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Viper @ SFMM


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#21 Da Squriel

Da Squriel

    millenium force

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Posted 03 January 2004 - 12:57 AM

well i'll tell you a way ive always consider

making arows you can just put one flexi rod on the middle connector of the track

connectors that is just an idea.

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#22 gravitiatic

gravitiatic

    Architect

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Posted 03 January 2004 - 02:25 AM

Curved drops are hard to pull off, especially above

four feet (I should know cause mine still isn't right). But yours is quite

impressive. Weird, but I'd been thinking about building a Viper-like loop, oh 3.5

feet up, but you would need a massive drop. Great work so far.


#23 Shockwaver

Shockwaver

    Architect

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Posted 04 January 2004 - 04:26 PM

Can a mod move this to construction?


#24 sfmm_freak

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    Definitely Jeffree Star

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Posted 04 January 2004 - 05:03 PM

wow that drops shape is nearly identical to the real

thing, And that perspectie shot also shows how accurate the curvature and the shape

is to the actual ride.

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#25 GregM

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    Architect

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Posted 04 January 2004 - 05:16 PM

The

only pad part is I can't build the Tubular supports
Then again, maybe i can.

It will just be condensed grey rods.


Shockwaver, I would not worry too much about trying to replicate the tubular

supports. I think the most important part is to make the track route ressemble the real

one, and you seem to have that going really well. I thought the Viper was a great ride,

so I look forward to seeing your model.

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#26 sixflagsfreak56

sixflagsfreak56

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Posted 04 January 2004 - 05:24 PM

-Moving to Construction-


#27 Shockwaver

Shockwaver

    Architect

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Posted 04 January 2004 - 09:00 PM

Sorry all, but I have not updated in a while. I've

been partying a lot lately. Tomorrow we all got school with the exception of maybe a

few people. I won't be able to build much on school days. I will try.
As for

updates, I got my track going up to the loop started. I guess I will get back to work on

it now.

Peace, Shockwaver

P.S. Have a good day at

school! ;)


#28 KMAIMaster

KMAIMaster

    A spark to light the dark

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Posted 05 January 2004 - 04:48 PM

The drop looks good from the first person veiw, but

the turn looks like it comes a little late into the drop in the 3rd person perspective.

Can't wait to see the whole thing. Good Job.

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#29 Shockwaver

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    Architect

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Posted 05 January 2004 - 08:39 PM

Yes, I have noticed that, a normal arrow mega looper

doesn't turn like mine, usually it banks then turns outward. But, K'nex

can't do everything a real one does.


#30 CostaKid

CostaKid

    Son Of Phantom

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Posted 06 January 2004 - 02:05 PM

Yeah, but your pretty darn close.

Go Broncos!

#31 coastermaniacsteve

coastermaniacsteve

    Construction Foreman

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Posted 06 January 2004 - 04:16 PM

Geez, how many sets do you have? Because it looks

like you've used a lot of pieces and all you have done is the lift and drop. Looks

awesome too!

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#32 Shockwaver

Shockwaver

    Architect

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Posted 06 January 2004 - 09:51 PM

6 sets, i could buy an ss and another rr for 45 bucks

each off 2 of my friends.


#33 Shockwaver

Shockwaver

    Architect

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Posted 15 January 2004 - 10:40 PM

I haven't the time to work on it, I have only

completed the loop and the straightaway before the 196 degree turn. I may have

gotten the loop backwardz cuz i'm autistic, j/k, i havent researched it much. + If

I did, i forgot. I'm just reviving this topic so it doesnt get sucked into the black

hole of dead topics.


#34 coasterfreak11

coasterfreak11

    Lead Engineer

  • 1892 posts

Posted 15 January 2004 - 10:42 PM

Haha, well take a pic of the loop! I know it will

be good! :D


#35 GregM

GregM

    Architect

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Posted 15 January 2004 - 11:17 PM

Don't worry, Shockwaver, if you get the loop

backwards, I won't know the differance. And I've ridden Viper

twice in my life. :D

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#36 CostaKid

CostaKid

    Son Of Phantom

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Posted 15 January 2004 - 11:37 PM

I've ridden it like 20 some times. If you get the loop

backwards, then who cares. Just fix it.

Go Broncos!

#37 Shockwaver

Shockwaver

    Architect

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Posted 16 January 2004 - 10:12 PM

I've discontinued it, moving to my

"cage" coaster. Then who cares what comes next. I'm out, lock this

topic someone.