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Phantom

coaster drop lift looper roller

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#21 iggfish123

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Posted 02 May 2009 - 11:32 AM

looks nice!
I like how the eyes on the two SS boxes are "staring" at us ;)

-cf11 :cool:


Thanks

Dont you get bored with building the same type of coaster over and over again?


After this I'll be staying away from hypers for a while.
Thanks for comment though


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#22 da master826

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Posted 02 May 2009 - 02:16 PM

Add middle tubing and it's perfect.

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#23 iggfish123

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Posted 02 May 2009 - 03:23 PM

I added chain and started the pull in of the first hill.
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#24 iggfish123

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Posted 02 May 2009 - 07:30 PM

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Video soon. I barley have it weighted. Makes it no problem.


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#25 the_burrito_master

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Posted 02 May 2009 - 07:41 PM

big hill... it's all perfect maybe a little strait but it's still good.


#26 metallicais1337

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Posted 02 May 2009 - 07:50 PM

This is turning out great so far! I like you supports on the drop, but I think it's making the drop and hill a bit straight. Try doing this kind of supporting technique (I tried it on Exile and it worked great):

http://www.sscoaster...05&d=1237420233

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#27 iggfish123

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Posted 02 May 2009 - 11:06 PM

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#28 metallicais1337

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Posted 03 May 2009 - 10:07 AM

Lol Darth Maul shirt FTW!

But yeah, it has great speed and I think you can make a really good layout with this. Move on!

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#29 iggfish123

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Posted 03 May 2009 - 11:55 AM

That last little pieces that looks messed up I fixed after I took the pictures.
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#30 metallicais1337

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Posted 03 May 2009 - 12:03 PM

I personally think that the turn looks a bit tight, try doing a more gradual turn like the one at the bottom of your Behemoth drop.

Otherwise, it looks very good and the banking is spot-on. Continue after you fix the thing I pointed out.

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#31 iggfish123

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Posted 03 May 2009 - 01:10 PM

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I totally redid it.


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#32 metallicais1337

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Posted 03 May 2009 - 01:14 PM

Again, I don't mean to be obnoxious, but I think if you want it to turn 90* to the right, it should be a constant turn and not so... I can't really think of the word. But if you were to see an aerial overview of this, the turn would be flat. You want it to be more gradual, if at all possible. Also, it looks like you're running out of space for that turn. What is it going into anyways?

Looks good, but like I said, it could use a bit more improvement. Not anything giant or that would change the ride completely, though.

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#33 iggfish123

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Posted 03 May 2009 - 01:26 PM

^ You could look at the first post in the thread.


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#34 da master826

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Posted 03 May 2009 - 01:56 PM

I think you need to work on the heartlining a little bit more.

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#35 metallicais1337

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Posted 03 May 2009 - 01:59 PM

^No, I think it's heartlined perfectly fine.

^^Sorry, I forgot about the first post. Continue then, I didn't know what you had next so that's why I was suggesting you do that. But don't, just finish the curve/helix and we'll see how it turns out.

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#36 iggfish123

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Posted 03 May 2009 - 05:30 PM

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#37 metallicais1337

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Posted 03 May 2009 - 05:33 PM

That looks MUCH better! I can just see in my mind how the helix will look in the 2nd pic! Continue building, it looks fine.

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#38 iggfish123

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Posted 03 May 2009 - 07:14 PM

Hows this?

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The only thing I might change is I might make it start going up sooner.
Next is buckel.


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#39 TripleHelix

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Posted 03 May 2009 - 07:17 PM

It needs more banking. Not as much as this picture, but still more than what you have now.

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Coaster Count: 79

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THIS TEXT IS A LIE!


#40 SwimZONE

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Posted 03 May 2009 - 07:36 PM

^Agreed. That, and it should be a bit tighter I think...


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