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boxes knex rollercoaster supports tubes

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#41 MichaelG

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Posted 08 June 2011 - 09:59 AM

Looks very nice! The high speed turn is the most "support needed" area I think.

Again, can we get some more pictures of the launch?


#42 alpal

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Posted 08 June 2011 - 10:39 AM

Dangggg!!!! This looks sweet! I am jealous, my launched pales in comparison.

Automation is my specialty
 

If only I had more space/pieces/time.


#43 Jumpge

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Posted 08 June 2011 - 05:53 PM

Is there going to be more track work under this top spaghetti? Because it kinda feels like it just floating there.

I will get a little more track under the tower, but that will be later in the layout that I have planned.

Very good! The drop just has to be a bit more aggressive. Maybe shorten the pull-in with one yellow rod?

So far I like the way it looks so far, but unless anyone else says anything I'm not changing it. except supporting it more.

Looks very nice! The high speed turn is the most "support needed" area I think.
Again, can we get some more pictures of the launch?

I will get some pictures of the launch when I fully automate it with the NXT, or at least get a start on what the automation will be like. As for the high-speed turn will be worked on supporting now.


I am going to get done some more supporting on the high speed turn so that it doesn't move at all, but while I'm working on supporting track, are there and other problems with the track? :blink:

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#44 Jumpge

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Posted 09 June 2011 - 08:33 PM

Ok, so double post in that matter!

Because finals are over now and school is nearing to an end, I got to do a ton of building today and got started on the next element, a buckle. So far the train doesn't make it, but I plan to add lateral supports on the turn and finish fully supporting everything.
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Comments appreciated!
:king

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#45 2015ASM

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Posted 09 June 2011 - 08:51 PM

This looks great Jump! I see nothing wrong, but then again, what do I know? ;)
Move on...

-AsM

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#46 /\ero

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Posted 09 June 2011 - 08:58 PM

Your buckle's transition is off. You have it bank the other way way to fast. It should be banking left until the highest point. Then it should have no banking at the highest point and then bank right. The shaping looks good you just need to fix the transition.


#47 Knexrule11

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Posted 09 June 2011 - 09:01 PM

I think it's too straight at the top. It should keep turning till the very top, than change banking and turn the other way. Right now there is no turning at the top.

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#48 JPCoaster

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Posted 09 June 2011 - 09:34 PM

It looks really good but I think it starts banking to early. However, I don't know why but I really like it the way it is now :)

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#49 ~stεεlspectrum~

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Posted 09 June 2011 - 10:50 PM

Personally, I kind of like how it banks earlier than normal buckels.


#50 Old_Hag

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Posted 09 June 2011 - 11:04 PM

Personally, I kind of like how it banks earlier than normal buckels.

It's not a buckel, it's a stengel dive :P

As far as I can see, this thing looks amazing. You gotta make this totally awesome though, just to make up for cancelling your other coaster.


#51 Helmut

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Posted 10 June 2011 - 01:02 AM

Holy crap! That looks totally awesome! Is that a stengel dive? I think it looks a bit more like a buckle. Nevertheless, this looks great, move on! ;)

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#52 TheSUCKCrew

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Posted 10 June 2011 - 06:52 AM

It's not a buckel, it's a stengel dive :P


I hope you're being sarcastic right now...

It looks totally awesome, not gonna disagree on that.
However, the g-forces would probably be deathly in real...
Beautiful though.



#53 RollerManiac

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Posted 10 June 2011 - 09:23 AM

Wow, just wow. It's so smooth that it looks unbelievable! This ride is so much better than the other one.

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#54 Jumpge

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Posted 10 June 2011 - 06:03 PM

It is indeed a buckle, but I based the shaping off Cheetah Hunt's, which has an awkward way of having an early transition and then banking the whole way down the pull-out.
I finally got you guys the test you wanted so badly.



I haven't build much more, but I added laterals to the turn and fully supported everything that was under-supported.
:king

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#55 Old_Hag

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Posted 10 June 2011 - 06:13 PM

I hope you're being sarcastic right now...


Hence the ":P"

The test looks great, although the top of the main tower looks like it sagged a little when the train went over. Your cars also seem a bit rattley, so you might want to lube them again.


#56 2015ASM

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Posted 10 June 2011 - 07:14 PM

It's really nice and smooth, but I think the track needs to be strengthened on Cheetah Hunts figure 8 thing. I donno if its possible, regarding speed, it would be really cool if it braked at the top and through it so it has a more realistic look. It's fine if you don't change it but i don't know I think it could be really awesome ;)

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#57 RollerManiac

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Posted 11 June 2011 - 07:25 AM

Not only is the shaping smooth, but the speed is too. I've never seem a coaster with such smooth speed and shaping as this one. :)

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#58 Sniggeh

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Posted 11 June 2011 - 08:11 AM

I really wanted to see the train slowly crawl through the "Tree". But if this is the only way, then continue. Everything is perfect.

.

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#59 Blackkitty

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Posted 11 June 2011 - 08:22 AM

Yeah I didn't like the tower sagging and I hope you can slow down the launch a little.

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#60 LaMbChOpZ

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Posted 11 June 2011 - 08:40 AM

I really wanted to see the train slowly crawl through the "Tree". But if this is the only way, then continue.


I was going to say the same exact thing.

Looks great Jumpge, I guess you can't decrease the speed of the launch so it does go slowly at the top or decrese the speed at all because of that buckle. Other than that, it looks great!!

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