#21
Posted 26 August 2010 - 01:16 PM
The loop looks okay, just a sharp spot at the top right corner. Also, try to avoid doing what the flexi at the top of the loop is doing (bending upward because there's no crosstie to support the end of it). It's very easy to fix, and I generally try to prevent that, as it gives the illusion of a sharp spot.
-OL659-
TTD l I305 l MF l Maverick l Dueling Dragons l Montu l Apollo's Chariot l Raptor l Hulk l Kumba
#22
Posted 26 August 2010 - 01:28 PM
No the Immelmann is not fine, but if you're not going to fix it then I don't need to talk about that.
The loop looks okay, just a sharp spot at the top right corner. Also, try to avoid doing what the flexi at the top of the loop is doing (bending upward because there's no crosstie to support the end of it). It's very easy to fix, and I generally try to prevent that, as it gives the illusion of a sharp spot.
-OL659-
The reason the Immelmann was like that was because I was going for:
.....
#23
Posted 26 August 2010 - 02:24 PM
The loop looks good, and the 2 elements flow good.
#24
Posted 27 August 2010 - 04:19 AM
Under construction:
Non in Progress
#25
Posted 27 August 2010 - 08:10 AM
.
#26
Posted 27 August 2010 - 08:47 AM
#27
Posted 27 August 2010 - 03:02 PM
Overview:
fixed loop:
cobra roll:
Where the cars stall:
I neeeeeeeeeeed help! I do not want to cancel or have to do something else.
Please comment!!!!!
#28
Posted 27 August 2010 - 03:06 PM
EDIT: and to me, the loop still looks lopsided
#29
Posted 27 August 2010 - 03:11 PM
#30
Posted 27 August 2010 - 03:15 PM
The train seems VERY close to making the cobra roll. I would say, to beef up the supports at the top of the cobra roll, they seem strained and weak.
It doesn't shape at all. Like not one bit
Take out the weird turn before the Croll
I cant, it will hit the lift.
any more advice? anyone?
#31
Posted 27 August 2010 - 04:06 PM
[SIGPIC][/SIGPIC]
#32
Posted 27 August 2010 - 04:58 PM
About the lift-cobra thing: can't you change the little predrop from a 90* turn to a 70* turn?
That would solve a lot...
#33
Posted 27 August 2010 - 05:12 PM
#34
Posted 27 August 2010 - 07:17 PM
Add more supports to the immelmann and the top of the cobra roll. You might say it doesn't shake but strained pieces are never good.
Will do.
^^ Lol, major wrong spelling, like you are saying that the caoster has no shape at all xD
About the lift-cobra thing: can't you change the little predrop from a 90* turn to a 70* turn?
That would solve a lot...
Nah...
I actually like it a lot better with the turns in between elements, it's more interesting. One question, are the wheels hitting the cross-ties, or are the wheel casings rubbing on the track?
A little bit why?... Yeah I thought that the turns look better
#35
Posted 03 September 2010 - 02:56 PM
For my next coasters I am going to like start over and build every type of basic knex coaster. And they will not be bumpy and unsupported like some of my other
other coasters. Also, if a moderator looks at this, can you PLEASE delete all of my threads that are unnecessary? I just hate looking at them....
Comment......
#36
Posted 03 September 2010 - 03:55 PM
Vid please?
Also tagged with one or more of these keywords: jonnycoaster, new looper
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