Jump to content




Favorite Parts on Anyride


  • Please log in to reply
42 replies to this topic

#21 Ace o Spades

Ace o Spades

    Lead Engineer

  • 2885 posts

Posted 26 August 2007 - 03:26 PM

I would say...

First drop on X, front row inside seat
Back spike on Deja Vu, back row
Launch on Xcelerator
"Floaterbank" on Silver Bullet
Batman; The Ride's Zero-G roll + second flatspin
Tatsu's Pretzel loop (its HUGE!)
The brake run on Ghostrider

Some people don't like deja vu, but to be honest it is the first rollercoaster that is consistently able to scare the pants off of me...

This is the "floaterbank", at 0:41 seconds, surprisingly it has quite a bit of airtime:




#22 RCT2123

RCT2123

    Most Rides Cancelled :-)

  • 5771 posts

Posted 26 August 2007 - 07:31 PM

^I went on Deja Vu for the first time on Thursday, and I was not scared at all. I was more worried about it breaking down before I could ride it. I definetely though it was cool though...

-Rct2123:cool:

Posted Image


#23 TripleHelix

TripleHelix

    Do a barrel roll!

  • 2241 posts

Posted 26 August 2007 - 07:38 PM

I don't remember too much about El Toro except the massive ejector airtime. I need to ride it again.

^^Also, there's a floater sort of like that on SLC's which I get a bit of airtime on.

Also, on The Great White at Wildwood, if you sit in the back seat, there's airtime at the top of the lifthill because of the long train.
Hydra's JoJo is still awesome, too. Don't forget the 0-G on that, especially in the middle seats with your hands flying in the air.
However, on Talon, I didn't feel airtime on the 0-G. It almost felt like a corkscrew in midair that just didn't fit in. I have no idea why.

[SIGPIC][/SIGPIC]
Posted Image
Coaster Count: 79

Posted ImagePosted ImagePosted ImagePosted Image
Posted Image
Posted ImagePosted ImagePosted Image


THIS TEXT IS A LIE!


#24 Antinos

Antinos

    Is it smooth and long?

  • 8086 posts

Posted 26 August 2007 - 07:53 PM

I remembered one more. Last row on Cyclops at Mount Olympus. Last drop has some ejector airtime like no other.

Posted Image
Goliath(SFGAm)|Bizarro(SFNE)|BDash|Toro|Maverick|Voyage|Banshee|WickedCyclone|Skyrush|Leviathan
Coaster Count: 312

Character - What you do when nobody is watching.
Facebook | Youtube | Twitter


#25 CP-ephY

CP-ephY

    thumb abuser

  • 2751 posts

Posted 26 August 2007 - 08:00 PM

the drop right before the sidewinder on an SLC has in incredible feeling

Posted Image


#26 fantom

fantom

    Screaming!

  • 1745 posts

Posted 26 August 2007 - 09:08 PM

^Yes, the jackhammering is an incredibl(y painful) feeling.
The ejector air that lilmikemarin mentioned on El Toro is the best ever. It whips you over Rolling Thunder. Even thought you're stapled, you still feel the best airtime.

Xbox GT: xxwarlordxx11
Posted Image

Posted Image

PM ME PLEASE IF YOU PLAN ON ADDING MY GAMERTAG!

#27 Coaster105

Coaster105

    Lead Engineer

  • 1035 posts

Posted 27 August 2007 - 10:53 PM

Agreed^

Batwing On Montu (the air time on each side.
http://www.rcdb.com/ig87.htm?picture=4
any zeroG roll on any B&M. Inverted or sitdown.

Frontrow hangtime on the loop of medusa (discovery kingdom)

-Coaster105



Youtube Channel


#28 NitroRyder33

NitroRyder33

    zoom-zoom

  • 2259 posts

Posted 29 August 2007 - 02:52 PM

The batwing on Top Gun at Carowinds pwns Montu's trimmed batwing.

Posted Image

.:Zoom.Zoom.Forever:.


#29 Ace o Spades

Ace o Spades

    Lead Engineer

  • 2885 posts

Posted 29 August 2007 - 10:00 PM

^I went on Deja Vu for the first time on Thursday, and I was not scared at all. I was more worried about it breaking down before I could ride it. I definetely though it was cool though...

-Rct2123:cool:


I am afraid of heights in that situation. In most rollercoasters I feel perfectly fine, but standups, inverts (w/ vertical parts) and 4Ds (like X) really trigger my acrophobia. Probably due to the more "open" feeling they give...


#30 blingdylan

blingdylan

    Construction Foreman

  • 159 posts

Posted 01 September 2007 - 11:54 PM

^I guess you wont like the new boomerang coaster with only lap bars.
And it has a open feeling.

Link:
http://www.ultimater....cgi?read=29077


#31 Chubs33

Chubs33

    Roller Coaster Humanist

  • 2842 posts

Posted 02 September 2007 - 11:25 AM

^ouch that looks like those lap bars would hurt. Still, not as bad as the ones they already have.

