TRON: The Ride
#241
Posted 17 August 2011 - 03:10 PM
[SIGPIC][/SIGPIC]
^Thanks Steel^
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#242
Posted 17 August 2011 - 09:30 PM
Goliath(SFGAm)|Bizarro(SFNE)|BDash|Toro|Maverick|Voyage|Banshee|WickedCyclone|Skyrush|Leviathan
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Character - What you do when nobody is watching.
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#243
Posted 17 August 2011 - 11:02 PM
#244
Posted 18 August 2011 - 12:12 AM
-Ben
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University of Illinois at Urbana Champaign | Computer Science & Mathematics
Fireball | Kingda Ka | Inclination | Diamondback
#245
Posted 18 August 2011 - 12:25 AM
#247
Posted 18 August 2011 - 09:25 PM
OR, since the drill is only coasting backwards after a point anyways. Could you create something along the lines of a knot in the line that is rewinding, so that it it forces the catch car to stop in the same place and stops the coast of the drill. So that it simply stops the coasting (yes this could be jerky, but would help accuracy).
[SIGPIC][/SIGPIC]
#248
Posted 18 August 2011 - 09:50 PM
I haven't seen that carpet since Magnum was built...
Back to Tron. My solution is to have the drill stop when it's about 3/4 done resetting. Then it will quickly flip the switch on/off, wait a second, flip it on/off, etc....until the sensor is activated. That way, the drill won't have any momentum to make it turn too far. And it can stop in the right place. Hopefully.
I may not have the final video finished by Summer Heat's deadline, but either way I will make a DB page so I can enter.
#249
Posted 19 August 2011 - 05:26 AM
When you use a drill, and then you release the trigger, to stop it, it still goes until it runs out of momentum.
Not always, some drills have a block on, so when you release the trigger it blocks straight away. Anyway, you say you have an idea, it should probably work
#250
Posted 19 August 2011 - 05:59 AM
I may not have the final video finished by Summer Heat's deadline, but either way I will make a DB page so I can enter.
I might not either (thank you wonderful band), but I guess as long as you have a nice amount of photos you should be fine. It's nice to see you're getting some more space! jealoussssss. Maybe instead of using a drill launch you could use a cable launch like the one Suck made a while ago for his coaster that looks just like your brakes.
^ I have a drill like that and the sudden deacceleration of the chain will put so much force on the chain, "SNAP". Using a drill like that is great but you have to slowly de-accelerate it.
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#251
Posted 27 August 2011 - 01:59 AM
Expect a database page for the ride tomorrow, so I can enter in Summer Heat. The final video will hopefully come in the next few weeks.
#254
Posted 27 August 2011 - 05:44 PM
Future member of the UNCC Drumline
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#255
Posted 27 August 2011 - 10:47 PM
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#256
Posted 28 August 2011 - 09:29 AM
#257
Posted 14 September 2011 - 12:19 AM
Thanks! I use my dad's Nikon D90. I used it to shoot most of the final video too.This turned out amazing! You take some really spectacular pictures. What kind of camera do you have? It has great quality.
Once again, thanks! I'm pleased with the outcome of this coaster as well, although the building process is always more fun to me than the actual outcomeReally nice coaster with an overwhelming appearance to it at just looking at it! I hope the final video will be as great as Steel Force's, or even better.
Final(ly) video.
:rfro
-Steel
#258
Posted 14 September 2011 - 12:53 AM
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Coaster Count: 300
#259
Posted 14 September 2011 - 01:12 AM
#260
Posted 14 September 2011 - 08:16 AM
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