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RollerCoaster Tycoon World Discussion Thread


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#81 The Stig

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Posted 29 September 2015 - 12:26 PM

https://forum.roller...eta-Access-Info!

We've got a release date!
12/10/15!


#82 CW5X

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Posted 29 September 2015 - 05:19 PM

That's quite a bit sooner than I was expecting and I suddenly find myself pretty excited again for this game. The coaster editor seems fairly similar to what Theme Park Inc. had, if I remember correctly, just a whole lot better. But they have had 15 years worth of technology at their disposal. It least it offers the possibility at some kind of smooth track which could improve over time with practice rather than being limited to set pieces no matter how skilled you were.

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If only I had more space/pieces. Delete as appropriate

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#83 Jogumpie

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Posted 30 September 2015 - 06:17 AM

Just in time for christmas.


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#84 ~stεεlspectrum~

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Posted 30 September 2015 - 01:07 PM

Welp, I know what I'm asking for for Christmas.


#85 The Stig

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Posted 31 October 2015 - 03:00 PM

Day 2 of Beta.

 

I can't get my GeForce Shadowplay to work, so I can't take video.

So instead, I went and found a really nice video from someone else.

 




#86 CW5X

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Posted 31 October 2015 - 05:55 PM

I maintain that with this coaster editor, given time, pretty awesome smooth designs will be built within in the game and from that video at least, the graphics look fairly decent. Hopefully they'll get all the bugs flattened out and the game fully polished in time for release.

Edited by CW5X, 31 October 2015 - 05:56 PM.


Silverstar Nemesis Poseidon Air Saw The Swarm Nemesis Inferno Colossus ​RageThe Smiler Oblivion Shockwave GeForce Apocalypse Detonator Kumali Mumbo Jumbo Atlantica Supersplash Velocity Blue Fire Megacoaster Pepsi Max Big One Wodan


See No Limits and K'nex here


If only I had more space/pieces. Delete as appropriate

Tyndrum


#87 The Stig

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Posted 31 October 2015 - 11:27 PM

You know what it's like? Back in the day, when No Limits 1 came out, there was this other coaster game that came out around that time called Scream Machines. The RCTW coaster editor is almost exactly the same as that.




#88 pkiknex25

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Posted 31 October 2015 - 11:32 PM

I have my doubts and worries. On one hand, I think the node system over the set pre-designed piece system will allow the coaster enthused market to have more realism and freedom in the RCT game. However, I fear that general public will struggle with the node system, as there could be too much freedom and complication. And then flip side, RCTWorld is definitely no substitute to NoLimits in terms of coaster building sims. RCT has always found a market for being a simple, easy to work game, but I fear that they are losing that here. If we look back to the late 90s and early 00s, RCT was thriving on simplicity and NoLimits was thriving on realism. What game was failing in the middle with a node system? SIM Theme Park. Now there were certainly other things wrong with SIMTP, but building a coaster was challenging and frustrating. I'm hoping I'm wrong, but I think the general public could easily get frustrated with this much the same way.

 

EDIT: ^ I've never had experience with Scream Machines. How would you say it fell in my example?



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#89 The Stig

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Posted 01 November 2015 - 02:20 PM

EDIT: ^ I've never had experience with Scream Machines. How would you say it fell in my example?

 

It was like "Diet No Limits". It was somewhere between SIMTP & NL1.

 

But yes, you make very good points. I'm hoping that the addition of a straight line tool, and a constant radius curve tool will bridge that gap between advanced and simple.




#90 KirbyCoast

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Posted 01 November 2015 - 08:06 PM

Do you think this game is worth getting? I have a MAC so I can't play the Beta.




#91 The Stig

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Posted 02 November 2015 - 12:56 PM

Do you think this game is worth getting? I have a MAC so I can't play the Beta.

 

I almost hated it at first. But by the end, I loved it.

 

A lot is different. A train will crash and derail if it hits a support. Supports are placed automatically and don't move when you build under them. So on one hand, you no longer get large sections of track floating in mid-air. On the other hand, you have to have to be aware of what all your supports are doing at all times. That alone adds a challenge when making a coaster.

 

The spline-node system takes some getting used to, but it's a very powerful feature.

 

From what I've seen in the beta so far, yes, I would say it's worth buying.




#92 Jogumpie

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Posted 03 November 2015 - 07:14 AM

Supports are placed automatically and don't move when you build under them. So on one hand, you no longer get large sections of track floating in mid-air. On the other hand, you have to have to be aware of what all your supports are doing at all times.

Can they be moved manually, though?




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#93 The Stig

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Posted 04 November 2015 - 07:54 AM

Can they be moved manually, though?

No. But I suggested that they could be.




#94 Jogumpie

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Posted 04 November 2015 - 09:04 AM

Because otherwise that would be a limitation in layout choice.




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#95 Connector1o1

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Posted 04 November 2015 - 10:34 PM

I would love to get this, but I am posotive my PC won't be able to run it. But I might end up buying a new gaming computer over the summer when I get my job, that could be fun. I think it will be a really cool game, but I am uneasy about how it will appeal to the general public. It doesn't seem like an easy game to play. The reason why The RCT series for so big was because it was simple enough a newbie could master it, but you could also be serious about the game and face many challenges. I think it's the perfect game for me, but it's not a good game for the general person. I wonder how it will sell.

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#96 The Stig

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Posted 12 November 2015 - 09:09 PM

https://forum.roller...ull=1#post50745

 

Looks like that release date is being pushed back again.

I'm somewhere between relieved and annoyed.




#97 Jogumpie

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Posted 13 November 2015 - 04:43 AM

Glancing over that 'press release', I'm glad they'll be working on some pre-built parts. I encountered one of my pet peeves all the time: non-straight lift hills.



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#98 The Stig

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Posted 13 November 2015 - 02:37 PM

Not a big fan of Schwarzkopf then?

http://www.coasterga...1/Jetline-3.jpg

lol




#99 Kevkillerke

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Posted 16 November 2015 - 05:41 AM

The gameplay video looks awesome!

Now let's hope they can fix/improve everything as they said :)

For that I don't mind the delay.

 

I am wondering why one would buy the deluxe edition though.

As I see it, it contains just a mascot, an entrance, 2 more maps and some extra terrain options.

Is that worth €10 more? I don't know.



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#100 BGTKing

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Posted 16 November 2015 - 07:44 PM

Because it says it is Deluxe!



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