#1
Posted 05 April 2011 - 07:31 PM
Joker's Jinx will be an accurate and automated (by the NXT) recreation of the ride at Six Flags America. So far the c-roll has just the general form of with the track will be looking like, but it will be changed to look smoother and overall more clean looking. The launch so far has a prototype resetting system on it and will be worked on alter in the future. Kudos to steel and maarten12 for the advice on the launch
:king
#2
Posted 05 April 2011 - 08:15 PM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#3
Posted 05 April 2011 - 08:48 PM
I'll definitely be watching this.
#4
Posted 05 April 2011 - 08:50 PM
The shaping looks really good. Nice Job! You should by more trains so you can run 2 to 3 trains on the course at once.
#5
Posted 05 April 2011 - 09:00 PM
I love that you have made this automated (can't wait to see it operating ).
Hope you can get your hands in to work on the track inside the tangle of track that will be created.
#6
Posted 06 April 2011 - 01:29 AM
#7
Posted 06 April 2011 - 05:38 AM
For a moment i thought you were trying the impossible...
Looks great so far! I've always wondered what this whole ride looked like. i can ever figure out where the track goes... :confused:
Good luck on this one! It should be fun!
#8
#9
Posted 06 April 2011 - 07:34 AM
It's going to be hard to get everything spot on, but I know that you can do it.
I love your style and your cobra roll. It's so beautiful/
Formally RK500
#10
Posted 06 April 2011 - 04:47 PM
#11
Posted 06 April 2011 - 05:36 PM
1. In the end put paper around the whole structure and call it Flight of Fear?
-I doubt I will, although I might try it out just to see what the look would be like. I really love the idea of that though!
2. Try to run 2 or 3 trains on the track at once?
-I thought of this before, but I think there would be some problems in the automation, and also considering how long it takes the launch to reset, that won't be happening.
3. Problems in the pullout?
-One I saw JP's post, I headed over to the coaster and fixed the sharp spots, as well as some of the spots in the c-roll I saw.
I started the resetting launch's automation and developed good release mechanism. Construction of the second half of the c-roll will take place throughout the end of this week.
:king
#12
Posted 07 April 2011 - 06:51 AM
#13
Posted 07 April 2011 - 05:30 PM
#14
Posted 07 April 2011 - 08:42 PM
I finally got a lot of time to build, and I finished the c-roll and started making the reset/release mechanism, that so far works really well.
:king
#15
Posted 07 April 2011 - 09:54 PM
but looking at the picture of JJ's C-roll, I think you need to make the transition lower, and to have a little less banking in the bottom of the transition.
http://coasterbuzz.c...to.ashx?id=1588
[SIGPIC][/SIGPIC]
#16
Posted 08 April 2011 - 12:22 AM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#17
Posted 08 April 2011 - 07:43 AM
I love that launch design. Is it Steel's design or something new? If it has been done before what coaster originally used it? I'd love to see more pictures of it.
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#18
Posted 08 April 2011 - 10:34 AM
#19
Posted 08 April 2011 - 04:40 PM
#20
Posted 08 April 2011 - 06:05 PM
It's called the beautiful trackwork of Jumpge.Looks beautiful. Honestly, it's the best c-roll I have seen on here.
BTW, it has been fixed for you.
Formally RK500
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