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Gryphon-finished.

looper rcd4 tube supported

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50 replies to this topic

#21 WardCoastez

WardCoastez

    inversion lover

  • 719 posts

Posted 03 January 2012 - 10:57 AM

you improved alot!
very creative turn.

wardcc-2.png


#22 Dragon

Dragon

    ROAR!

  • 1481 posts

Posted 04 January 2012 - 08:58 PM

Looks very good! I like the way you build your supports. I would suggest you to get rid of that weird support-beam though.


yeah,when i added the beam was becase the hill was shaking so now i took out and there´s no more shaking on the hill.



The vid isen't working
So i found it on youtube
gryphon-update 3 - YouTube

looks awesome speed and shape wise
And why is there a half tube on the hill?


thanks, i tried but i can´t get the embebed yotube code.
the beam was becase the hill was shaking so now i took out and there´s no more shaking on the hill.

This woodie looks really good! I really like the turn with the drop in it. I have to agree with Bart about the support beam, it should be removed. I'm curious to see more! :)


thanks and removed

you improved alot!
very creative turn.


thanks!


update:

i make the first and 2 hill taller,supported it more,done the 3 hill and fixed some bumps

pictures

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elements area´s

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Comment! :)


#23 -=TK=-

-=TK=-

    Building maniacs

  • 2753 posts

Posted 05 January 2012 - 04:17 AM

That's a nice coaster you have there, are you just going to end with the end of the turn and then station or do you want to put a helix in it, it would make the coaster better ;)

Btw, nice tire drive system, where is it for ;)

-=Tk=-

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#24 jespercoasters

jespercoasters

    Dutch Details Employee

  • 1712 posts

Posted 05 January 2012 - 04:49 AM

Whow you are improving man nice coaster :D.

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#25 TheSUCKCrew

TheSUCKCrew

    Way too old

  • 4095 posts

Posted 05 January 2012 - 05:37 AM

Nice. If you really want to make it perfect, you should make the crest of the 2nd hill bigger.



#26 Kevyn230

Kevyn230

    Aight

  • 1347 posts

Posted 05 January 2012 - 08:41 AM

^ agreed, little tight.

You have really improved your building skills since I last saw a coaster of yours, props to you. Liking the coaster and love to see more.


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Under construction:
Non in Progress


#27 ickus305

ickus305

    museum

  • 891 posts

Posted 05 January 2012 - 05:12 PM

Look into adjusting what the others brought up.

But this is looking really good so far. Keep it up!

[SIGPIC][/SIGPIC]


#28 Dragon

Dragon

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Posted 19 January 2012 - 09:48 PM

That's a nice coaster you have there, are you just going to end with the end of the turn and then station or do you want to put a helix in it, it would make the coaster better ;)

Btw, nice tire drive system, where is it for ;)

i have a plan
-=Tk=-


Whow you are improving man nice coaster :D.


thanks!

Nice. If you really want to make it perfect, you should make the crest of the 2nd hill bigger.


i have already done it

^ agreed, little tight.



You have really improved your building skills since I last saw a coaster of yours, props to you. Liking the coaster and love to see more.


ok,thanks!

Look into adjusting what the others brought up.

But this is looking really good so far. Keep it up!

thanks!

this isn´t a update but i have the logo made by wardcoasters

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and the layout done in rct3

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comment!

:)


#29 Josh Monster

Josh Monster

    Works with Alpal.

  • 491 posts

Posted 20 January 2012 - 06:24 AM

The layout looks good, the only problem that I could see is the second to last turn may be a bit sharp.

Edit: I like the logo.

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#30 Dragon

Dragon

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Posted 23 January 2012 - 09:02 AM

The layout looks good, the only problem that I could see is the second to last turn may be a bit sharp.

Edit: I like the logo.


thanks

Verbal update

trying to get some speed i lubed the track and now the cars don´t make the 1st hill i tried clean the track and nothing. can someone help me?


#31 ickus305

ickus305

    museum

  • 891 posts

Posted 23 January 2012 - 09:24 AM

Lube the train axle not the track. (and it does take a bit to get the oil worked fully into the train axles, just keep rolling ti across the track)

[SIGPIC][/SIGPIC]


#32 alpal

alpal

    Lead Engineer

  • 1215 posts

Posted 23 January 2012 - 04:05 PM

Yeah, lubing the track makes it worse, you need to lubricate the moving part (the axle).

Automation is my specialty
 

If only I had more space/pieces/time.


#33 Dragon

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Posted 23 January 2012 - 07:01 PM

Lube the train axle not the track. (and it does take a bit to get the oil worked fully into the train axles, just keep rolling ti across the track)

ok, thanks i used a oil lube called "singer"
or something like this and from a bad work now is working great! thanks!

Yeah, lubing the track makes it worse, you need to lubricate the moving part (the axle).


yeah never more i´ll lube my track. never ;)


#34 Dragon

Dragon

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Posted 27 January 2012 - 11:24 PM

update

here is what i´ve done, i have a new layout and i´m going to change the lift for a more woddish one. also don´t comment in the 's' curve becase is not at the final shape.

but here we have some pics

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hill

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final part

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comment! :)


#35 CCI

CCI

    Getting Furious in 2015

  • 2019 posts

Posted 28 January 2012 - 12:43 AM

This is actually really cool, The shaping is not absolutely perfect but it doesn't need to be it looks really fun the way it is.

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DEY TUK ER JERBS!!

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#36 Helmut

Helmut

    Das Beste oder Nichts

  • 3012 posts

Posted 28 January 2012 - 07:41 AM

I love the element you built there. The shaping is not perfect, but still it is rather good. Keep building more of those funny elements. :)

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#37 Dragon

Dragon

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  • 1481 posts

Posted 28 January 2012 - 08:24 AM

This is actually really cool, The shaping is not absolutely perfect but it doesn't need to be it looks really fun the way it is.


i´m still doing the shape but thanks!

I love the element you built there. The shaping is not perfect, but still it is rather good. Keep building more of those funny elements. :)


kkk,ok thamks

video time




#38 ickus305

ickus305

    museum

  • 891 posts

Posted 28 January 2012 - 09:42 AM

everything looks good. Keep up the good work.

[SIGPIC][/SIGPIC]


#39 Eggo

Eggo

    Vote for Pedro!

  • 1212 posts

Posted 28 January 2012 - 09:38 PM

Wow, very nice coaster, I am very impressed. I like that element as well, but I would like it if you would color coordinate, however, it doesn't matter much, maybe just something to think about on future rides.

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|Millennium Force|TTD|El Toro|Bizarro|Maverick|Wildfire|Nitro|


#40 Dragon

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  • 1481 posts

Posted 30 January 2012 - 08:57 AM

everything looks good. Keep up the good work.


thanks!

Wow, very nice coaster, I am very impressed. I like that element as well, but I would like it if you would color coordinate, however, it doesn't matter much, maybe just something to think about on future rides.


i ussualy try to have a color code but this coaster eats all of my granites/yellow rods so i had no option

update!

new lift

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fixed curve

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hill

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overview

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Guessing game, how do you think that will be the final layout?

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comment!






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