Basilisk Rail (final video)
#281
Posted 22 February 2011 - 06:23 PM
Thank you for the heads up on these issue, now I know what needs to be done to finish the circuit.
Alpal:
The Basilisk will stay in the area where he is now. From a front view (most people will only have) he looks great, and I am going to build the ride entrance in that area.
At this point the station is not automated. I have to sit down with the microcontroller, and then I will put some senors that will turn the motors on and off, but I can rig those up later.
FTGU:
I will make a tie count and track length once I have the circuit in place for sure, because I will be modifying the last turn, these two will still change slightly.
I also need to make a good part count est. Is 10K too high or too low??
#283
Posted 22 February 2011 - 07:05 PM
You mean you didn't keep a log of every piece used as you built it!?
;-)
(friends always ask me how many pieces are in that, and I just say "thousands")
edit:
Is there something weird going on here? Maybe it got messed up in a move or something, I don't remember seeing these bumps before.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#284
Posted 22 February 2011 - 08:43 PM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#285
Posted 22 February 2011 - 08:47 PM
#286
Posted 22 February 2011 - 08:56 PM
#287
Posted 23 February 2011 - 05:33 AM
Just noticed something...
Blackkitty (^) posted a reply a minute before A.S.C (^^) but on the thread blackkittys reply came after A.S.C! Weird!
#288
Posted 23 February 2011 - 07:07 AM
Formally RK500
#289
Posted 24 February 2011 - 03:12 PM
And here we are, a circuit that the train can clear.. YAY. It drops out of the station nicely, comes around, grabs the pre-lift, and then climbs the lift. Runs the course, and then stops at the pre-station(notice the tubing is not cut yet).
I was having serious problems getting the train to make it to the pre-station (kept stopping short) so I had to make some modifications to the ending.
The aerial overview
.
Here is the angle to see the last few turns
Here is the turn out of the station
And of course one of my favorite shots, thru the pretzel
Next up. Fix those bumpy spots that have been pointed out to me. And build full tubes to replace some of the half tubes, that are being use as cross supports (mostly the loop and pretzel, but a few others also)
#290
Posted 24 February 2011 - 03:15 PM
Under construction:
Non in Progress
#291
Posted 24 February 2011 - 03:19 PM
#292
Posted 24 February 2011 - 03:43 PM
#293
Posted 24 February 2011 - 03:51 PM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#294
Posted 24 February 2011 - 04:00 PM
#295
Posted 25 February 2011 - 08:20 PM
Now its time for the BEST part of this, moving it up onto a sturdy enough board and moving it. Have fun with that!
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#296
Posted 25 February 2011 - 08:41 PM
You proved that you can cope up with problems and solved it with the best answer.
You really amazed me. Keep it up.
#297
Posted 25 February 2011 - 08:44 PM
I'd totally visit the museum just to see Basilisk Rail.
Btw, what's the nerf rocket for?
EDIT: V Oh yeah.
#298
Posted 25 February 2011 - 08:58 PM
#299
Posted 25 February 2011 - 09:07 PM
The last turns look underbanked, the other parts of this coaster look EPIC!
It's fine for the speed he has left. If you look at Python (Efteling) you can also see that the last turn before the brakes is barely banked.
Someone is going to get a freshly baked builder tag and that is you.
You proved that you can cope up with problems and solved it with the best answer.
You really amazed me. Keep it up.
Builder tags aren't handed out to people who only have build one coaster. It doesn't just mean that you can build great but also means that you build on a regular basis and have built more than one coaster. If we would just take "being a good builder" as the criteria 90% of SSC would have the tag. SSC has known a lot of one-day-flies.
Of course activity is another thing too. I just counted his posts and he has only made 8 out of his 81 posts not in one of his own threads. I would like to see him post more in other peoples threads too, he is a great builder and people can definitely learn from him.
Ickus is a great builder, but I don't see why a tag would be suitable right now.
OT:
Did you slant the final brakerun in order to get it to make the end? Maybe it is better to extend the chain from the station further into the brakerun. Assuming you are only going to run one train, which doesn't stress the coaster too much.
For coasters that are on show during extended periods of time I think a single train is more than enough. People can only watch one train anyway and it will really improve on the lifespan of the coaster, especially with tubes the track is going to deform a lot.
Right now the pre-lift turns look a bit weird under the pretzel, can you look into that?
I really like the chain in front of the lift-hill. Reminds me of B&M coasters who usually have some extra tire-drives in front of the lift.
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#300
Posted 26 February 2011 - 04:30 AM