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jonnycoaster new looper

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35 replies to this topic

#21 Outerlimits659

Outerlimits659

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Posted 26 August 2010 - 01:16 PM

No the Immelmann is not fine, but if you're not going to fix it then I don't need to talk about that.

The loop looks okay, just a sharp spot at the top right corner. Also, try to avoid doing what the flexi at the top of the loop is doing (bending upward because there's no crosstie to support the end of it). It's very easy to fix, and I generally try to prevent that, as it gives the illusion of a sharp spot.

-OL659-

Posted Image

TTD l I305 l MF l Maverick l Dueling Dragons l Montu l Apollo's Chariot l Raptor l Hulk l Kumba


#22 Jonny

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Posted 26 August 2010 - 01:28 PM

No the Immelmann is not fine, but if you're not going to fix it then I don't need to talk about that.

The loop looks okay, just a sharp spot at the top right corner. Also, try to avoid doing what the flexi at the top of the loop is doing (bending upward because there's no crosstie to support the end of it). It's very easy to fix, and I generally try to prevent that, as it gives the illusion of a sharp spot.

-OL659-


The reason the Immelmann was like that was because I was going for:
Posted Image .....


#23 TheSUCKCrew

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Posted 26 August 2010 - 02:24 PM

Lol, I never saw anybody spell Immelmann so funny xD

The loop looks good, and the 2 elements flow good.



#24 Kevyn230

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Posted 27 August 2010 - 04:19 AM

It looks nice and it flows really well. The loop looks a little weird but it is OK. I think the space between the Immelmann is too long. Well that is just my opinion. Overall it looks really good.


Posted Image
Under construction:
Non in Progress


#25 Sniggeh

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Posted 27 August 2010 - 08:10 AM

There is a straight spot about 1/3 away up the loop. Fix that (and the immelmann, which you won't) and you're fine.

.

Posted Image


#26 Jumpge

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    Stopping by every now and then!

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Posted 27 August 2010 - 08:47 AM

Looks really nice! Please fix the Immelman for the children... the loop does have a sharp spot and a straight spot so just push the loop side towards the left and it will look great!

Posted Image


#27 Jonny

Jonny

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Posted 27 August 2010 - 03:02 PM

Well, I finished the Cobra roll thinking that it would work before I put the track but, it doesn't make it. I was hoping for some of ~steelspectrum~'s help since he had the same problem on Celsius. Here are some pics:
Overview:
Posted Image
fixed loop:
Posted Image
cobra roll:Posted Image
Where the cars stall:
Posted Image

I neeeeeeeeeeed help! I do not want to cancel or have to do something else.


Please comment!!!!!


#28 Blackkitty

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Posted 27 August 2010 - 03:06 PM

The train seems VERY close to making the cobra roll. I would say, to beef up the supports at the top of the cobra roll, they seem strained and weak.


EDIT: and to me, the loop still looks lopsided

[SIGPIC][/SIGPIC]

#29 TheSUCKCrew

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Posted 27 August 2010 - 03:11 PM

Take out the weird turn before the Croll



#30 Jonny

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Posted 27 August 2010 - 03:15 PM

The train seems VERY close to making the cobra roll. I would say, to beef up the supports at the top of the cobra roll, they seem strained and weak.


It doesn't shape at all. Like not one bit

Take out the weird turn before the Croll


I cant, it will hit the lift.


any more advice? anyone?


#31 BGEurope Kid

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Posted 27 August 2010 - 04:06 PM

Add more supports to the immelmann and the top of the cobra roll. You might say it doesn't shake but strained pieces are never good.

[SIGPIC][/SIGPIC]


#32 TheSUCKCrew

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Posted 27 August 2010 - 04:58 PM

^^ Lol, major wrong spelling, like you are saying that the caoster has no shape at all xD

About the lift-cobra thing: can't you change the little predrop from a 90* turn to a 70* turn?
That would solve a lot...



#33 ~stεεlspectrum~

~stεεlspectrum~

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Posted 27 August 2010 - 05:12 PM

I actually like it a lot better with the turns in between elements, it's more interesting. One question, are the wheels hitting the cross-ties, or are the wheel casings rubbing on the track?


#34 Jonny

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Posted 27 August 2010 - 07:17 PM

Add more supports to the immelmann and the top of the cobra roll. You might say it doesn't shake but strained pieces are never good.


Will do.

^^ Lol, major wrong spelling, like you are saying that the caoster has no shape at all xD

About the lift-cobra thing: can't you change the little predrop from a 90* turn to a 70* turn?
That would solve a lot...


Nah... :)

I actually like it a lot better with the turns in between elements, it's more interesting. One question, are the wheels hitting the cross-ties, or are the wheel casings rubbing on the track?


A little bit why?... Yeah I thought that the turns look better


#35 Jonny

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Posted 03 September 2010 - 02:56 PM

Double post but, this coaster coaster done! You don't even know how frustrating to make an element after the loop. I just so mad that I just finished it crappy. I only have one picture of it. Here it is:

Posted Image




For my next coasters I am going to like start over and build every type of basic knex coaster. And they will not be bumpy and unsupported like some of my other
other coasters. Also, if a moderator looks at this, can you PLEASE delete all of my threads that are unnecessary? I just hate looking at them....


Comment......


#36 Old_Hag

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Posted 03 September 2010 - 03:55 PM

Dude, that actually looks pretty sweet.

Vid please?






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