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Northern Toboggan

coaster company job kevyn230 ram

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46 replies to this topic

#21 Justin

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Posted 04 August 2011 - 04:13 AM

In the turn nearest to the camera the bit of it where the orange flexies is saggs when the car goes over it

Posted Image Thanks Kevyn230


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#22 JPCoaster

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    Lead Engineer

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Posted 06 August 2011 - 10:55 AM

Thanks guys! Justin, it's fixed now.

Here's a huge update that will blow your mind (I guess) :)

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Test video
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Please, COMMENT! :D

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#23 SuperTKDKid

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Posted 06 August 2011 - 11:22 AM

You ran out of speed very fast.

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#24 JPCoaster

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Posted 06 August 2011 - 11:36 AM

You ran out of speed very fast.


Anything else to say that could help me? Tips, constructive comments. These kind of comments are useless.

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#25 Aaron

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Posted 06 August 2011 - 11:48 AM

I think I can hear the train hitting the cross ties. Is there any way to fix that? Idk. The trackwork looks very good though. It seems to me that the turn after the big valley is killing a lot of speed aswell. Is it possible to raise it?

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#26 JPCoaster

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Posted 06 August 2011 - 11:54 AM

I think I can hear the train hitting the cross ties. Is there any way to fix that? Idk. The trackwork looks very good though. It seems to me that the turn after the big valley is killing a lot of speed aswell. Is it possible to raise it?


I know that the speed is killing because of the car hitting the crossties but as long as it makes it through the layout, I don't really care.

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#27 mightbeawannabe

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Posted 06 August 2011 - 03:54 PM

Maybe some form of elastic reinforcement to keep the front bogie stable? Like a rubber band on each side anchored to the static bogie....but not too tight-

That might help. I'm not entirely sure.


#28 Jumpge

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Posted 06 August 2011 - 03:58 PM

Indeed you have blown my mind JP! I think the speed actually looks fine even though it is a bit slow, but as long as it is fully operating I could care less.

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#29 commando

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    Actual Engineer

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Posted 06 August 2011 - 04:27 PM

The speed is actually very good. It goes through the layout at a very realistic speed and looks great! As long as it makes it through the layout dont change it. The coaster looks great JP. Keep it up!


#30 DDRman732865

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    Going Back for Master's for some reason

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Posted 06 August 2011 - 05:43 PM

Anything else to say that could help me? Tips, constructive comments. These kind of comments are useless.


It came from a kid who thinks our demographic likes rap and fit over 2000 posts in one year, are you really surprised? :D

Shaping is excellent, supports look great, however I do have some concern on whether or not you will be able to make it back to the station. I trust you have it worked out, though.


#31 JPCoaster

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Posted 07 August 2011 - 11:24 AM

Thanks everyone! These are great comments :) DDRman, you were right. The car was not able to make it back to the station so I decided to make a new car. The front wheels are now closer to the back wheels. I was very very surprised about the result, take a look at the video to see that! Oh!...and...I forgot...This coaster is done!

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Test video
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Please, COMMENT! :D

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#32 RNB

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Posted 07 August 2011 - 11:46 AM

Lookin' Epic!


#33 Dragon

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Posted 07 August 2011 - 12:19 PM

wow awesome job on this guy canĀ“t wait for the final vid!


#34 Jumpge

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Posted 07 August 2011 - 01:45 PM

Nice work on this JP! The speed is definitely super realistic and to my liking for the size of this ride. Looking forwards to more fast builds from you in the future!

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#35 finrollercoaste09

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Posted 07 August 2011 - 03:53 PM

Looks fantastic ride JP!


#36 SwimZONE

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Posted 07 August 2011 - 04:11 PM

I'm Sorry Maarten, but that's better than your mouse run. Looks really nice.


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#37 DDRman732865

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Posted 07 August 2011 - 04:49 PM

Very cool, glad you got it to work.


#38 ickus305

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Posted 07 August 2011 - 04:51 PM

Excellent Job.

The speed looks really good, and the shaping looks very good also.

[SIGPIC][/SIGPIC]


#39 LaMbChOpZ

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Posted 07 August 2011 - 05:31 PM

Looks Great!!

I really like the lack-of-supports you have for the ride (thanks to it being a recreation) and the speed throughout looks good. As said by others, your shaping is also very, very nice. A tutorial on the cars would be great too :P

Edit: I'm not sure if you are, but if you could have 4 cars on the track, it would make this ride even more realistic.

Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.


#40 ~stεεlspectrum~

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Posted 07 August 2011 - 07:20 PM

The only way you could improve this ride is by adding more cars, like Lamb said. Everything else is flawless!