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boxes knex rollercoaster supports tubes

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199 replies to this topic

#21 RNB

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    VV builder

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Posted 05 June 2011 - 10:26 AM

EPIC! Only thing is that the drop should be steeper, it 'banks' too slow into the steepness right now. (no idea how to tell that)

Move on, can't wait for the outcome and layout!


#22 SuperTKDKid

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Posted 05 June 2011 - 10:39 AM

The first [ic had not even loaded all the way and I was blown back into my seat and I said "Holy Sh*t!" Very nice dude.

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#23 scott

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Posted 05 June 2011 - 07:31 PM

That is one aweseome turn thinga-ma-bob! Where is that used, i haven't seen it before.

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#24 ~stεεlspectrum~

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Posted 05 June 2011 - 11:43 PM

Even though you couldn't fit in that extra part, I still think it's fabulous. My only suggestion is to make the transition between the second turn and drop less drawn-out by having it drop sooner (comparison).


#25 Sniggeh

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Posted 06 June 2011 - 05:19 AM

Everything looks perfect, except for the drop. You need to have it drop more aggressively, and sooner. Everything else looks great, please continue!

.

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#26 HamenChiz

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Posted 06 June 2011 - 06:53 AM

Lookin good, that's gonna be one hella ofa costa can't wait to see moh.


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#27 ForgotToGrowUp

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Posted 06 June 2011 - 09:30 AM

very very cool

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#28 Helmut

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Posted 06 June 2011 - 09:37 AM

Nice shaping, really. But I am afraid it will shake, so you might want to support is at the sides. Can't wait what is next! ;)

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#29 Jumpge

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Posted 06 June 2011 - 02:49 PM

Nice shaping, really. But I am afraid it will shake, so you might want to support is at the sides.

Before it barely shook, but I added some more supports and now all shakign is eliminated from it, so it will be beautiful and have a nice non-shaking flow when the car rides on the tracks.

Awesome! :) It looks very nice and smooth and I hope it does not shake too much. Can we get a picture of the transition between the 2 turns?


As I said before about the shaking, it has all been eliminated with more supports. As for the transition photo, Sure thing!
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I will try to get as much building in as possible even though I have final testing and work that I have to finish up for the school year.

Comments are still appreciated!

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#30 alpal

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Posted 06 June 2011 - 03:58 PM

What the... Not what I expected at all. And it looks amazing. That would be very interesting to ride, and really fun. Like a little section of Mad Mouse really high up. ;)

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#31 Sniggeh

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Posted 06 June 2011 - 04:16 PM

I see a turning pullout ;)

Everything looks perfect. I really want to see a test of the train crawling through that element.

.

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#32 MichaelG

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Posted 07 June 2011 - 12:08 PM

^ I see it also, probably gonna be high speed! Looking perfect a usual!


#33 -=TK=-

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Posted 07 June 2011 - 01:04 PM

Cool

-=tK=-

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#34 Jumpge

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Posted 07 June 2011 - 07:28 PM

There won't be a test video just yet, but sometime soon I will get one out.

So, here is pretty much what I worked on for the past two days, and I am pretty proud of. I still do need to support it a lot more, but right now I just want to see if I got the general shaping down.
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All for now, so comment!
:king

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#35 Aaron

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Posted 07 June 2011 - 08:06 PM

Looks great! The only thing I have to say is where the turn rises into the hill, maybe make it rise a little more gradually at the very start. Good work!

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#36 Sniggeh

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Posted 07 June 2011 - 08:26 PM

All I can say is support is a lot more. It is very weak the way it is right now.

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#37 ickus305

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Posted 07 June 2011 - 11:12 PM

This looks so neat!! I love how different than anything else this looks.

Is there going to be more track work under this top spaghetti? Because it kinda feels like it just floating there.

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#38 RNB

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Posted 08 June 2011 - 12:55 AM

Very good! The drop just has to be a bit more aggressive. Maybe shorten the pull-in with one yellow rod?

Can't wait for the outcome, move on!


#39 LaMbChOpZ

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Posted 08 June 2011 - 05:21 AM

I see inspiration from Cheetah Hunt!!!

Looks great Jumpge! About the turn, the only way we'll be able to tell if you need more supports or whatever is to just see a test video of the car going 'round the turn at the actual speed, but since we don't really need it, it looks fine to me.

I'm really excited to see how this will turn out, so I'll be following very, very closely...

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#40 RollerManiac

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Posted 08 June 2011 - 08:40 AM

All I can say is support is a lot more. It is very weak the way it is right now.


Trust me: Jumpge will never leave something unsupported. ;)

This coaster really amazes me. And the more this coaster unfolds, the more my amazement does.

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