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[DD] Super Mouse - Soldering madness!


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#41 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

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Posted 16 November 2011 - 07:13 PM

It's a part of your new ball machine, right?


Most definitely, it allows the ball to choose one of the 9001 paths!


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#42 Sniggeh

Sniggeh

    Lead Engineer

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Posted 16 November 2011 - 07:48 PM

A base for a sign? Like you'll have the sign attached to that?

.

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#43 LaMbChOpZ

LaMbChOpZ

    Lead Particle Physicist and Musical Orchestrator

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Posted 16 November 2011 - 08:24 PM

Looks somewhat like the backbone/supports under the free-standing straight sections of the track in the very beginning of the ride. Either that or it's a collection of parts that happen to make a rectangle that just happens to seem to fit the right size for the logo on your ride....

Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.


#44 tornado96

tornado96

    VV Australia

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Posted 17 November 2011 - 01:10 AM

Clearly it's a part of the custom cars...

Looks Awesome Max! Keen to see how you build the station!


#45 RNB

RNB

    VV builder

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Posted 17 November 2011 - 02:13 AM

My guess is that the logo will be placed on that thing.


#46 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

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Posted 17 November 2011 - 05:05 PM

A base for a sign? Like you'll have the sign attached to that?


You win a:
Spoiler


Looks somewhat like the backbone/supports under the free-standing straight sections of the track in the very beginning of the ride. Either that or it's a collection of parts that happen to make a rectangle that just happens to seem to fit the right size for the logo on your ride....


Nope, not the free-standing part.

Clearly it's a part of the custom cars...

Looks Awesome Max! Keen to see how you build the station!


I'm nowhere near the start of building the station actually.

My guess is that the logo will be placed on that thing.


You win a:
Spoiler


Here are some more pictures:

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Straight

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Side-ways

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Mounting brackets (just like the real deal!!)

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Please ignore the bending supports, I know they are present but my structure is currently leaning because I didn't start the lift or the first drop yet. This will eventually fix itself.

I still need to add 2 more yellow rows to the base. It will then be 8 yellows wide and 18 yellows long. It's going to be slightly bigger than XenoX, something I actually didn't want to happen. Mainly because of transport issues it will cause. I'm planning on building a special transport frame that allows me to lift off the upper turns so the entire structure can be turned sideways and fit through a door and down the stairs. Then when it's going on display I only have to put up the base, fit the 2 or 3 individual base parts together then finally attach the upper parts and remove the transport frame. The structure right now doesn't like being moved or bumped into, so this thing is going to be braced like mad if I have to move it.


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#47 timtimlaz

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    Please call me Tim....

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Posted 17 November 2011 - 05:09 PM

that looks really cool


#48 ickus305

ickus305

    museum

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Posted 18 November 2011 - 09:21 AM

This is looking great. And it is spot on so far.

Good luck with the transport concept. I know that moving structures can become quite the ordeal.

[SIGPIC][/SIGPIC]


#49 jespercoasters

jespercoasters

    Dutch Details Employee

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Posted 18 November 2011 - 10:50 AM

Its really looking nice max you are doing a great job :D.

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#50 Dabubs

Dabubs

    Where is the love?

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Posted 18 November 2011 - 04:25 PM

I'm assuming that is where the logo is on the real ride?
-Bubba :P

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^^Thanks Ward!!!^^

#51 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

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Posted 21 November 2011 - 04:23 PM

I did some work on the coaster so I'm going to call it an update, I wonder if anyone is able to notice what changed :)

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Excuse me for the horrible photo.


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#52 LaMbChOpZ

LaMbChOpZ

    Lead Particle Physicist and Musical Orchestrator

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Posted 21 November 2011 - 04:42 PM

You added cross-members / laterals to the supports underneath the track? If that's not it, then I don't really know what changed.

Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.


#53 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

  • 8116 posts

Posted 21 November 2011 - 04:49 PM

You added cross-members / laterals to the supports underneath the track? If that's not it, then I don't really know what changed.


Hah, those were there the last update, but good call, I never mentioned anything about them so you get half a cookie :P

The thing I changed is actually very important if I want to be able to have it make a full circuit. Maybe you can get it right by looking at the turn right after the lift, this is not really what I mean but might put you on the right track ;)


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#54 Turtle Man 24

Turtle Man 24

    I Lost The Game

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Posted 21 November 2011 - 04:53 PM

You made the turn right after the lift flat?

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#55 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

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Posted 21 November 2011 - 05:03 PM

You made the turn right after the lift flat?


So I said ;)

Look at this

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compare that to this:

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Any idea's on how I managed to flatten the turn?


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#56 LaMbChOpZ

LaMbChOpZ

    Lead Particle Physicist and Musical Orchestrator

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Posted 21 November 2011 - 05:09 PM

You either used your super-Max powers to make it perfect, or you raised everything but the lift hill up by a few centimeters so the turn's flat. I hope it was the first one.


Spoiler


Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.


#57 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

  • 8116 posts

Posted 21 November 2011 - 06:05 PM

You either used your super-Max powers to make it perfect, or you raised everything but the lift hill up by a few centimeters so the turn's flat. I hope it was the first one.


Spoiler


Actually the second one is right, I raised the entire structure besides the lift about an inch and a half. Also fixed the turn which is now just about perfect!

Some of the turns are warping a little which I still blame on the model being far from finished. Really hate to keep giving updates with crappy track work but I can't help the thing moving around like crazy. I really wish to get along with building but I don't expect myself to do any work on this for the next couple of days. I need to figure out a way of making the station but to get the size right I first need to build a lift hill and then build backwards from that to the station. Once I get to the station I will try to make it act as a sturdy base for the first major drop. The structure on top of the station is actually connected by a big beam which stop that track from shaking back and forth. Getting this just about right will hopefully stop the higher turns from shaking too. I'm currently trying to brace the structure so I can move it around as I am quickly running out of space. While I really am in love with this model I hate it just as much, mainly because it warps all the time.

Oh yeah, I baked me some cookies but I don't like them that much, maybe you do, so here is a plate of cookies, you can share if you like. *Gives cookies*


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#58 Dabubs

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    Where is the love?

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Posted 21 November 2011 - 07:33 PM

You also added the sign support too......

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^^Thanks Ward!!!^^

#59 Kevkillerke

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    Mr. circus

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Posted 22 November 2011 - 12:15 PM

I wanted to say it was raised! :P
*fb*

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#60 Maxlaam

Maxlaam

    Tracing Tyrant's Steps

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Posted 22 November 2011 - 01:56 PM

You also added the sign support too......


That was in the last update yes ;)


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