#21
Posted 05 June 2011 - 10:26 AM
Move on, can't wait for the outcome and layout!
#22
Posted 05 June 2011 - 10:39 AM
#23
Posted 05 June 2011 - 07:31 PM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#24
Posted 05 June 2011 - 11:43 PM
#25
Posted 06 June 2011 - 05:19 AM
.
#26
Posted 06 June 2011 - 06:53 AM
#27
Posted 06 June 2011 - 09:30 AM
Comet Recreation still underway.
Proof you never grow up if you keep playing with toys!
#28
Posted 06 June 2011 - 09:37 AM
#29
Posted 06 June 2011 - 02:49 PM
Before it barely shook, but I added some more supports and now all shakign is eliminated from it, so it will be beautiful and have a nice non-shaking flow when the car rides on the tracks.Nice shaping, really. But I am afraid it will shake, so you might want to support is at the sides.
Awesome! It looks very nice and smooth and I hope it does not shake too much. Can we get a picture of the transition between the 2 turns?
As I said before about the shaking, it has all been eliminated with more supports. As for the transition photo, Sure thing!
I will try to get as much building in as possible even though I have final testing and work that I have to finish up for the school year.
Comments are still appreciated!
#30
Posted 06 June 2011 - 03:58 PM
Automation is my specialty
If only I had more space/pieces/time.
#31
Posted 06 June 2011 - 04:16 PM
Everything looks perfect. I really want to see a test of the train crawling through that element.
.
#32
Posted 07 June 2011 - 12:08 PM
#33
Posted 07 June 2011 - 01:04 PM
-=tK=-
#34
Posted 07 June 2011 - 07:28 PM
So, here is pretty much what I worked on for the past two days, and I am pretty proud of. I still do need to support it a lot more, but right now I just want to see if I got the general shaping down.
All for now, so comment!
:king
#35
Posted 07 June 2011 - 08:06 PM
#36
Posted 07 June 2011 - 08:26 PM
.
#37
Posted 07 June 2011 - 11:12 PM
Is there going to be more track work under this top spaghetti? Because it kinda feels like it just floating there.
[SIGPIC][/SIGPIC]
#38
Posted 08 June 2011 - 12:55 AM
Can't wait for the outcome, move on!
#39
Posted 08 June 2011 - 05:21 AM
Looks great Jumpge! About the turn, the only way we'll be able to tell if you need more supports or whatever is to just see a test video of the car going 'round the turn at the actual speed, but since we don't really need it, it looks fine to me.
I'm really excited to see how this will turn out, so I'll be following very, very closely...
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#40
Posted 08 June 2011 - 08:40 AM
All I can say is support is a lot more. It is very weak the way it is right now.
Trust me: Jumpge will never leave something unsupported.
This coaster really amazes me. And the more this coaster unfolds, the more my amazement does.
Formally RK500