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Condor


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#21 NitroDude319

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Posted 24 November 2009 - 05:20 PM

^Agreed. Other than that it looks very good. I guess now there's going to be a Invert trend coming up.

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#22 ~stεεlspectrum~

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Posted 24 November 2009 - 07:24 PM

I tried to do what TBM pointed out. Does it look good now?

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Finished pullout, cool supports:

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Random cool pic:

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EDIT: Okay. I know the name sounds a little weird...but a condor is a bird of prey, and I think the name sounds cool.


#23 Jonny

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Posted 24 November 2009 - 07:28 PM

looks better! Move on


#24 Millcreek47

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Posted 24 November 2009 - 07:32 PM

Looks flawless...loop-de-loop time? :D

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#25 SwimZONE

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Posted 24 November 2009 - 07:34 PM

Looks better on the banking, but it definitely needs to be less straight at the bottom of the pull out.


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#26 griffon14

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Posted 24 November 2009 - 10:13 PM

Looks amazing. I say loop around the lift into an immelmann/Dive loop. unless you already have something in mind.

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#27 decaxxeca

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Posted 24 November 2009 - 10:17 PM

^your partially correct
i love this coaster i cant wait to see whats next

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#28 ~stεεlspectrum~

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Posted 25 November 2009 - 06:14 PM

Update! I didn't build a whole lot more than last time, but I want to make sure that all the shaping on the drop is good before I start putting lots of supports on it.

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Pullout:
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I also built the station and block brake. I'll make the station enclosed by putting some cardboard or posterboard or something on the outside walls.

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Pre-lift turn:
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Next up is a zero-G.


#29 SwimZONE

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Posted 25 November 2009 - 06:24 PM

That's really good, and super smooth! Now come back to the chat!


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#30 Fraggie

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Posted 25 November 2009 - 06:33 PM

looks fine to me. pullout is smoth and is a good size. cant wait to see the zero-g!!!

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#31 ~stεεlspectrum~

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Posted 26 November 2009 - 11:15 PM

Update! Hehe, I am having so much fun with these box supports. Inverts are extremely fun to build too.


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#32 Pyro

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Posted 26 November 2009 - 11:19 PM

That is absolutly incredible! But, it seems like you could use a support collum in the middle and lateral tubes.

V Haha, thats just a bunch of trains put close together.


#33 Fraggie

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Posted 26 November 2009 - 11:20 PM

looks great to me steel. keep going!!!
pic #6- that is one long train.


#34 Kraken

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Posted 26 November 2009 - 11:45 PM

NICE!!! and I see you barely lost any height!! hehe no tubies :(

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#35 lazor 22

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Posted 27 November 2009 - 12:01 AM

HOW LONG IS YOUR TRAIN??????

Oh wait. lol.

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#36 Antinos

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Posted 27 November 2009 - 01:29 AM

Almost. Try pushing up the center a bit and make the entrance and exits a bit more rounded out. See this:

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They're not steep and they roll upwards and then downwards. Yours raises, then rolls, then drops.

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#37 ~stεεlspectrum~

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Posted 27 November 2009 - 01:30 AM

Lol, I photoshopped that picture to kind of show the heartlining and whatnot.

and I see you barely lost any height!!

Actually I did, the zero-G is about 2.5 granites lower than the lift (counting from the cars, not the track). I'll try weighting the train to see if that helps it go through with more decent speed.

^ I see what you mean, but I'm not quite sure how to fix that. I knew that mine would have to be steep, since I only have so much room. Should I make it not so tall, so that it's not as steep? And should it have less vertical heartlining (not dip down so much in the middle)?


#38 ~stεεlspectrum~

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Posted 27 November 2009 - 11:54 AM

DP, but I think I've fixed the zero-G somewhat:

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Better now?

Test vid:



I have only weighted 2 of my cars, and haven't lubed any of them yet. (I think) the custom trains are also slowing it down a bit, so I can remove those if it's absolutely necessary.


#39 Kraken

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Posted 27 November 2009 - 12:13 PM

I think it looks better, but can't really tell. Maybe post a few more pics/overviews?

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#40 Pyro

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Posted 27 November 2009 - 12:20 PM

It is still under-heartlined. You need to push the middle down.