#21
Posted 27 July 2012 - 02:34 PM
Every post is a love letter to a forum once full of innovation
#22
Posted 27 July 2012 - 07:38 PM
I shall subscribe to this thread.
You might not want that box support right in the middle of the hill. The track below is going to go where that support is.
EDIT: V It wouldn't look as clean. He already took that support out anyways.
Support is gone.^ Make it go through the support? That would be cool.
Hmm, shaping is perfect, but I'm a little bit worried about the height. From pictures you can tell that the first hill is about half of the height of the lift, and that's what you have right now. Assuming that you also have to place another hill beneath this one it looks a bit low, because there should be enough clearance and then the second hill would get very low. Rising the first hill a granite or two wouldn't be a problem I guess .
I think I'll be able to get a hill about 1 granite shorter than the 2nd, so the height should be fine. You can judge by these pictures.Ya I'd say the first hill is a little low as well
Okay guys, this has been the most challenging part so far. The turn wasn't that bad, but the transition into the 3rd hill has been giving me a major headache. Tell me what you think.
Another completely pointless test vid with 1 car. The speed is so excessive I can't tell if extra cars make a difference, so I'll add them once 1 car doesn't make it through the layout. I know the speed will eventually die down.
#23
Posted 27 July 2012 - 07:50 PM
I am a stegosaurus!
Signature removed as it was larger than limit.
My coasters:
Jaws,Overheat,Mine Train
#24
Posted 27 July 2012 - 08:48 PM
#25
Posted 27 July 2012 - 08:54 PM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#26
Posted 27 July 2012 - 09:02 PM
#27
Posted 27 July 2012 - 09:03 PM
I didn't choose the band life, the band life chose me.
#28
Posted 28 July 2012 - 05:58 PM
#29
Posted 28 July 2012 - 06:38 PM
Overview if you want/need one:
http://en.wikipedia....k_path.jpg#file
http://www.coasterco.../#Turtle Man 24
[Turtle Man 24] 1:34 am: Thou shall know not of meaness of Mean Streak, so thou must talk not of it
#30
Posted 28 July 2012 - 09:34 PM
None of the shaping here is final, there are a few places I need to fix up. I just wanted to see if I could get the stengel lined up right, so I put a crosstie supported by 2 gray rods...what do you think? Oh, I also included a not-so-pointless test video (still with one car). I think the speed situation isn't so bad yet, considering that 1 car will probably make it all the way through the stengel dive, but the hardest part is yet to come.
#31
Posted 28 July 2012 - 10:30 PM
Skype: ksbf113
Steam: rodimus113
MC and XBL: rodimuz
PC:
amd a4-3420, r5 230, 8gb ddr3 1333
#32
Posted 29 July 2012 - 01:14 AM
#33
Posted 29 July 2012 - 02:31 AM
-=Tk=-
#34
Posted 29 July 2012 - 03:49 AM
^ and ^^ thanks, and actually I haven't been sleeping as much lately. Really, every once in a while, a coaster really sucks me in and I can't stop building.
Anyway, I have a question: how tall should the last buckel/twisty be? (the one that starts at :44 in this video SkyRush Front Seat on-ride HD POV Hersheypark - YouTube)
The reason I ask is because that element will serve as the benchmark for how much speed I need to conserve. With the twisty before it relatively low to the ground, the next twist will be hard to get the train over.
And for reference, the height of each preceding element is this:
Lift-12 yellows
2nd hill-5 yellows
3rd hill-4 yellows
Stengel dive-4 yellows
1st twisty-???(probably will be 1.5 yellows)
2nd twisty-???
And the rest depends on how high the 2nd twisty is. I'm predicting somewhere around 2.5 yellows. Ideas?
#35
Posted 29 July 2012 - 07:56 AM
-=Tk=-
#36
Posted 29 July 2012 - 08:21 AM
Judging from how tall the track for the stengel dive is, it's not going to be a very big one, but it looks to be set up fine so far.
Member of a few physics experiments; Orchestrator and/or Copyist for a few musicals.
#37
Posted 29 July 2012 - 05:09 PM
Thanks!I guess 2.5 yellows is a good height for that 2nd twisty. Great job on this one so far!!
-=Tk=-
I don't know about the drop, I'm pretty sure it has something to do with the spine. If you can tell me a specific detail that needs to be fixed I'll be sure to do it. And you're gonna do a Skyrush recre? Sounds awesome, but this is definitely not an easy coaster.For some reason I'm looking at your drop, and there's something about the shaping of the 2nd half I can't put my finger on that doesn't look right. I'm not sure that it pulls out from the lift too quickly or the backbone of Skyrush's lift is creating the false-image of your attempt to be too steep of a drop. Looks great and I can't wait to eventually look back in a year and see who's Skyrush looks better.
Judging from how tall the track for the stengel dive is, it's not going to be a very big one, but it looks to be set up fine so far.
Anyway, I continued building the turn. This was definitely the hardest element to do, and even now I'm not sure its perfect. What do you think? I also included a test video with 3 cars, be sure to comment on the speed too.
#38
Posted 29 July 2012 - 05:27 PM
I'm on my phone so I can't compare it to the real thing.
Vekoma ferris wheel http://www.sscoaster...parachute-jump/
http://youtube.com/nccoaster97 https://www.twitch.tv/shadowmario27
#39
Posted 29 July 2012 - 07:39 PM
So I've calculated that if we together were to build an exact recreation of CCI and PKI's Diamondback, we could finish it in about... meh, 4 days.
#40
Posted 29 July 2012 - 08:48 PM
Every post is a love letter to a forum once full of innovation
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