to hold people in a vertical postion for a minute, would you?....
-matt-
#7
Posted 04 December 2004 - 01:11 PM
believe. (I can't believe that the dev team would be that stupid so I assume
it's a bug)
#8
Posted 04 December 2004 - 02:12 PM
that any expansion packs fix that.....
-matt-
#9
Posted 04 December 2004 - 04:54 PM
that horrible!?
#11
Posted 05 December 2004 - 07:19 PM
with it, just heard about it.
Anyways, just for those coaster n00bs, the
implemention of an advanced coaster desighing system should be kept optional, or
maybein a cheat like the fireworks editor. I found it quite ironic that you can edit
fireworks in far more detail that you can with coasters. So it's time to get the
coasters straight!
#12
Posted 06 December 2004 - 05:35 PM
inversions, no helixes, no steep or gentle turns.... I can go on and on. I do like the giga
coaster and the flying coaster. I also like the bigger corkscrew.
Goliath(SFGAm)|Bizarro(SFNE)|BDash|Toro|Maverick|Voyage|Banshee|WickedCyclone|Skyrush|Leviathan
Coaster Count: 312
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#13
Posted 06 December 2004 - 06:33 PM
Wrong I
just did lol!
-matt-
#14
Posted 06 December 2004 - 07:27 PM
-Ryan
.:Zoom.Zoom.Forever:.
#15
Posted 06 December 2004 - 07:37 PM
anymore...............(spam spam i hate spam....not really)
-matt-
#16
Posted 07 December 2004 - 02:25 PM
Originally posted by rollerdude@Dec 6 2004, 07:35
PM
The stratocoaster was a huge
blow. Tight pullouts, no inversions, no helixes, no steep or gentle turns.... I can go on
and on. I do like the giga coaster and the flying coaster. I also like the bigger
corkscrew.
Every coaster was a huge blow. All of the transitions
are like that, just about all of them lack sufficient supporting (the wall girder object
does not cover all type of supports), there are no catwalks, etc.
Damn,
it's f*cking ironic how you can edit the fireworks in far more detail.
#17
Posted 08 December 2004 - 02:06 PM
hint-expansion pack will fix alot of that crap. And tunnels- I wanted tunnels but now
we have to build them from scratch, not in the dirt........
And is it just me or does
the Zero G roll look like modern art at a community college? It really has to be the
ugliest thing in the game next to the ppl.
-matt-
#18
Posted 08 December 2004 - 03:57 PM
Hint
hint-expansion pack will fix alot of that
crap.
It'd better!
#19
Posted 08 December 2004 - 03:59 PM
Hint
hint-expansion pack will fix alot of that
crap.
Hint hint-You dont work
for Atari.
-Ryan
.:Zoom.Zoom.Forever:.
#20 Guest_Twister II_*
Posted 08 December 2004 - 04:16 PM