Launched Coaster Update 10-6-12
#41
Posted 08 September 2012 - 04:14 PM
SSCoasters Moderator
Fear the Bankatana | The SSCoasters Forum Rules
Maverick|Tatsu|TTD|Fahrenheit|Skyrush|MF|Cheetah Hunt|Storm Runner|SheiKra|Montu
Coaster Count: 102
#42
Posted 11 September 2012 - 02:28 PM
From what I can see, your building the structure about 1 and a half elements ahead of the track, don't do that, it leads to misshaping. You want to model the supports around the track, not the track to the supports. I usually only build the structure 3 granites ahead of the track max. That really helps with shaping.
I don't get what your saying. What do you mean by "I'm building the the structure about 1 and a half elements ahead of the track."
Update!
I made the lift hill taller and the carts now make the zero-g-roll.
pics.
vid.
E6AC23C9-0980-4D8E-A04C-2F41584D34CE-154-0000000AAD941D65.mp4 video by timonator1 - Photobucket
(thumbsup)plz comment and enjoy!!
#43
Posted 11 September 2012 - 02:33 PM
Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan
If only I had more space/pieces. Delete as appropriate
#44
Posted 11 September 2012 - 02:35 PM
Supports look good and strong but I would probably start the pullout a bit earlier to make it smoother and retain even more speed. But the zero-g roll certainly looks smoother. We probably need to see a side on view to see if it looks fully smooth but there is a definitely on what it was before.
Thanks! I get you a side view sometime soon.
#45
Posted 11 September 2012 - 03:28 PM
Automation is my specialty
If only I had more space/pieces/time.
#46
Posted 11 September 2012 - 07:24 PM
Man, I was reading through your posts and was excited about the propellor thing. Sorry that it didn't work. What you have now looks good, but I would pull back the left side of the track a bit at the start of the roll, there is a bulge.
Oh sorry about not being able to do the propellor launch. It just wouldn't make it. I'll try and fix the 0-g-roll.
#47
Posted 12 September 2012 - 07:38 AM
Oh sorry about not being able to do the propellor launch. It just wouldn't make it. I'll try and fix the 0-g-roll.
did you used propellers from a model plane ?
#48
Posted 12 September 2012 - 03:19 PM
did you used propellers from a model plane ?
Um I'm not sure. I found them in a box. so I don't know.
#49
Posted 18 September 2012 - 07:02 PM
UPDATE!
In this update I made a tunnel and finished the zero-g-roll and the start of a new hill or over bank.
pics
Sorry no video this time.
(thumbsup)Plz comment and enjoy!
#50
Posted 18 September 2012 - 07:50 PM
[SIGPIC][/SIGPIC]
^Thanks Steel^
1) Leviathan 2) Behemoth 3) Vortex 4) Sheikra 5) Kumba 6) Kraken 7) Montu 8) Manta 9) Dragon Fire 10) Gwazi
#51
Posted 06 October 2012 - 06:20 PM
plz comment and enjoy!!!