Duelling Coaster
#41
Posted 17 April 2016 - 07:20 PM
Youtube Channel: https://www.youtube....KLIWwTEb5HuYMOw Instagram: https://www.instagram.com/kirbycoast/
#42
Posted 30 April 2016 - 07:24 AM
Need more updates!
#43
Posted 30 April 2016 - 12:47 PM
Need more updates!
WHATTTTTTTT???? A staff member bumping a thread out of nowhere?
#44
Posted 03 May 2016 - 03:28 AM
No worries, I will be updating this weekend since I'll have a lot of spare time . The only setback is this though...
My dad broke it when he tried to hoist the flag for which he has to reach to my window.
#45
Posted 03 May 2016 - 05:37 AM
Edited by CW5X, 03 May 2016 - 05:37 AM.
- Old_Hag likes this
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#47
Posted 22 May 2016 - 11:51 AM
I bet that kills speed like nothing else. Shouldn't be too hard to put back though.
Haha, I haven't tested it, but I think you're right .
Wow, looking great! It'll be an easy fix for you. I was curious if you could please take a picture or two of the base for your next update?
Fortunately it was an easy fix indeed. What exactly do you mean with a picture of the base (where the future track is going)?
Two weeks ago I promised you guys an update, however I didn't touch the coaster at all because we had some lovely weather . I barely worked on the track of the coaster, I finished that zero-g roll as you have seen in the test video and I started on a loop. I'd like to hear some suggestions from you how the other track should interact/interlock with the loop.
So apart from the loop I'm working on, I have made some attachments for the servo's and the sensors. They work very well, because I can just put the sensors on the track at any place I like without having to glue or anything. The attachments for the servo's are made in such a way that the center of the axle of the servo aligns with the center of a blue rod grid.
Loop
Side view
Sensors
Servo
So I have basically copied Steel's design for brakes (I hope you don't mind ). I have made some adjustments though as you can see. I wanted the orange connectors to be connected to eachother, so therefore I cut some cross ties and white rods , it works great now though haha.
Locked position
Unlocked position
Two of the four trains have been prepared so far, the other two still need a rear chaindog (you can see the rear chaindog on this picture on the orange train).
And last but not least, an overview .
#48
Posted 22 May 2016 - 03:14 PM
#49
Posted 22 May 2016 - 07:48 PM
^
I agree, a stengel dive would look so cool through the loop!
#50
Posted 23 May 2016 - 04:02 AM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#51
Posted 23 May 2016 - 08:11 AM
I'm glad you got the brakes to work, and while I'm not sure I see the mechanical benefit in connecting them together, it does look cleaner. Also, if you use a rubber band to pull the brakes up into the locked position, you can control the amount of friction in the brakes based on how tight the rubber band is.
What about interlocking inclined loops?
#52
Posted 26 May 2016 - 02:33 PM
Looks great love the brakes but I'm never a fan of cutting pieces so idk if I would make that for my coasters. Can we see a pic of underneath the train too so we can see how that back chain dog works?