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Custom Car Textures

car textures no limits

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3 replies to this topic

#1 RCExtreme

RCExtreme

    Entry Engineer

  • 851 posts

Posted 30 May 2011 - 01:10 AM

How do you make custom car textures in No Limits?


#2 RNB

RNB

    VV builder

  • 1808 posts

Posted 30 May 2011 - 01:28 AM

It's hard. Firstly, get the texturepack that belongs to your type of coaster. (for all types it's different, some styles have 2 different ones, then start with the emptiest one) After that, place pictures OVER the old ones. Then fill the old pictures that are left up with a nice color.

If you want more detail, please google it :-P


#3 ~stεεlspectrum~

~stεεlspectrum~

    You ready to ride the Fist O' Pain?

  • 7526 posts

Posted 30 May 2011 - 01:41 AM

It's not that hard.

First, go to C:\Program Files (x86)\NoLimits Coasters v1.7\cartextures. Find the texture for the car that you plan to use. Open it in an image-editing program like Photoshop. Then you can change whatever you want, as long as it still lines up with the original. And most importantly, make sure you save it as a separate file!

To load your custom texture in NL, have your coaster open. Then go to Coaster > Settings. Under the Train tab, you can browse for the texture file. Once you find and open it, the texture should be displayed on your cars.


#4 RollerManiac

RollerManiac

    Lead Engineer

  • 2490 posts

Posted 30 May 2011 - 08:04 AM

I've done it before. Take a picture, paste it into GIMP, and then paste the original car texture into GIMP, and erase what you don't want from the original one. Then, save it as a texture file. It's very simple.

Formally RK500






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