Bullet @ Flamingo Land
#1
Posted 02 November 2003 - 10:42 PM
Land. I hope you like it.
I am working on
the lift hill as of now.
Andrew
#2
Posted 02 November 2003 - 10:46 PM
really confused! haha
#3
Posted 02 November 2003 - 11:00 PM
option.
By the way Coasterfreak11 how do I get the train to go up back
wards and then releas it's self?
Andrew
#4
Posted 02 November 2003 - 11:07 PM
one way you can do it is unscrew the front connector peice of the front car which
would attach to the seprate part of the front car, take out the chain dog, and the screw
the connector thingy back in. Hope that makes sence!
#5
Posted 02 November 2003 - 11:31 PM
Andrew
#6
Posted 03 November 2003 - 07:20 PM
What the flip!, lol. All you needOriginally posted by sixflagsfreak56@Nov 3 2003, 04:07
AM
If you don't mind me
anwering for CoasterFreak11, one way you can do it is unscrew the front connector
peice of the front car which would attach to the seprate part of the front car, take out
the chain dog, and the screw the connector thingy back in. Hope that makes
sence!
to do is tape the chain dog up, lol.
#7
Posted 03 November 2003 - 10:26 PM
has not been answered. To get the chain to pull the train up backwards should be
pretty easy though I've never tried it before.
Take a metallic gray
connector. You can attach this to a chain link by pressing the square slot end over the
link. It should snap in place. You could then attach a rod to the connector that will
catch the underside of the train and pull it backwards. The train will be released when
the connector and rod reach the top and roll under the lift.
Do you have the
original rollercoaster set? The same method is used in that set for attaching rods and
connectors to the chain so the coaster car can be pulled up the lift.
I would
do this on both inclines on the Bullet even though the real one does not have lift chains.
Tape up the chain dog as MMountainMan suggested. Then, attach a rod and
connector to pull the train up forwards. The train will be released when it reaches the
top and it will be able to roll backwards down the lift because you taped the chain dog
out of the way.
I hope this helps. I look forward to seeing your finished
Bullet model.
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#8
Posted 03 November 2003 - 11:00 PM
follow.
I did get advise to try this.
#9
Posted 03 November 2003 - 11:03 PM
#10
Posted 03 November 2003 - 11:06 PM
#11
Posted 03 November 2003 - 11:13 PM
#12
Posted 03 November 2003 - 11:15 PM
Not much!
#13
Posted 04 November 2003 - 02:56 AM
post them in the forum.
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#14
Posted 04 November 2003 - 09:04 AM
Nothing has been done
to Bullet.
More info later.
#15
Posted 05 November 2003 - 08:43 PM
I have finally gotten to the
loop!
I hope to get
even more done tomorrow!
#16
Posted 06 November 2003 - 03:12 PM
due to the turns.
#17
Posted 06 November 2003 - 03:32 PM
be pretty high for the train to make it backwards.
2003 - Thunder Twist | Iron Falcon | Insanity | Voltage | Banshee
2004 - Centaur | Polar Plunge | Chaos | Nessie | Eclipse | Desert Eagle
2005 - K2 | Jaguar
#18
Posted 07 November 2003 - 11:25 PM
We will see about that.Originally posted by coasterman@Nov 6 2003, 08:12
PM
That coaster might not make
through going backwards due to the
turns.
No new up dates for today!
I hope to finsh
the loop tomarrow.
#19
Posted 08 November 2003 - 01:12 PM
banked turn after the loop combined with the disadvantage that k'nex coasters
lose speed fast would let the train make it on the way back.
#20
Posted 08 November 2003 - 02:27 PM
make it through the course. Make the loop at and incline. sort of like Speed: the Ride
at the sahara Hotel in las vegas. heres a picture of it