^ You didn't happen to use the "no lateral forces" button on track banking, did you?
I couldn't figure out why the ride looked relatively tame with the forces I was putting on the track until I got the idea of slightly underbanking a curve to give the illusion that the train was traveling faster than... uh... "planned". Anyway, I noticed that with a difference of just 8°, I was starting to get that... uhm.... "tail wiggle" that I was lacking. So I started fudging with all the high-banking nodes, offsetting some for underbanking, offsetting others for overbanking...
Oh.my.God! It makes a huge difference in the train's movement. The track's banking is.... what's the word..... It's the "thingy" that gives just the smallest amount of control over the pendulum axis so that you can manipulate, or 'set-up' the car for transitions. You know, the swingy bits! Like throwing something with one hand and catching it in the other. Who knew that banking on a suspended coaster actually contributed to something?
This!.... This is the stuff that separates Iron Dragon from Vortex.
I'll bet that with enough fine-tuning, I can make this train "float".
I love the Arrow Suspended coaster!
Edited by The Stig, 23 January 2014 - 10:21 PM.