Check out my blog: Life Is A Roller Coaster

 

(Coaster count: 504)

 

Blitzen Cyber Chase Prowler Tuscarora Ra: God of Sun Jersey Thunder Phoenix La Bestia Ripsaw

 


#32 blingdylan

blingdylan

    Construction Foreman

  • 159 posts

Posted 02 September 2007 - 04:49 PM

^True i reckon they would hurt heaps because there are no soft bits on there.

='(


#33 Antinos

Antinos

    Is it smooth and long?

  • 8086 posts

Posted 03 September 2007 - 07:53 PM

Although they do look quite painful, its starting to look like we will see looping coasters without OTSR's. Now we just need to get B&M to work on their trains >_>

Posted Image
Goliath(SFGAm)|Bizarro(SFNE)|BDash|Toro|Maverick|Voyage|Banshee|WickedCyclone|Skyrush|Leviathan
Coaster Count: 312

Character - What you do when nobody is watching.
Facebook | Youtube | Twitter


#34 pkiknex25

pkiknex25

    Ello!!!

  • 8238 posts

Posted 03 September 2007 - 08:12 PM

^Amen to that! Too bad Intamin probably won't go back neither...

SSCoasters Staff
The SSCoasters Forum Rules

cincinnatibearcats07sp-1.jpg

GigaSonic XLC, Déjà Vu, Werewolf, WildSide, Thunderhawk, Kaibutsu, Diamondback, Couloir

SVengeance|Voyage|LightningRod|Goliath(SFGAm)|OutlawRun|Fury325|RF2|Taron|StormChaser|Orion|

Coaster Count: 300


#35 blingdylan

blingdylan

    Construction Foreman

  • 159 posts

Posted 06 September 2007 - 07:30 AM

I hope in the future they won't make up-side down going trains with just a metal bar going across you and then they wouldn't care about how much inversions in the tracks.But it reminds me about how crapper the new k'nex roller coasters are coming along and why they just can't they just make the one's like SS and RR.

--»»DyLsTa««-- WaS hErE!!
[SIGPIC][/SIGPIC] <--- That was a great ride,the Kmg Experience.

#36 Jogumpie

Jogumpie

    Living through the great Gump hiatus...

  • 13586 posts

Posted 06 September 2007 - 07:36 AM

The first drop on Colossos was quite amazing. :)


SSCoasters Administrator
The SSCoasters Forum Rules
DD_signature.jpg
YoutubeButton.pngFacebookButton.png


#37 CW5X

CW5X

    Wha?

  • 3579 posts

Posted 27 February 2016 - 04:49 PM

Ultramegainsanecrazystupidawesomemaniacalcatastrophically large bump here.

I thought that it would be interesting to bring this back considering a lot has happened in the world of coasters and SSCoasters in the 8 and a half years since the last post was made. For a newer generation of members on this site (or for older ones), I think it might be interesting to see how opinions have changed towards rides in those years and if newer ones make the cut too.

I'll start things off again

- 'that corner' on Nemesis (or most of parts of it really)
- 'the view at the top of the Pepsi Max along Blackpool Beach
- the duelling section on the Smiler when they got the timing right
- Oblivian's drop and tunnel

Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan


See No Limits and K'nex here


If only I had more space/pieces. Delete as appropriate

Tyndrum


#38 +Timmeh+

+Timmeh+

    ranting somewhere about something

  • 890 posts

Posted 27 February 2016 - 05:19 PM

 - Flight of fear launch and the part where you pull some G's going into the cobra roll

  - Banshee's batwing where you also pull some G's



Sic Parvis Magna
TimmehTheAmazing

 

 


#39 Old_Hag

Old_Hag

    Lead Engineer

  • 2205 posts

Posted 27 February 2016 - 06:54 PM

-Top Thrill Dragster Launch (Front row)

-Millennium Force view/drop

-Fury 325's Drop, turnaround, and airtime transitions

-El Toro's drop and Rolling Thunder hill

-Skyrush's first drop

-Maverick's drop and launch

-Sheikra's holding brake and drop

-Beast at night (really the whole thing in this case)

 

I think that covers the most notable elements I've been on. 




#40 pkiknex25

pkiknex25

    Ello!!!

  • 8238 posts

Posted 27 February 2016 - 06:59 PM

Banshee's zero-G roll and inline twist.
RMC Goliath's airtime pop in overbanked turn.

Fury325's lateral airtime floater turn thingy.

Dragster's launch (still everytime, even after many years)

 

Voyage at night... (here's a hint: It makes The Beast feel like it should be named The Puppy)



SSCoasters Staff
The SSCoasters Forum Rules

cincinnatibearcats07sp-1.jpg

GigaSonic XLC, Déjà Vu, Werewolf, WildSide, Thunderhawk, Kaibutsu, Diamondback, Couloir

SVengeance|Voyage|LightningRod|Goliath(SFGAm)|OutlawRun|Fury325|RF2|Taron|StormChaser|Orion|

Coaster Count: 300