Eon (Canceled!)
#21
Posted 07 October 2010 - 05:51 PM
I do relize that one side is a little sharper than the other, I'm working on that. So far it's working perfectly, the cars are crusing over the top of the new hill at just the right speed and the supports aren't shaking at all. By the way, Jumpge, I made it a little steeper for you, and thanks to ~stεεlspectrum~ for the name!
#22
Posted 07 October 2010 - 06:08 PM
.
#23
Posted 10 October 2010 - 09:26 AM
[SIGPIC][/SIGPIC]
[18-07, 09:16] SCM: I only see 14 inversions. There's supposed to be 14 inversions.
STEEL VENOM - DRAGON - JAWHARP - ARMAGEDDON - ICE - CEREBUS - DIABLO - STEEL VENOM - THE REVENGE - CLIFFHANGER - FALCON - SMILER - ALTON TOWERS
Construction zone:
None
#24
Posted 11 October 2010 - 01:27 PM
All you need to do is connect the dots.
Good luck, Dude.
#25
Posted 11 October 2010 - 01:40 PM
#26
Posted 11 October 2010 - 01:45 PM
#27
Posted 11 October 2010 - 06:20 PM
#28
Posted 11 October 2010 - 07:48 PM
It's going to be kinda like Imtinamator's second hill. It's banks early but it's supposed to.
#29
Posted 11 October 2010 - 07:51 PM
#30
Posted 11 October 2010 - 07:55 PM
#31
Posted 11 October 2010 - 09:15 PM
And if your cars weigh to much, they will flex the track. Which slows down the train. If the track flexs, support it more, or unweigh some of it.
On the coaster. It drops a little more then one granite rod from lift to hill. Which the a really good coaster would most likely not make. I would lower the hill.
KR11
SSCoasters Moderator
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Coaster Count: 102
#32
Posted 11 October 2010 - 09:45 PM
#33
Posted 12 October 2010 - 07:09 AM
#34
Posted 12 October 2010 - 07:40 AM
#35
Posted 12 October 2010 - 05:48 PM
Ok, I've got a little update for you guys: (Only focus on the connectoins, not the heartlining.)
Is that enough for you Jumpge?
#36
Posted 12 October 2010 - 05:55 PM
#37
Posted 12 October 2010 - 05:58 PM
#38
Posted 12 October 2010 - 06:10 PM
#39
Posted 12 October 2010 - 06:12 PM
I really like your shaping on the coaster! When you oil and weigh your cars it should make it will incredible speed! Are you going to make a 90* turn, hammerhead, and then a stegal dive?
No. Have any of you guys look under the first post and seen the layout yet?
#40
Posted 12 October 2010 - 07:50 PM