Jump to content




Small Intamin Coaster By: Coaster55 and CLB23

knex style track woody

  • Please log in to reply
69 replies to this topic

#41 nickostick

nickostick

    Mr. Freeze

  • 1048 posts

Posted 16 June 2008 - 02:55 PM

I don't know what you did but i don't see any more sharp spots or anything. ( must of been the angle i guess ) Great coaster!

Posted Image

^Thancks to st33l

My Coasters
Nemesis (Completed)
Potestas (Under Construction)
Science project (Completed)


#42 CuteLittleBunny23

CuteLittleBunny23

    CLB23

  • 562 posts

Posted 16 June 2008 - 04:27 PM

ok. big problem, our launch doesnt work. we are using scottsman's rampage launch, but our rubberbands arent working very well. When we launch the cars, sometimes the rubberbands will get caught on the chain, or it will launch but only make it up a little over a grey.

How should we set up our rubber bands to make the launch faster?

NTAG-SheiKra!-S:K:C-Montu-Kraken-Titan-Kumba-Renegade-SBRBP-Mr.Freeze

Posted Image

VULCAN


#43 LCAL

LCAL

    Only I Can Live Forever

  • 1823 posts

Posted 16 June 2008 - 05:03 PM

^ I'm having that same problem! Hmm, Im going to ask chubs or Rollerdude. You should ask one of them.


http://www.youtube.com/knexer13
[SIGPIC][/SIGPIC]
SSC Member June 11th 2007 - January 1st 2011

Posted Image






#44 Coaster55

Coaster55

    Aminspec Employee

  • 1591 posts

Posted 19 June 2008 - 05:42 PM

We finally got the launch working today, and have finished most of the layout. Next will be another small airtime hill going under the second one, into the turn back to the station.

The only problem we are having now is getting the train to make it from the drop to the launch, with enough speed to hit the trigger. Once we can fix this, we will have the speed to finish.

Pictures,

Launch, with a rubberband on the car to keep them from coming apart.
Posted Image

Airtime,
Posted Image

Turn,
Posted Image

Second airtime hill,
Posted Image

Twisty bit before station,
Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image


#45 coastermaniac

coastermaniac

    Lead Engineer

  • 1862 posts

Posted 19 June 2008 - 05:45 PM

Woah perfect! Man I'm so much inspired for my next coaster guys ! Oh, and you need to make a tut for the launch.


[SIGPIC][/SIGPIC]
1|Tatsu 2|KK 3|Montu 4|Medusa 5|Kumba 6|Nitro 7|Goliath 8|Goliath 9|DD:F 10|Excalibur


#46 LCAL

LCAL

    Only I Can Live Forever

  • 1823 posts

Posted 19 June 2008 - 06:27 PM

i NEED to know how that launch works!! Please! Amazing coaster. Looks nice.


http://www.youtube.com/knexer13
[SIGPIC][/SIGPIC]
SSC Member June 11th 2007 - January 1st 2011

Posted Image






#47 rollercoasterfanatic919

rollercoasterfanatic919

    Switch 360!

  • 3357 posts

Posted 19 June 2008 - 07:38 PM

I think I see a small sharp spot at the beginning of the turn after the first air hill. Looks great besides that.

RCFSIG.png

FF.png

MF | Toro | TTD | Maverick | Ka | Griffon | Nitro | Storm Runner | Skyrush | Phoenix

Coaster Count: 73 | YouTube Channel


#48 CuteLittleBunny23

CuteLittleBunny23

    CLB23

  • 562 posts

Posted 21 June 2008 - 05:36 PM

ok thanks for the comments.
Coaster55 went on a trip to florida to ride some coasters. he wont be back untill next saturday. This coaster is at my house so i will have to basicly finish this by myself. thats ok tho. we will make the final vid when he gets back because he has a nice camera. lol. i will be raising the drop because it doesnt make it to the launch trigger. i will post pics of that probably tuesday.

NTAG-SheiKra!-S:K:C-Montu-Kraken-Titan-Kumba-Renegade-SBRBP-Mr.Freeze

Posted Image

VULCAN


#49 Mr.FreezeFreak

Mr.FreezeFreak

    Architect

  • 440 posts

Posted 22 June 2008 - 05:43 PM

I like it. It's Incredible. Incredibly incredible, besides the mishapen turn after the hill, fix that. But good job!

