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Steel Force


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#61 Jonny

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Posted 07 March 2010 - 08:57 PM

I think that it looks better like that.
[SFMMCrazy] 8:53 pm: I305!!!!!!
[~stεεlspectrum~] 8:53 pm: no
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#62 SimpsonsJunkey24

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Posted 07 March 2010 - 08:59 PM

Intimidator 305!!! FTW!! (i know it's not a recre) Dude that looks slick! That turn looks super smooth. You never disappoint me when it comes to building!

EDIT: Lol that black exercise machine in the backround...those are soo much fun to just flip backwards and hang upsidedown on!


#63 griffon14

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Posted 07 March 2010 - 09:03 PM

I'm going to change the supports to the ones PKI and CC10 used on DBack, those are way stronger.


That would let you make the turn wider too. ;)

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#64 /\ero

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Posted 07 March 2010 - 09:07 PM

In my opinion, the turn should be larger. Not a lot larger, but for a 90* turn, you want to save as much speed as possible. Just increase the radii.


#65 Jogumpie

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Posted 08 March 2010 - 05:19 AM

But I loved the overbank, sniff.


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#66 Eggo

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Posted 08 March 2010 - 08:48 AM

Man, no more sexy overbank. Just, Omg... I see more potential in this layout, not as boring.

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#67 kne` builder

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Posted 08 March 2010 - 10:06 AM

Bank the turn more and make it a bit bigger.
This really looks sexy, but I think you will have some problems with the lateral G-Forces...
Move on!

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#68 -=TK=-

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Posted 08 March 2010 - 11:27 AM

The overbanked turn was nice, but this is also very nice. Only i think (even with the supports of coastercrazy) you'll lose some very good amount of speed. I could be wrong with that. But i can't wait to see it max. supported;)

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#69 maarten12

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Posted 08 March 2010 - 03:53 PM

yep the overbank was nice, and in my opinion not too steep. But I like the turn a lot, the only thing I think is hard to find an element which really fits with the turn :P

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#70 Chubs33

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Posted 08 March 2010 - 06:50 PM

I would love to see this leading into a buckle like on the Mega-lites. I don't know though, an overbank is more towards my preference, because like I said, it seperates the men from the boys.

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#71 Eggo

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Posted 08 March 2010 - 09:32 PM

Do an overbank like Poltergeist's, now that would kick ass.

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#72 the_burrito_master

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Posted 08 March 2010 - 11:37 PM

Do a six ft hammer head now!

And that turn is only banked at 45* try for 70*-- 80*


#73 ~stεεlspectrum~

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Posted 11 March 2010 - 09:44 PM

Thank you so much for the comments guys! I really appreciate when you have something to say, rather than just "i love it move on".



Just so you know, I've barely started the track-to-support connections. I'm continuing to add the outer triangular supports that you can see in some of the pictures as well.



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#74 SwimZONE

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Posted 11 March 2010 - 10:06 PM

Dang. I think I may make a flat turn on my coaster. Looks soooooooooo [...] ooooooo [.........] ooo cool.


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#75 CCI

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Posted 11 March 2010 - 10:26 PM

I305 much.. It looks really great steel.
Dose it shake much? Cause it looks like it would move the whole coaster.

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#76 Jogumpie

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Posted 11 March 2010 - 10:41 PM

It started with Millennium Force and now it's gonna be Intimidator 305, haha. :)


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#77 BBaller347

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Posted 11 March 2010 - 11:02 PM

That looks totally epic, and I now like it more than the overbank. Like CCI said, it does look like it would slide around a lot and shake the coaster. If it does, I suggest putting 135* connectors on the end of those triangular laterals (if you didn't already, I can't tell in any of the pictures). They would dig into the carpet and hold the supports in place fairly well.

Intimidator305 much? ;)


#78 ~stεεlspectrum~

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Posted 11 March 2010 - 11:29 PM

Yes, the track moves a lot, about an inch (right now). The main tower doesn't move at all though.
BBaller, I tried that, and it's seeming to help a lot so far. Thanks for the idea!


#79 pkiknex25

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Posted 12 March 2010 - 01:08 AM

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#80 the_burrito_master

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Posted 12 March 2010 - 11:49 AM

yeah bbballer's right I know that the gold track connectors from the classic coaster work great too.

so that's how its gonna be eah steel...

Looks great so far.