Mr.FF
Posted Image
^Thanks CC10!!!^

Check out my newest coaster-
http://www.sscoaster...read.php?t=7630

#50 Airdog

Airdog

    The SSC Dog

  • 779 posts

Posted 22 June 2008 - 06:16 PM

This is great I am really impressed it just shows teamwork how does the launch work?


#51 rollercoasterfreak

rollercoasterfreak

    SSC what?

  • 966 posts

Posted 22 June 2008 - 10:42 PM

I am eager to know how that launch works like some other people are. Please make a tut for that because I will shurely use that on my next coaster.

As for the coaster the secound airtime hill looks funky. Fix that and you should be good.

BTW CLB23, Where is Coaster55 in Florida. I'm am here right now and I am going to Universial on Tuesday and Wendsday but right now I'm at Palm Beach with my grandparents.

Posted Image

**^^ Jesperdude^^**


IM BACK BABY



SKULL


#52 CuteLittleBunny23

CuteLittleBunny23

    CLB23

  • 562 posts

Posted 23 June 2008 - 01:03 PM

we will post a tutorial after the final video.
^coaster55 is at bgt tuesday and that will be his last day. 2day he is riding kraken at seaworld. yesterday he was at bgt and the day b4 that he was at seaworld.

and i dont see where the turn is mishapen,
i will fix the 2nd airtime hill. i see what you mean by that

NTAG-SheiKra!-S:K:C-Montu-Kraken-Titan-Kumba-Renegade-SBRBP-Mr.Freeze

Posted Image

VULCAN


#53 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

  • 8116 posts

Posted 24 June 2008 - 12:29 PM

Nice Jesper's launch you got there, I like the coaster allot!

Yes, it's called a Jesper's launch, Jespertjuh was the one to invent it.
His tutorial got lost in a dark corner of the Internet though.

Low by the ground, smooth, nice shaping. Reminds me of Maverick.

Great job!


SSCoasters Administrator
Read The Forum Rules(smart)

Posted Image
Posted ImagePosted Image


#54 Evil Scotsman

Evil Scotsman

    Powered by Linux!

  • 391 posts

Posted 30 June 2008 - 04:57 PM

Sorry about not getting back to you about the launch, I have been busy recently. here is the only decent picture I have of the trigger.
Posted Image

The orange connectors have a rod through them as a pivot and two rods connected to the top which the train hits. When the car hits it the blue gears lift away from the red ones allowing them to spin freely.

I will make a tutorial at some point if I can be bothered.

Posted Image

Posted Image


#55 knexems

knexems

    Aminspec Employee

  • 887 posts

Posted 30 June 2008 - 05:19 PM

Wow. This trigger is ingenious! It very simple but at the same time it's kinda complex. I just can't explain it. There's only one thing I confused with though, where does the bar/s go when the train hits it to release the trigger. Does it go under the train or what?


#56 DJMK

DJMK

    Lead Engineer

  • 1604 posts

Posted 30 June 2008 - 05:25 PM

^It's just pushed foward

^^I can't really tell, Is that with a granite base rod or blue/purple like jespur/s?

Posted Image
Posted Image


#57 CuteLittleBunny23

CuteLittleBunny23

    CLB23

  • 562 posts

Posted 30 June 2008 - 07:21 PM

ok we will finish 2nite. we are really tired of this coaster and i really want to start my new B&M re-cre. we wont make a vid sry.

NTAG-SheiKra!-S:K:C-Montu-Kraken-Titan-Kumba-Renegade-SBRBP-Mr.Freeze

Posted Image

VULCAN


#58 DeAzncy

DeAzncy

    Lead Engineer

  • 1389 posts

Posted 30 June 2008 - 07:52 PM

WAT??? you arent going to make a final vid? awww man, this coaster looks fantastic! great job on this guys! and amazingly great teamwork:D i wish my friends built coasters...or AT LEAST knex...lolz

Posted Image

^Thnx CC10^


#59 knexems

knexems

    Aminspec Employee

  • 887 posts

Posted 30 June 2008 - 08:03 PM

^^^Yeah, but where does it go after it is pushed foward. Wouln't it be in the way of the train?


#60 CuteLittleBunny23

CuteLittleBunny23

    CLB23

  • 562 posts

Posted 30 June 2008 - 08:07 PM

k we dont like this but here it is. sry guys

Posted Image

Posted Image

Posted Image

Posted Image

NTAG-SheiKra!-S:K:C-Montu-Kraken-Titan-Kumba-Renegade-SBRBP-Mr.Freeze

Posted Image

VULCAN